KAELAN'S PROFILE

Red Hand of Doom
A turn-based strategy game based on the Dungeons & Dragons pen-and-paper campaign of the same name.

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GG Maker: The next bastard-child of family eb!



Pretty disappointing, considering how modern it makes itself out to be. It also uses some weird VB-derived custom language instead of just bringing in something that already exists like Ruby or Lua. That's a pass for me :/

Red Hand of Doom

Thanks for the critique!

To answer some of your questions:
- That space in the inventory menu is there as a placeholder for the character paper dolls. I didn't have the art for them ready when I released the current version, so I just left the space blank. They'll be included in the next major update.
- That's my fault, I looked it over and you're right, there's nothing explicitly stating how SP works. After seeing various people play the current version, one of the major take-aways for me was that the tutorial just doesn't have enough information and doesn't give you enough time to digest the information that is there. The next version will have a new tutorial sequence that will hopefully address this. I'll also be updating the tooltips with additional information. For the meantime, in case you're still wondering: SP is increased by your main casting stat. So INT for Wizards, WIS for Clerics, CHA for Sorcerers, etc. It's (somewhat) functionally equivalent to D&D bonus spell slots, but a bit more pronounced in effect.
- The button on the first save slot is greyed out as its reserved for auto-saves. You should be able to save in any of the other slots though. Were all the others greyed out as well? That aside, you can change the auto-save frequency in the options menu and you can quick-save with F3.
- The potion thing is a bug with the AI targeting in the current version, a few parts of their targeting code doesn't distinguish between allies / enemies. It'll be fixed in the next version.

I'm working on several major changes for the next major version of the game, so there won't be a new release for a while. When it's ready, I'll definitely need help testing things, so I'll be sure to let you know if you're available!

The game is still in making :P

> But I don't really know if I should upload everything I do.

You should! Frequent updates let people know you're making progress, even if it's something small. Your game is cool, show it off some more!

Red Hand of Doom

New version is up. The game's gone through several revisions and a variety of bugfixes since the initial download. All known bugs have been fixed.

If you've had trouble playing it before, now's a good chance to give it one more try!

Offering Detailed Game Reviews (by flap)

I'd love to get a review for my demo, if you're willing to give it a try.

http://rpgmaker.net/games/7125/

* Include the length and maturity rating of the game.
It should take about 2 hours to complete, and would probably be rated T. There's some colorful language, but that's about it.

* Describe how you want your game to feel to other people.
The game is basically a love letter to older D&D games, like Temple of Elemental Evil and Ruins of Myth Drannor.

The demo itself is focused primarily on the combat system and the character customization - it's meant to show off what the game engine is capable of and how the making tactical decisions will matter in combat. There's very little story included, just the bare minimum to give you an idea of where to go and what to do. The main purpose of the demo is getting feedback on the gameplay mechanics.

* Let me know if you want a ranked review or just feedback (N/A rating).
I'd like a ranked review. I want to get as much feedback as possible.

Whatchu Workin' On? Tell us!

Rewriting my item classes in preparation to implement a crafting system. With any luck, I'll be done before the end of winter break.

Red Hand of Doom

Looks like the Wisdom to AC isn't being applied, 16 sounds like the right amount for unarmored Veteran + 18DEX.

Can you send me the error log for the crash? There should be an Errors.txt file in the game folder.

Red Hand of Doom

Yeah, sorry about that :<

I wrote a DLL to allow the game to change your desktop resolution to match the game's (for people with large monitors who don't want to read tiny text but also don't want RM's super blurry image scaling), and I forgot to toggle a flag when compiling the DLL. Leaving it on makes the DLL requre the Microsoft C++ 2012 Redistributable, which includes MSVCR110.dll.

It worked for myself and various other people because a variety of other non-RM games will install it for you on your system. I'll put a fixed download up this weekend, which will also include a variety of bug fixes.

If you still want to play it in the meantime, it should work if you have this installed: http://www.microsoft.com/en-us/download/details.aspx?id=30679

Red Hand of Doom

I think I know what that is. Thanks for reporting, I'll take a look at it!

Red Hand of Doom

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