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The Last King of Hyrule

That's a shame, I liked the graveyard. :(

What good Maker games did you find that was only listed in certain places?

LOL! I'm reading some of those screenshot texts, and it sounds pretty hilarious! I got to try that game when I can.

EDIT:
By engine I meant not strictly RPG-maker 2003 for example. Because the ones I see listed alot in similar topics to this are always the classical engines that most games are made of. It would be sweet to see a different game made from something alittle more unique.

R.I.P. RPG Revolution

This is not good, they had alot of RPG maker games only they had, are they backed up anywhere?

What good Maker games did you find that was only listed in certain places?

Basically any engine that's used, and can't be found here on this site(how many of the RMN games across the net do we hold? Anyone got a percentage ballpark answer?).

I remember there was some that could only be found on youtube that had the link listed to the download page. A couple of them being the Castle Oblivion Games (except for one on here that's listed).

The Last King of Hyrule

I've been on break, but I might get back into it again soon. What I hope to do is complete Zora's Domain as a 2nd town to put into the game. Depending how well I can design it, and get the Zora Sprites to actually work right(and re-size). I just barely got the female Zora model to work correctly, and currently working on the male sprite.

Another thing I'm pretty limited to what Z2 offers in terms in graphics, and so I got to be alittle creative with this one. This town is short, and I made sure to hold myself back because of a bad habit of making levels too long, and towns should not be long, and are only meant for fun. lol

But just be sure, are we certainly, and positively not going to use towns after all? (since we got Kakariko already).

The Last King of Hyrule

I like that idea, that could work out very well.

The Last King of Hyrule

Manhandia was that strange monster from the very first zelda game.

I could throw in a suggestion that you could make two or one Stone-hand monster, and have the platform where it's very limited because he would be smashing the platform, and you have to defeat the boss within a certain amount of time. (I don't know if this would work though).

If using Manhandia, you could put it where it's out of Link's reach, and he has to use explody things to get at it, and he would fall through his barrier, so that link can take a whack at him. Then it will reset, and start the process again. This would require abit of layering/event tags.

The Last King of Hyrule

So here's a problem, who is going to do GANON? That would take quite some skill. Also I have a idea for skyloft if anyone wants to try it (I'm burned out on level making). Why not that thunder-dome place? I think it would set a good piece of the story there. It would most likely be a platform-jump type level obviously, and you can have thunder as a hazard.

As for Kakariko:
I've been saying we needed town lvls else it would be strange for this type of game if it didn't have any. I'm praying someone actually uses the sprites I got setup for everyone. We could take the cliche route, and make Kakariko have some kind of relation to the Shadow temple, and have a gate where one leads to the volcano.

I'm tempted to go ahead and make a Goron town, but I need to think about it first.

EDIT:
I might make Zora's Domain after all.

The Last King of Hyrule

I just got finished taking apart the Oceanic Palace, I put the checkpoint before the miniboss, and once you exit out of the mini-boss room...then that part of the level ends, and thus begins part 2 of it.

EDIT:
Finished up Part 2 of the Oceanic Palace, while I was doing this I fixed up alot of graphical errors. (a oversight on my part).

EDIT:
Updated Gerudo Desert, and Gerudo Falls.

The Last King of Hyrule

author=LockeZ
What!? Why would you be discouraged?



Forget what I said, I'm hitting a certain point with this project, and I just need to refocus myself. It's just frustrating, I'm trying so hard to do this right.