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JUSTASHYDOGE'S PROFILE

JustAShyDoge
Still a dumb and shy doggo
9731
Hey there, thanks for coming by!
This is a place where a shydoggo who enjoys making games upload its game to.
Hopefully I can make something enjoyable for you too :v

Avatar drawn by an awesome friend called El_Waka!
Visionless
Does a blind live differently compared to one with normal eyesight?

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Trials of MZ

@Beregon

Thank you for the feedback!! I'l whip up the story when I'm free ASAP.

One more thing thou, what happened that didn't allow you to use strangle? Did the skill just blackout or no effect on enemies?

Also @Coelocanth
I can confirm this bug as well, you can get stuck on the kid when you are half diagnosing other patients. I can't reproduce it thou.

Trials of MZ

author=Beregon
Thanks for playing my game, Avee, Marrend and TRA!

@Marrend
There's a parallel event on each map that compares the location of the projectile event and every single enemy event on the map. It got really annoying, since every enemy needed its own entry :/


Anyway:

@JustAShyDoge - The Game With No Name
Nice basic RPG, especially since you had to comply with the stricter requirements of the other event. I like the prologue with the kids, although it would've been nice if it were a bit longer. There's so much stuff you can pick up in town like weapons, potions etc. if you talk to everyone, but it's pretty much useless in retrospect. I only got to fight 1 Crow when I backtracked to the town to check for more things, since those hooded men looked like a boss fight was coming up. The mine cart rides were nice.

I couldn't finish it though, because the puzzles in the mine were my bane...

Criticism: I chose the Treasure Hunter class for Brie and she could never use the Strangle skill for some reason. The wolfman had the same class, but could use the skill just fine.

The encounter rate seemed to be a bit too high.

The area with the minecart puzzle should really have been devoid of random encounters.

The mine cart puzzle seems to be... maybe bugged? When I push the green lever, it detaches the tracks, making it look like you would now be riding to the north, yet the mine cart still turns to the left despite no connection between the tracks. On the other hand, when I connected the tracks again, the mine cart suddenly went north... I really can't wrap my head around how this is supposed to work, some instructions would be nice. Also, it would be nice if we could see the whole track area, it's difficult to solve something like this when you can only see one part of it at a time. Like, I know the Red Lever changes SOME track, but I can't see which one, since it seems to be one beyond the edge of the screen...

Backtracking back to town for potions etc. is very annoying because of the invisible walls and floors. If you intend to develop this further, maybe once you find the right way, it gets marked on the map (Event Touch events with graphics on Self Switch A for example) and as such, it's less of a pain. Or maybe allow teleportation between save crystals.

It seemed weird to me how in the starting town, the main character says that the hunters have a rule not to fight each other and even recruits a guy because he honored it, yet when they come to the Temple of the Void, the main character immediatelly attacks the hunters that beat them to the treasure. I think there should be an explanation of the main characters motives and if this is some sudden hypocrisy or how this situation is different.

Ah yeah the minecart ^^' I apologise so much for it due to one of the event error that prevented its image from going back. It's been fixed inn the updated version.

As for the invisible walls/floor >.> you can use the mouse controls for MZ to auto route, but yeah I get your point of the annoyance I did on purpose.

Encounter once again I apologize as well, because the default encounter really is a weird thing. Truth is, I had zero encounters during my testplay, so I was legit curious what was going on.

Sorry about the equipment issue, I... ._. suck at balancing.

and for the hunter thingy, well, its more of a in-joke that they're heroes, not hunters.Thanks for the notifying me about it, I'll see what I can do about changing the story a bit.

Trials of MZ

author=Marrend
Polished off JusyAShyDoge's entry last night, and went through the remaining entries earlier this morning. Notes incoming!

JustAShyDoge - The Game With No Name

The exit behind Dad is bugged. I suspect there's a Move Route that cannot be completed, and the Move-Route isn't skipped if it can't be completed.

I appreciate the equipment descriptions.

Freezing Arrow costs TP?

The mine-carts of the Mine of Knowledge are a little awkward! You can techincally be land-locked with the transition between the first and second screen. With the last puzzle, it doesn't seem like it's following the route it should? Like, it went straight out to the blue chest in the upper-left corner when the rail was curved to the left? Sorry I don't have footage of this.

Now we also know what happened to Edam! He bacame Gruyere! Though, yeah, now that I think of it, their personalities from the beggining versus thier personalities later on didn't quite match.

Well, I'm not so sure if there is a "cure" for Guryere/Edam either. Still, it's a good note to end the game on!

With this, I'm willing to say that my top five picks for this event would be Puddor's Fragments, seacliff217's Attack of the RTP, pianotm's Tomorrow's Child, JustAShyDoge's The Game With No Name, and Beregon's Luke Daimont: Absoulte Mayhem.

Why am I here 24hrs? I'm not sure honestly. But one thing for sure, thank you Marrend!! All the bugs that you mentioned have been fixed in the Itch.io(a.k.a non-event version) Also thanks to WaKa for reporting some of the issue as well.(You are loved too RPGMakerAddict)

(Yeah I'm including link everytime I type Itch.io ...its not free advertisement! Just wait for dat gamepage! >:( I love rmn ok? Also because HTML is better for people who prefer browsers/lazy download.)

Spoilers prevention reply:
Erm..yeah, I found that issue right after the event ended T.T I forgot to tick skip movement. Sorry and fixed!

Thanks! I love it when people have fun reading my bad writing descriptions!

Freeze arrow TP has been fixed :p Thanks again!

I understood what you meant, I forgot to reset/add the image back when the switch is off. Thanks and fixed!

Hmmm, can I have more feedback/explanation on this? I really REALLY appreciate it, specially characterization/growth kind. Do you perhaps mean Gruyere's personality is different/changed too quickly?

Well, that's where it called "finding a miracle" amirite? ;)

P.S You can actually take unlimited potions from mum in the event version. But it doesnt really matter because the future event will take them all anyway, haha. Fixed

Also a tl:dr, I buffed the enemies, player's slightly-low powered skills and nerfed some op skills, and monster's battle logic in the newest version as well, thanks for the feedback everyone!

You can read the full list changelogs here! As for event version T.T Sorry....

Trials of MZ

author=Beregon
So, as someone not that familiar with twitch (mostly watched youtube streams) is there a chat log there? I don't see any. Or are those comments on discord?


There's an expand button on the top right of the video that will expand the history chatlog.

Trials of MZ

author=Marrend
I'm in the middle of playing of JustAShyDoge's The Game With No Name, but, I could probably use a bit of a rest in playing these in general. I'll have to check out F5-resetting at some point, though.


Rest well friend, no need to stress yourself! So far I myself only played like 6 games(4 of them short games, i was lucky)

author=TheRpgmakerAddict
@JustAShyDoge - The Game With No Name
So far the one I liked most! One hour of lighthearted fantasy adventure and classic fantasy rpg, nice short dungeons with gimmicks, a puzzle, and a good short story. Game is maybe too easy, but it is not a problem, I enjoyed it a lot. Funny dialogues and many characters, and... well now I need some CHEESE (if you play you will understand).



huehuehuehue, the point isn't to win the event. The point is to make you crave for
cheese(also Gruyere)

Balancing is definitely still on the works! In fact, I buffed some important enemies only in the newest version in Itch.io (Because the game still doesn't have a gamepage to update yet ._.)
That said, THANK YOU FOR PLAYING!! I'm just super glad you didnt state any bugs in it, so I assume you didn't met any >.>

P.S Also I'd appreciate name suggestions from anyone for the game name, thank you!

Trials of MZ

So I decided to play around with web browser deployment.

Here's the link if people prefer to not download and play on a browser.
Itch.Io

Also fixed some stuff because well...yeah >.>
(I don't see why I shouldn't fix bugs after event, am I right?!)

Trials of MZ

I'm going to make a gamepage Soon™ when I finally get a name for my game.

As for now, just know that I welcome, accept any feedback. Drop me a public post, PM or DM anytime anyday.

Trials of MZ

Avee, I'm just putting it out but you don't need a gamepage for this event.

Aremen's Prophecy - Community Game Sign up!

Name: Lynch
Portrait: C-10 (Oh wait Dyhalto took it, 1-D )
Team: MX
Weapon: Nothing, I’ll use my mind
- Strength: 3
- Intelligence: 10
- Vitality: 1
- Agility: 6
Papers
Personality: rebel, erratic, spontaneous

side note:
Everything is number generated, step aside and get on the high roller bois!

In search of a new team, same as the old team

I can't believe all these people ignoring such intriguing idea!

How much money exposure are we getting btw?

Sign me up as your team supervisor so I can supervise your workers for you while you generate your ideas.