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Dungeon/Scenario Design
author=SolitayreMy fault. I left out a symbol. The key node to the bottom-right of the light blue node isn't a regular key but a boss key and matches the final door. To fit with the legend I am using for the MS Paint layout, it is probably best reflected as a red dot/line since it is a direct relationship.
I see five "locked doors" but only four "keys" prior to the exit.
Dungeon/Scenario Design
author=Neok
What program are you using to build that dungeon layout? I've done something similar using the 2k3 editor itself, detailed here: http://rpgmaker.net/tutorials/196/. Though cumbersome looking, it's pretty quick to build and easy to organize and change.
The layout was actually made on a napkin first. I just remade it in MS Paint for this blog post. Doing it in the maker itself isn't a bad idea, and is probably easy to test the logic flow in a more hands on way. Good idea. I could even use it as my dungeon parent map, which are just there to be labeled "Catacombs" or "Manor" anyway.
vh_12.png
chana, I am not ripping anything off. Some of my content is lovingly derivative, and sometimes unavoidably and unintentionally similar to other games. I have never played Magi Nation and I am in no way trying to rip off Magi Nation.
Pointers in Rpg Maker 2k(3)
I thought this was going to be like basic tips and pointers on using RPG Maker, but then noticed who the author was and decided to take a gander. This is a very good tutorial and a good way to introduce the mechanism you call "pointers" (which may be an actual definition, as I am no programmer).
Understanding how pointers work is crucial for anybody wanting to implement more complex systems like dynamic/scrolling custom menus and custom battle systems.
Understanding how pointers work is crucial for anybody wanting to implement more complex systems like dynamic/scrolling custom menus and custom battle systems.
Here comes... REKO BELMONT!
Normal Attack
Falling Leaves
Thanks. I drew those leaf animation in MS Paint in like two minutes. You can create similar effects using character events. Like burning embers that bounce off the ground and then smoke. Make it windy by sending the leaves at a hard angle, and mixing in sprite events that loop a 360. Really, whatever you can come up with. All that matters is how you spawn their starting point relative to the hero, their move pattern, and any conditions that change the animation.
How to create a chest WITHOUT using a switch
Maybe i am missing something, but won't the chest return to its original facing state when you reload the map?
PS3 vs 360
author=Fallen-Grieverauthor=JudeIs that because you need to be there, or is it because you brought the DS?author=kentonaYou are fast. I always end up sitting there for 15-20 minutes if I bring the DS in with me.
laptops are too bulky and warm for a 3-5 mins jaunt to the loo.
DS.
The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games
I decided a long time ago that LockeZ was one of the most consistently wrong people on RMN, so of course I would disregard 99% or his opinions. This is nothing new and I sm surprised it's taken many of you this long to notice. He has always and will always be free to provide his input, but so am I to completely disregard it as irrelevant.














