KEVINCALANOR'S PROFILE
Kevincalanor
519
A button mashing enthusiast with a cat-like attention span.
Mostly retired, but I still hop back from time to time
Feel free to drop a PM if anything's up
Mostly retired, but I still hop back from time to time
Feel free to drop a PM if anything's up
Escape from Ritova's Man...
Four girls step into a mansion to get shelter from incoming danger, unaware of where the real danger is.
Four girls step into a mansion to get shelter from incoming danger, unaware of where the real danger is.
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Content creation (technical)
author=Marrend
I think I have an idea as to what's happening with Joruri's "black screen" events. It has to do with her "common event" tech. See, her REPEATABLEs that have a defined location jump to a REPEATABLE event that has no defined location. That event only requires that one of the REPEATABLEs that have a defined location is DONE. So, that's why it's possible to get Joruri events in school: Getting any one of her REPEATABLEs allow the "common event" processing to occur in school.
If this assumption is true, I have no clue how to go about getting this to work the way it was intended to. Setting "PLACE = City" to the "common event" will push it outside of school-phase (Which is good!), but you can still get it during any city event (Which is bad!).
I've tried to push over my usual comprehension problems and look it up.
Your assumptions are correct, once you've met the conditions to the event 15, it will trigger forever and anywhere, as it have the repeatable switch on, and no place. Use a "PLACE = City" would help pushing it away the school phase and preventing black screens, as it'll use the location you went.
If the Story 15 must only be triggered on the previously selected places, the only solution I can see for now is a rather low-tech copy-pasting the 15 into the repeatables with location (STORY 4, 6, 8, 10, 12, 14), turn off the REPEATABLE at the 15, and finish placing "CONDITION = 15 DONE" in both of them. {As 15 is accesed by jump}
Content creation (artistic)
Showroom post updated! Now 300% more fancy!


> The school is called, Hayauchi High. (This is at Miki's story, but almost everyone, like me, bypass it)
> Overseer Statings about City's location:
Matsumori High is said to be two hours away from the player's town in Fran's route, and the real school(yes, there is one) is in Southern Tohoku. Also, Akari's pet Moses most probably a Tohoku salamander, on the grounds of symbolism, which Akari, being the Soul type, would make use of. And getting salamanders out of their natural habitat's climate when it can't live in your room(he sure as hell can't, it has zero sunlight and no conditioning;the bills on maintaining him would be insane) is not a good idea.
I would say the game takes place in Iwate, or Akita prefecture, both of which have two isolated towns each, that I know of, with only one High school with access to train which leads to a larger beachside settlement in short enough order that travelling by it doesn't significantly affect the player's time.

Gear up! Extra parts and backgrounds







- Garage Tachie Generator: Create your characters without the need of photoshop-alikes!
- Garage Story Debugger: Too many events to keep track? This debugger may be just what you need.
- Falcon's set: A cool extra set of tachie parts, by BDFalcon
- DarkComet's set: Previous set of tachie parts, by KevinCalanor, used along with Garage's tachie generator.
- HexComet's set: Latest set of tachie parts by KevinCalanor, includes all DC parts plus some.
- SOSC Pack: 64 backgrounds, plus 13 CGs for reference use, Extracted from Shira Oka Second chances.
- HTC Reworked Backgrounds: The backgrounds you already know, with replaced posters.
Note: Not all parts used on routes/posts are available for download for a variety of reasons. Anyhow, feel free to ask for a custom part you miss up on this thread.

This section will track betas from some of in progress routes, keep in mind that it will not always have the latest versions. It's mostly to keep the routes that dissapeared in the big amount of posts visible.
The links will lead you to the post where the referring character download is, so the post may or may not contain useful information about the character linked.





Notice @November 2017:
This post is no longer being updated regularly, therefore it does not feature all betas and utility available. Please check more recent pages for the latest content.


> The school is called, Hayauchi High. (This is at Miki's story, but almost everyone, like me, bypass it)
> Overseer Statings about City's location:
Matsumori High is said to be two hours away from the player's town in Fran's route, and the real school(yes, there is one) is in Southern Tohoku. Also, Akari's pet Moses most probably a Tohoku salamander, on the grounds of symbolism, which Akari, being the Soul type, would make use of. And getting salamanders out of their natural habitat's climate when it can't live in your room(he sure as hell can't, it has zero sunlight and no conditioning;the bills on maintaining him would be insane) is not a good idea.
I would say the game takes place in Iwate, or Akita prefecture, both of which have two isolated towns each, that I know of, with only one High school with access to train which leads to a larger beachside settlement in short enough order that travelling by it doesn't significantly affect the player's time.

Gear up! Extra parts and backgrounds








- Garage Tachie Generator: Create your characters without the need of photoshop-alikes!
- Garage Story Debugger: Too many events to keep track? This debugger may be just what you need.
- Falcon's set: A cool extra set of tachie parts, by BDFalcon
- DarkComet's set: Previous set of tachie parts, by KevinCalanor, used along with Garage's tachie generator.
- HexComet's set: Latest set of tachie parts by KevinCalanor, includes all DC parts plus some.
- SOSC Pack: 64 backgrounds, plus 13 CGs for reference use, Extracted from Shira Oka Second chances.
- HTC Reworked Backgrounds: The backgrounds you already know, with replaced posters.
Note: Not all parts used on routes/posts are available for download for a variety of reasons. Anyhow, feel free to ask for a custom part you miss up on this thread.

This section will track betas from some of in progress routes, keep in mind that it will not always have the latest versions. It's mostly to keep the routes that dissapeared in the big amount of posts visible.
The links will lead you to the post where the referring character download is, so the post may or may not contain useful information about the character linked.





Notice @November 2017:
This post is no longer being updated regularly, therefore it does not feature all betas and utility available. Please check more recent pages for the latest content.
Content creation (artistic, 1st archive)
author=Render
So here's Ohtaki, Makoto!
-Picture-
Today I finished her outline for ALL of her events. So all I have to do now is write them. However, she's going to be separate from the Megumi + Fujiko custom content, because I don't think, nor do I want to take on three separate characters in one whole custom content "package," mostly because I don't feel like relating them together, etc.
author=Render
Also, Kevincalanor, for Makoto, you could just put her in 1st Year, Class A.
Yay! A new cute classmate for Alessa x3
I wonder how those bunch of jealous girls around Hinami will react to this :p
-Chart Updated-

Edit: Er what? Three posts appeared! We're being archived! *panics*
Content creation (artistic, 1st archive)
FX-6 Nebula is back online, so the Mad scientist is back! (With another huge post) x3 Fx6 is my PC name, don't mind that, I'm just being overhappy.
Now at the FX-6 I can head back to my regular duties, and tracking bugs Live-time or Post-time anyways...
On the whole hurry, I forgot to thank you for the feedback, which came really fast btw, there's a whole lot of things to fix, but with your help I'm sure that I'll manage to pull it off.
Thanks a bundle guys, I'll be counting with you for the further feedback at the next events, the first patch should come soon.
- Height problem on Alessa's tachie and Yuriko avatar's position has been fixed;
- Some of Eliza's lines have been remade to sound a little more rational (Although still not friendly, why she would do that?)
- Typos quoted on the feedback were fixed, A lot of them may still be haunting the next events though. (you guys know better than me how many of them are scaterred around). Plus the awkward one that read abused instead of Ambushed.
- Eliza's default state is now set to Dislike, I found it more fitting to her behavior and first impressions about the player, a "Affection up 60" was added after successfully completing the co-op work to balance. (Bringing her to NEUTRAL if everything went fine)
Edit: Here it is, I've decided to make a fix patch instead of update the download due the Mp3s.
Thanks a lot ^^
Counting the time on both years it's about four months on the mod, Eliza was created as a shy and supportive girl to a race car story back at March 09", I've been developing her personality for multiple stories and mods since then, now she's act like the one on this mod, and is a genetically modified spec-ops on a post-apocalyptic world. :3
I also made a mod that add Eliza as driver on Colin McRae Dirt II :p.
Last, have a little gift for the trouble. While offline I've ripped all unlocked backgrounds from Sosc, plus a few CGs for the ones feeling artistic. As a fortunate surprise, the player from there looks a lot alike our <player>. So save a girl from being hit by a bus just got easier!
If you're short on locations,or just wondered how Matsumori High look like. Give it a try. ^^
PS. also forgot this on the hurry:
Endevor that's a new word for my vocab,just need google what it means...
I'm side developing the next route with the bug-fix, no previsions neither percentages for now, it took a nice amount of time to figure out how to make the kitty look right. Also, Yuriko and the Cat route will probably by released together and influence each other.
Masako may only appear in one or two events, she's too badass (is that the right word?) to the route's own good, <player> will just sit and play useless if she stick around and I want him actually doing stuff.
There's the possibility of Mayu appear too, but there's too little written to be sure. As we are speaking 'bout crossovers, we have anyone else with Takuya and Tsubasa at the student council?
Now at the FX-6 I can head back to my regular duties, and tracking bugs Live-time or Post-time anyways...
On the whole hurry, I forgot to thank you for the feedback, which came really fast btw, there's a whole lot of things to fix, but with your help I'm sure that I'll manage to pull it off.
Thanks a bundle guys, I'll be counting with you for the further feedback at the next events, the first patch should come soon.
- Height problem on Alessa's tachie and Yuriko avatar's position has been fixed;
- Some of Eliza's lines have been remade to sound a little more rational (Although still not friendly, why she would do that?)
- Typos quoted on the feedback were fixed, A lot of them may still be haunting the next events though. (you guys know better than me how many of them are scaterred around). Plus the awkward one that read abused instead of Ambushed.
- Eliza's default state is now set to Dislike, I found it more fitting to her behavior and first impressions about the player, a "Affection up 60" was added after successfully completing the co-op work to balance. (Bringing her to NEUTRAL if everything went fine)
Edit: Here it is, I've decided to make a fix patch instead of update the download due the Mp3s.
author=Ertad
Sorry Iwas taking my time with playing the route:) She is so cute:)
After reading the comments Iunderstand it wasn't my falt for not getting too far...So instead Icontinued from the text file:)
At first Iwas sure she is just atypical tsundere but instead Ifound out she isn't:)
She actually exist is the conclusion Icame to:)(How long were you working on her? It feels like ages because she is made really carefully)
Sorry from me you will not hear any technical problems since Iam no expert on that side...
But Ican say this:Those who don't play her route(From beginning to end)are missing amazing girl(And Iam not talking about her 'angry self' which is cute by itself)
But more then it when she becomes really 'girly' and actually show cute sides that only when she is in love will she show them:)
And please do release anew version when the conditions are fixed(Iwant to play her route with the music and visual sense since the events you made are just too good to be played in my mind only:)
Thanks a lot ^^
Counting the time on both years it's about four months on the mod, Eliza was created as a shy and supportive girl to a race car story back at March 09", I've been developing her personality for multiple stories and mods since then, now she's act like the one on this mod, and is a genetically modified spec-ops on a post-apocalyptic world. :3
I also made a mod that add Eliza as driver on Colin McRae Dirt II :p.
Last, have a little gift for the trouble. While offline I've ripped all unlocked backgrounds from Sosc, plus a few CGs for the ones feeling artistic. As a fortunate surprise, the player from there looks a lot alike our <player>. So save a girl from being hit by a bus just got easier!
If you're short on locations,
PS. also forgot this on the hurry:
author=Marrend
I will endevor to assist you in relaying the kind of speech pattern that a certain character would have.
I mean, um, sure. I'll help you with getting moreMayuMasako for your money.
Endevor that's a new word for my vocab,
I'm side developing the next route with the bug-fix, no previsions neither percentages for now, it took a nice amount of time to figure out how to make the kitty look right. Also, Yuriko and the Cat route will probably by released together and influence each other.
Masako may only appear in one or two events, she's too badass (is that the right word?) to the route's own good, <player> will just sit and play useless if she stick around and I want him actually doing stuff.
There's the possibility of Mayu appear too, but there's too little written to be sure. As we are speaking 'bout crossovers, we have anyone else with Takuya and Tsubasa at the student council?
Content creation (artistic, 1st archive)
At the Internet cafe again, this went a kind of diffrent that I were expecting to, expect for the grammar problems. :p
Allright let's try to not panic at all.
Yeah, Marrend is right. the NOT means worse instead of better. Lame, that near the part I was testing when my net leaved me :(
Wolf Reputation: Guess I need a event to explain better the whole wolf stuff, in fact the one which started with it was Eliza herself. The nickname she uses when playing, by extension the at gamecenter, is ShadowWolf7. Someone saw it there and found it fitting in the wrong way. Currently you only have a tip of it if you date Eliza at the game center, she will post a record as "SW7".
No special origin or background around it, it comes from the original Eliza which is half-wolf.
Angry nature: Due being a -online- gamer girl, she heard a awful lot of stuff from other people, (Did you ever played as a girl on a Brazilian server? Believe me you don't want to.) so when she see that whole class 'jumping like kiddies' at her class it instantly drives her mad. There are considerable spoilers around it too.
Maybe she could be a little more rational at the library though.
Yuriko's avatar: I knew I forgot to fix something after the test, and to be honest at the current stage, I didn't even had to Introduce them, as they (Alessa too) don't have affection changes, and by extension don't affect the route. (The affection change at Yuriko intro is redirected to Eliza)
Expect high forecast of Landmines with deadly repercussions when they routes get released tough. "Abort flags" will be released for cautious players.
(A abort flag is basically a "neutral flag" that stops the route. As having a relation at DISLIKE or LOVE can,and will, cause serious trouble.)
Phone: I may have to investigate them better I don't really gave attention to them when made the changes after taking out the dust from 2013.
But, she is supossed to want to hung up the fastest possible.
World Problems: I don't really followed this one, you mean that she starting to talk about stuff to soon, or that she take too long ranting around about her stuff?
There's a fair lot of things to explain around so I may be stockpiling them too much at once :p
This should make up for the explanations for now. I'm glad that you guys managed to have some fun even with at the current stage.
You guys can wait the next release, even if my network don't be beack by there I'll be here again at the Friday, but I highly doubt that I'll be able to check posts until there.
Or replace the conditions to get the next events, although some of the problems quoted above may persist.
Allright let's try to not panic at all.
STORY 22
CONDITION = 16 DONE AND 74 NOT DISLIKE
CONDITION = 15 NOT DONE
INTRODUCE = 75
Yeah, Marrend is right. the NOT means worse instead of better. Lame, that near the part I was testing when my net leaved me :(
Wolf Reputation: Guess I need a event to explain better the whole wolf stuff, in fact the one which started with it was Eliza herself. The nickname she uses when playing, by extension the at gamecenter, is ShadowWolf7. Someone saw it there and found it fitting in the wrong way. Currently you only have a tip of it if you date Eliza at the game center, she will post a record as "SW7".
No special origin or background around it, it comes from the original Eliza which is half-wolf.
Angry nature: Due being a -online- gamer girl, she heard a awful lot of stuff from other people, (Did you ever played as a girl on a Brazilian server? Believe me you don't want to.) so when she see that whole class 'jumping like kiddies' at her class it instantly drives her mad. There are considerable spoilers around it too.
Maybe she could be a little more rational at the library though.
Yuriko's avatar: I knew I forgot to fix something after the test, and to be honest at the current stage, I didn't even had to Introduce them, as they (Alessa too) don't have affection changes, and by extension don't affect the route. (The affection change at Yuriko intro is redirected to Eliza)
Expect high forecast of Landmines with deadly repercussions when they routes get released tough. "Abort flags" will be released for cautious players.
(A abort flag is basically a "neutral flag" that stops the route. As having a relation at DISLIKE or LOVE can,
Phone: I may have to investigate them better I don't really gave attention to them when made the changes after taking out the dust from 2013.
But, she is supossed to want to hung up the fastest possible.
World Problems: I don't really followed this one, you mean that she starting to talk about stuff to soon, or that she take too long ranting around about her stuff?
There's a fair lot of things to explain around so I may be stockpiling them too much at once :p
This should make up for the explanations for now. I'm glad that you guys managed to have some fun even with at the current stage.
You guys can wait the next release, even if my network don't be beack by there I'll be here again at the Friday, but I highly doubt that I'll be able to check posts until there.
Or replace the conditions to get the next events, although some of the problems quoted above may persist.
STORY 22
CONDITION = 16 DONE AND 74 UNFRIENDLY
CONDITION = 15 NOT DONE
INTRODUCE = 75
Content creation (artistic, 1st archive)
Well... Got a problem with mine internet, someone forgot to tell about the f-- *skips two page ranting* bill lost in the *more pages* boxes in the middle of nowhere.
So yeah, that goddamn that I pay the double of what I should is cancelled until the *one more page* bank decide to move his lazy *last page I hope*... (I'm currently at a Internet cafe that don't have coffee)
Since I got that... no pages this time, rather unfortunate problem I've told above. I've decided that I'll release the beta now, no one knows how long those *sorry, another page* will take to bring me back online.
There's a few things I want you guys to take note before/while downloading.
- A few events weren't play tested, it's a beta being released before planned after all.
- Some events, mostly multi-routes, that were half written atm were cut on this beta.
- The Weighted Companion Cube will never threaten to stab you and, in fact, cannot speak.
- Don't peek at the tachies folder, it may contain major spoilers.
- Seems there's a minor bug on Alessa's tachie, I'll fix it as soon I stop wanting to kick stuff.
- Three musics are quoted during the route, you can find youtube links and full lyrics at the "music reference" file at Music folder. (Although you don't need to see them to understand what's happening.)
- DarkComet Labs is required to remind you that the Weighted Companion Cube cannot speak. In the event that it does speak, DarkComet asks you to ignore its advice.
To keep my tradition of posting too many images, here's a screenshot.

Honesty is the best policy, or so I'm told.
So well... here it is. I hope you guys have some funand that I can handle the feedback when I get back.
Just in case that the above link don't work, here's a Mirror
like the dress I promised to make not sure how long ago... :p
Lol, so... I can send you one or two Stories later for translation? x3
About Yuriko, I've changed her surname to Sakamoto some posts ago due the problems with duplication.I thought that I were the only one into racing games here...
Calanor over and out, for who knows how long.
So yeah, that goddamn that I pay the double of what I should is cancelled until the *one more page* bank decide to move his lazy *last page I hope*... (I'm currently at a Internet cafe that don't have coffee)
Since I got that... no pages this time, rather unfortunate problem I've told above. I've decided that I'll release the beta now, no one knows how long those *sorry, another page* will take to bring me back online.
There's a few things I want you guys to take note before/while downloading.
- A few events weren't play tested, it's a beta being released before planned after all.
- Some events, mostly multi-routes, that were half written atm were cut on this beta.
- The Weighted Companion Cube will never threaten to stab you and, in fact, cannot speak.
- Don't peek at the tachies folder, it may contain major spoilers.
- Seems there's a minor bug on Alessa's tachie, I'll fix it as soon I stop wanting to kick stuff.
- Three musics are quoted during the route, you can find youtube links and full lyrics at the "music reference" file at Music folder. (Although you don't need to see them to understand what's happening.)
- DarkComet Labs is required to remind you that the Weighted Companion Cube cannot speak. In the event that it does speak, DarkComet asks you to ignore its advice.
To keep my tradition of posting too many images, here's a screenshot.

Honesty is the best policy, or so I'm told.
So well... here it is. I hope you guys have some fun
Just in case that the above link don't work, here's a Mirror
author=BDFalconThat's the madly insane scientist me again, I create things in one go or keep forgeting to finish it up forever...author=KevincalanorI am wholly reminded by looking at this that I am a lazy bum. Someone on here had asked me if I could make them cat ears and I confidently stated that I would. That was 1-2 months ago. I've made no progress. =.=;
Mine latest play with PS-CS4... Cat-Ears! *insert fan-girling here*
-Image-
Well, Kevincalanor's stuff looks better anyways so all is well. ^.^
I should really get to writing my characters for this before they start getting swallowed up by newer, occasionally similar characters. =.=;
author=Marrend
<heavy sarcasm>Yeah, it's too bad her creator is never around to give us pointers.</heavy sarcasm>
Lol, so... I can send you one or two Stories later for translation? x3
About Yuriko, I've changed her surname to Sakamoto some posts ago due the problems with duplication.
Calanor over and out, for who knows how long.
Content creation (artistic, 1st archive)
author=Marrend
Um... Masako? She might be a bit tough to write for, though.
I can easily imagine <player> asking Masako's help. But... don't really think that I have vocab enough to write for her. :p
Anyhow, I'll write it down on mine NekoNotes. :3
Also I'd like to turn into fixed the reserves I've made. No need to write it down at tech tab for now, as it may chance with further develop, it's just that now I know that I'll in fact need them.
77 for the Yuriko's little sister, Sakamoto Tsuki. (May change if Yuriko's route tell to.)
78 for the current in develop Cat-girl. (Which is not Alessa {ID 75}, that was a spoiler-safe develop image.)
Now I just have to decide which route I'll develop first, the cat, Yuriko or Alessa.
Alessa's is less likely, because will be a heck of a trouble to set up, too many conditional branches due being about the Yamisaki's sisterhood and stuff... I'd have to make 3 event variations depending of Eliza's Aff. level. :p
Content creation (artistic, 1st archive)
author=ErtadI know right, It's common to feel danger near Dozen :3
Ifelt danger and retreated sorry about that...(Well honestly Iwant to continue this discussion but Iam going out of bounds so...)
Glad to hear that:) (At least one good thing came from my carzy curisouity-spelling mistake?)
I needed to settle a bus destination at a event ^^
author=Ertad
Then our girls will meet at some point(Shrine maiden and Magical girl might try to persue your cat ears girl...part of their job)
Iwill be tuned then:)
Now that you've mentioned it... If this whole cat-eared route ever get off the ground, I'll need someone to explain some stuff to the <player>.
At first I was thinking about a supernatural addicted junior high, but having a shire-maiden which is a true specialist is sure a nice thing, hows and whys will depend of further route develop tho. :p
Content creation (artistic, 1st archive)
Err... It wasn't settled as Hayauchi? We can keep the usual avoid maneuvers anyway :p
The town location helped a lot for some minor details here btw. :3
Mine latest play with PS-CS4... Cat-Ears! *insert fan-girling here*

ID = 75
Hey <player>, what do you say 'bout the last science class?
ID = 0
Er... Alessa...
What I've said to you about drinking that Nuka-cola quantum?
Last but not least.
After the, constant, windows loading bar issue, I've decided to release a beta of WolfPack this weekend whatever the status.And face the consequences behind something safer than a couch.
I'm borderline obsessive with things regarding Eliza, so I doubt that I'll ever stop and say to myself "done".
The beta may be without some events or tachies currently in develop.
Oh wait. I shouldn't be playing with PS again then!
Over and out.I need to panic for awhile.
The town location helped a lot for some minor details here btw. :3
Mine latest play with PS-CS4... Cat-Ears! *insert fan-girling here*

ID = 75
Hey <player>, what do you say 'bout the last science class?
ID = 0
Er... Alessa...
What I've said to you about drinking that Nuka-cola quantum?
Last but not least.
After the, constant, windows loading bar issue, I've decided to release a beta of WolfPack this weekend whatever the status.
I'm borderline obsessive with things regarding Eliza, so I doubt that I'll ever stop and say to myself "done".
The beta may be without some events or tachies currently in develop.
Oh wait. I shouldn't be playing with PS again then!
Over and out.
Content creation (artistic, 1st archive)
author=Marrend
I'm just wondering how flowerthief would feel about all of this discussion. My gut feeling says that he'd be okay with whatever we decide, but...
I dunno. I think we might be getting a bit too specific for the game's own good? Maybe I'm just worrying too much.
*Edit: Yeah, probably just me worrying too much.
It worries me the possibility of people bypassing these infos, and placing stuff wherever they think it's right, as I would place it near Osaka.
We have a whole lot of key information around these last pages, and I doubt anyone that aren't active at the forums right now will find it later. This kind of info could be added to the Mr. Help.html














