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KEVINCALANOR'S PROFILE

A button mashing enthusiast with a cat-like attention span.

Mostly retired, but I still hop back from time to time
Feel free to drop a PM if anything's up



Escape from Ritova's Man...
Four girls step into a mansion to get shelter from incoming danger, unaware of where the real danger is.

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Content creation (technical)

author=dewelar
Fixed and re-uploaded. Sorry about that. :-/

No problemo ^^


Oh my bad, the gap was due a char that has been removed, changed the Rachel's ID from 88 to 86. ^^
Speaking about develops, I need you guys opinion about mine latest experiment :3
I've tried to copy the voice scheme from games like Dangaronpa and Valkyria Chronicles, here's a sample.

Content creation (technical)

Heyo again,
I'd like to reserve the ID's 85, 87 and 88 for Alessa Yamisaki, Eliza Yamisaki and Rachel Kriger ^^
Just finished setting up the translation into the game txts, after I get some sleep (Arrived from work awhile ago, and it's 4am here) I'll make a little test run and probably Eliza will arrive this sunday, maybe today.
I plan to make one CG scene or two, but I'll let it for a kind of far future update, I don't want to risk leave my girl lost on the HD again :p

Ps. Not something that actually can be called a bug but, I've downloaded Noriko and the 'norikos_theme.mp3' is missing the ' so the game coudn't find her theme at first. :p

Content creation (artistic, 1st archive)

I was wandering trough the threads to catch up all I've lost the time I was off, I noticed that we have a lot of good chars developing but we're getting a little short on visual options :p
So I tried to give the local hairdresser a hand ^^



I'll try to make some new parts for the 'Meduim build', however, make a 'Medium build +' will be harder than expected, I'm having a bad time to match the original shades :\

Edit: Oh, Falcon is already at it. Here am I being all impulsive again :p
I'll stick to it anyway, more parts the better right? ^^

Content creation (artistic, 1st archive)

Hello again guys ^^
For the new people and those that forgot who am I, I'm Kevin Calanor, unstable modder from DarkComet Labs, almost finished my Custom character "Eliza Yamisaki" last year, but unintentionally aborted the develeop during beta cause my crappy English :p
Pleased to meet you :3

On the time I was off I've managed to get someone to "translate" my story, so expect Eliza to be back soon, I just need to re-check the things up and maybe change a thing or two, (images and sounds only. I'll contaminate the text if I touch it again), maybe change ID's to a vacant one too.

That's all for now, over and out. ;)


Content creation (technical)

author=Dozen
author=Marrend
Hopefully, I can make up for all my way-to-fail-Sataro moments when Fran is done for real.
I'm sure you will^^
Yay! Me too. :3

author=Dozen
I can spare some hours each week on a lesson, if you like.
That would be cool, but some hours each week... Sounds like it's going take a lot of your free time. .-.
Any tip you can give is fine. ^^

I was starting to work on the full pack, well...
When I've tried to (really) set up a multi route plot for the six chars and smoothen the talks, my head just got bluescreen, serves me right for trying to play the pro.
I'm not really sure about what to do about it, because I need more chars to be able to develop Eliza correctly, but I'm not able to do them. :p
Anyway, quality is priority over quantity, I'll figure a way to do it. I hope

Content creation (technical)

Guess the scrambler made a bit more trouble than I've thought xD

author=Marrend
What the player would see is:
AFFECTION UP
Yep, it was supposed to hide every affection change, and the only way to do it was using the fake affection up animation. (Of course with the player aware of that.)
I had that idea to make things a bit more confusing, what in my opinion is more realistic, as love is exactly like that. You don't have anything but a slap to show you when have gone too far. :p

author=Dozen
He just said he wouldn't use it
Well... I hadn't said that before. xD
But as the scrambler is going to affect negatively the gameplay, I'll cancel it.

By the way, Thanks for the English class :3

Content creation (technical)

author=Dozen
Even if the player doesn't notice his relationships are going down the slope, the users should still see what really happens. It is annoying otherwise, as you say. The Player's ignorance and love blindness is running joke, anyway.
Heh, that sounds a bit scary xD
I guess I'll keep the scrambler then, that's a kind of an ace in the sleeve involving my beloved Eliza route, as she is mine most complex char.

author=Dozen
And what's with all the English names? We're getting a little crowded with foreigners here. A small town in Japan is not all bunnies and sunshine for an outsider. (...) to let all these girls enroll unless they have excellent grades, upstanding behavior, and/or some...tricks.
From all the details I've were searching for, that was one I'd probally never notice.
All the chars that I'm using on WolfPack were created at least six months ago for other story, so the names sound absolutely natural for me, even not being right on the plot. Guess I'll need to take a deeper look at it, we're not at the year 2397 and Eliza don't have a Granade Launcher.
Tricks... well... Clarissa is full of them, but guess I don't really want to think deeper about it. xD

author=Marrend
I just want to ask why these AFFECTION lines cannot be simplified to...
Guess you got me wrong on this one :p
The first two lines are the scrambler, they are supposed to conflict and cancel each other, this will give the 'Affection up 20' animation for any affection change, as just the last line per ID work.

author=Marrend
I listened to a few pieces of music before playing, as is my want. It gets my stamp of approval, if that means anything to you. I had a bit of trouble understanding some of the things people were saying. Much like I had a bit of trouble what you said in your last post but this is not surprising.
Sure it means, Thanks ^^
Well, that's not very surprising for me too, I'm brazilian and 85% of my english is game made, the other 15% is google made, for a visual novel that's a bit inaccurate. xD
PS. If someone say that here in Brazil we learn on school how to speak english, don't trust him.

Content creation (technical)

Hi guys ^^
I got a small question to ask.
I started to detail the plot for the Full WolfPack, that's a little idea I've got, a scrambler.


BRANCH B
ID = 0
Clarissa is right.
Landscape pictures aren't going to bring any attention to our work.
We should avail that we have good models here, an make a album of them.
ID = 19
At least someone understands about being popular here.
ID = 17
DISLIKE
:sigh:
UNFRIENDLY
Whatever, if you guys really want to do that...
ID = 17
AFFECTION UP 20
AFFECTION DOWN 20
AFFECTION DOWN 40
#Clarissa
ID = 19
AFFECTION UP 20
AFFECTION DOWN 20
AFFECTION UP 40
#Jane
ID = 16
AFFECTION UP 20
AFFECTION DOWN 20
AFFECTION DOWN 10
#We got three Affection modifications here but the player only see one "AFFECTION UP 20" animation and sound.


The Deal is, one decision can affect several chars, and give some unexpected effects in a one or two, especially chars that act like Akari and Riho, I was thinking about use it to prevent the player to have a full understanding of the flags. But... We still have the check-up at the end of the day, and someone can find it annoying. .-.

PS. The player will be aware about it being active.

Content creation (technical)

author=Dozen
A hello won't hurt next time. For a moment, I thought we had a route in development I missed somehow. Which is somewhat embarassing, since keeping track of the sort is kinda my job. Don't scare me, 'kay?

Oh sorry, I get a bit nervous at the first posts on a new forum xD
As it is better late than later, I'm Kevin, generally I work with modding graphics and making my own chars for racing games. ^^

About the develop, I've haven't warned about it before cause I wasn't planning to upload it at first.
It's somewhat simple, it only adds one char with ending (and more two without further develop for support), but, as the "Full pack" (with about 6 full-functional chars) is starting to get way too complicated to plot correctly, I want to polish my current for a quality check, before invest months expanding it to the full pack. :)

Here's my beta of this "Eliza only" version, it have a independent plot from the full to avoid plot holes, Clear mode needs to be turned off as it uses Miki in a few stories.

Content creation (technical)

I'm using a few parts of the newcode on my add-on, the content it's almost done, just need some finishing touches and a few more betatest. ^^
One thing that I've missed was somekind of "End Day" command, that would act like you've caught a bug, that would be useful if you get beaten up on a fight or need to leave school on the middle of the day.