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Making games? What motivates you?

I don't really have a deeper reason for making an RPG Maker game anymore.

I've been using RPG Maker since the early days of GamingW, no idea how I first found out about it, but when I was in it I couldn't let go of it. It was so easy and it felt so awesome to make your own games. This was also a time when indie games did not exist and nobody except the hardcore nerds knew how to actually program a game. Even the internet was still just beginning.

Anyway, in all of those years of using RPG Maker I've tried many different things. I tried making joke games, tried making serious games, tried making Dragon Ball Z fangames, tried making Chrono Trigger / Cross fangames. All of which ended up nowhere because I either lost interest or the idea was too ambitious. These projects varied from RPG Maker 2000 to RPG Maker XP.

And now we're in 2019, and it's a different world. I feel like the RPG Maker community has changed super quickly and super slowly at the same time. Suddenly, we no longer download RPG Maker off some obscure website, we can buy it legally on Steam. We all finally seem to realize that using ripped Final Fantasy graphics is not okay, and where we would scour websites for free resources in the past, now resources come in paid DLC packs.

I think the situation ended up for the better. RPG Maker 2003 is actually legal now and it actually gets amazing support. I've tried out RPG Maker MV, and I think it's great. But really, I just love RPG Maker 2003 the most. These days screwing around in RPG Maker 2003 is more like a hobby, something I enjoy, and not so much about making the next Final Fantasy.

So why do I make games now? Honestly, despite having used RPG Maker for such a long time, I've never released a single game. I'm actually a little embarassed by that, and I just want to release one. If possible, on Steam, for free or like a dollar. It doesn't have to be amazing story wise, I just want it to be fun to play. And while making it, I want to push RPG Maker 2003 as far as it can go to see what I can do with it. I'm not planning out anything or writing a big script beforehand, I just make it up as I go. If I think of something cool or funny, I'll find a way to work it in. And I'm restricting myself to RTP use only, both because I'm not a great spriter and to keep the scope of the project small.

Sorry for the wall of text lol

[RM2K] Question about this BGM from Legion's Saga

Yep that's it. Damn that track sounds good. I should play the Suikoden games

[RM2K] Question about this BGM from Legion's Saga

In Legion Saga, there's a battle BGM and I'm wondering where it's from. It's called "flik". Is it a rip from a game, or original music?

This is what it sounds like, maybe someone recognizes it:

https://youtu.be/jB60BeA4H50?t=1239

Screenshot Survival 20XX

author=Deckiller
Oh god, I've improved so much since Denadel :sweat_smile: What was I smoking when I made that.


Looks pretty decent to me.

(Hope one day I can be at the level where I've made maps like that and shit on them compared to my current level)

Screenshot Survival 20XX

Damn, those look awesome. I thought I was pretty decent at this, but I could learn a thing or two from these guys. Thanks for those examples.

Screenshot Survival 20XX

Would love to see some other people's attempts. I tried googling RPG Maker RTP castle, but it seems Rm2k3 isn't so popular these days...

Screenshot Survival 20XX

Well, realism is a difficult thing to achieve if I restrict myself to the RTP. And yeah, I have been thinking it's a bit too big. It started out small, then I just kinda kept adding shit... And now here we are.

Screenshot Survival 20XX

I made a castle map. Any improvements I can make?

Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

Man, my nostalgia made me remember Bob's Big Adventure to be better than it is. Decided to give it another shot since I never beat it, but what a hot mess. The idea of playing with bad guys is really interesting, but executed so poorly. All of the "puzzles" give no hints and you basically have to try for half an hour until you get it right. The dialogue is bad and the mapping might be even worse. The difficulty in battles is out of whack from the very beginning and gets worse and worse as the game progresses.

Why did this game get such glowing reviews back in the day? I remember everyone praising it.

[RM2K3] CMS questions

Well I've got another question as well.

So I figured out how to draw my hero's HP as separate single digits, but if his HP is below 10 (say 4), I don't want it to display as "004", but as "4". Same with if his HP is below 100. I want "44" instead of "044".

So I made some conditional branches to check if his HP is above 10 and if it's above 100, then I made an event on my starting map that puts his HP at 1, but it doesn't work. I dunno why, his HP is definitely getting reduced, I checked in the default menu.



So what's going on in this picture: The shit at the top is showing my different menu windows and moving them into place. At the comment Current HP, I'm displaying the current HP. Picture 9 is the 100s digit and picture 10 is the 10s digit, and they should not be shown if his HP is below 100 or 10 respectively.

Anyone know what I'm missing here?

Edit: Nevermind, figured it out. Turns out I had a backup copy of my Menu Initialize running without the conditional branches, I forgot to change it from parallel process.