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Looking for advanced programmer to bring game concept to life.

Hello,

As the title suggests I'm in need of a programmer to bring a concept to life. The programming required goes beyond the capabilities of RPG Maker in terms of the amount and speed of moving objects on the screen at any given time. The processing would never keep up and frankly there are better engines for this out there. Low and behold, I have no programming experience in any of them.

What I Will Bring to the Table:

- Game concept that is not entirely unique, but has a uniqueness to it and has not been overly done.
- All music and sound effects.
- All graphics.
- Coordination as timing of events and speeds of events in the game is crucial and will get complicated.
- I will not retain 100% of the creative rights of the game. This would be a mutual effort to create something awesome. I believe two minds and creative paths can do so much more than one.

What You Bring to the Table:

- Advanced programming experience in Construct/Game Maker/XNA or other more advanced game design languages. This game is intended to be 2D, but will have a large amount of graphics, sounds and fast paced actions happening simultaneously. The software needs to be able to keep up and you will be the expert in this regards.
- Creative input and decision making in game design.
- Primary level designer by default of how the game operates. Levels are made up entirely of moving objects - thus programming is needed for the entire design of the levels aside from the actual graphics used.
- Patience and the ability to carry a project through.

Benefits of This Project:

- Will challenge you as both a programmer and a game designer.
- When finished would make for a great addition to a portfolio of anyone looking to break into the gaming or programming industry, or that wants to beef up their existing portfolio.
- An opportunity to create something out of the norm.
- You'll be working with me and I am not motivated by anything but the urge to make a fun, entertaining, unique and quality game.

General Concept
Please note: Further details will only be given to serious and qualified candidates along with an NDA (non-disclosure agreement.)
- Levels are designed around a specific genre of music.
- Movement is similar to space shooter games with 8 directional movement.
- Game mechanics are largely reaction, timing and speed based.
- Atmosphere is high-energy, panic stricken, and intense.
- Game advancement will work somewhat like Guitar Hero where a couple levels will be playable at a time and not all levels will need to be completed to gain entry to new levels.
- Extensive use of overlay, background, tinting and picture image changes on screen can happen at any given time.
- There are no planned special abilities for the character as the game mechanics rely heavily on the players skills in hand-eye coordination, anticipation and reaction.
- Features/skills/abilities/etc may be added with further development discussion with an interested programmer.

With a serious partner in this project my other projects will be put on the back burner until this one reaches completion. It will receive 100% of my game design time. There is no deadline for finding a suitable candidate. I'd rather wait to start and find the right person or people interested in working on this project.

Experience tells me it is typically easier to work with just two people than a team of people, but if you are an existing team with experience working together than I am open to working with you on this project.

Thank you for your time and consideration.

Kind regards,

J Pratt

Screen17.png

I like the artistic style of this game.

Tomb

It's one of the styles of games I've wanted to make for years but that RM2K3 couldn't deliver well. I recently obtained VX and am pleasantly surprised. I'm happy to hear there's some interest, because as soon as I see "hook shot" in a game, I get boyishly excited.

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author=Deckiller
Add any politician to that list and it'll be great.


Indeed. Lawyers and guys that wear scarves with polo shirts too.

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author=Fugue
what the hell am i looking at


Some of the game mechanics at work. Would be in scenes except the levels are not built yet. Just started this game yesterday.

parchmentmap2.png

Ya see, I like how the icons are blended in here. Doing the same concept with the dream world, maybe a purple shading over the icons, would look fantastic.

CTH2015olivinepools.png

Your mapping is very well refined. I look forward to playing this.

worldmap_oneiro_2.png

Love the concept and the map. I think the icons would look better if the coloring was better blended, maybe even slightly blurred. The obscurity would add to the dream effect.

unwelcome_guest2.png

I've been meaning to do a game in this style forever. I started one similar, but with a slightly different concept, and the pictures is what kept me from getting it finished. You are much better with the graphics. This looks great and when it's finished, I believe I will be downloading.

tina_screen14.png

Loving the graphics except the hud. Any chacne of making the hearts and score sections smaller and fitting it all on top?