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Jpratt
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NaGaDeMo
cTitle.png
It took me months to perfect it, but I had to go with this because there wasn't enough room for another o.
Story line Maker Event
author=Marrend
The other possibility was entry 7, as it's the only story (that I read, anyway) that involved merfolk.
Goes to show you the stories on the bottom are less likely to be read. #12 contains only merfolk, and several different species designed around real world fish (and toads).
I'm not voting btw. This contest is just way to disorganized.
Also,
author=Merrendgetting voted most creative STORY makes me lose all hope in this competition.
Though, when you get to the body of the story, things are pretty cut-and-dry
Throne_Room_OverView.jpg
TJ2_SC2.png
lulz3.jpg
The stairways don't quite look right to me. Maybe it's just the grass tile that is with them. Also, the tree stumps look completely out of place.
Story line Maker Event
screen20.png
This is an amazing screenshot. I have one suggestion though; darken the Corporate logo a bit. As it is it just stands out a bit too much and doesn't look like it belongs in the environment.
out_and_about.PNG
Your comparison you posted - everything is more clearly defined in that one. I think the issue with yours is that it seems you are using fog effect with an overlay, at least it seems that way, because everything is blurry. It's not just dark, it's not clearly defined.
In any case I don't think you are getting the effect you want. Darkness is only effective on people because they can't see what is in the dark - fear of the unknown. I can see the whole screen so there is no need to fear the dark. I suggest making the outer layers of the circle overlay *almost* pitch black. That way if something moves in it it is impossible to tell what it was, but obvious that something is lurking in the shadows.
In any case I don't think you are getting the effect you want. Darkness is only effective on people because they can't see what is in the dark - fear of the unknown. I can see the whole screen so there is no need to fear the dark. I suggest making the outer layers of the circle overlay *almost* pitch black. That way if something moves in it it is impossible to tell what it was, but obvious that something is lurking in the shadows.














