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Touhou ~ Ethereal Kaleidoscope
Whoops, climbing the vines should not be possible. I'll make sure to remove it in the next demo! Thanks for noticing :)
[RMVX ACE] Is it possible to make a variable that isn't altered after loading the game?
You mean something like this: http://www.rpgmakercentral.com/topic/6462-global-save-file-by-skul/
I think Yanfly's new game+ script does something similar.
I think Yanfly's new game+ script does something similar.
[RMVX ACE] Animated enviroment issues
The format of your example is off, even when putting $ in front of it the smallest number of sprites on one sheet is 3x4.
So in this case what you want to do is make a 96 x 128 (3*32 by 4*32) sheet and place these sprites in one column (so vertical instead of horizontal like you did here), then save it putting $ in front of it.
$ telling it that it's a sheet containing one "Character".
So in this case what you want to do is make a 96 x 128 (3*32 by 4*32) sheet and place these sprites in one column (so vertical instead of horizontal like you did here), then save it putting $ in front of it.
$ telling it that it's a sheet containing one "Character".
Whatchu Workin' On? Tell us!
Whatchu Workin' On? Tell us!
author=OzzyTheOne
Looks very nice Kyoui! I didn't know you were making another game, it looks very interesting!
Thanks man, well i'm also working on another more traditional rpg. But both works are pretty early in developement.
author=Frogge
If touhou looked like that even I would probably get into it. Does it have the original story line?
It'll probably have the original storyline but i'm not 100% sure on that yet. I was planning to make a seperate campaign for every game from the original series from 6 to 11.
The idea is to have a campaign consist of 30 randomly generated floor (consisting of 26 rooms) with a boss battle every 5 floors. But i'll have to see if that's actually possible first ^^
A few questions for my current WIP
The time script you're using uses varables to track the time so you can extract data from that, as far as I saw at a quick glanc it includes a count of days.
(just ctrl + f and look for variable)
As for your motivation stat, I guess you can just rename mana to motivation and add mana regen to the class you're using to have it regen. Sleeping at inn's regening oyur motivation can just be done by have it regen mana (which you've renatemd to motivation).
Hope that helps ^^
(just ctrl + f and look for variable)
As for your motivation stat, I guess you can just rename mana to motivation and add mana regen to the class you're using to have it regen. Sleeping at inn's regening oyur motivation can just be done by have it regen mana (which you've renatemd to motivation).
Hope that helps ^^
Whatchu Workin' On? Tell us!
Finally figured out how to make multishots in SaS abs, now I can continue working on the first project I envisioned when I bought VX: The binding of Touhou (name very much subject to change...)


when you activate a switch, it stays activated even if you don't save
What maker are you using exactly?
I'm not sure if this actually possible but if you're using VX or MV i'd suggest taking a look at one of the New Game Plus scripts they allow you to carry over data to new games. Not sure if there's a simmilar script for other makers.
If that's not what you're looking for then maybe use a script to create a .txt(or w/e other data containing file) and check for that in an conditional branch or something along those lines (just throwing out ideas).
I'm not sure if this actually possible but if you're using VX or MV i'd suggest taking a look at one of the New Game Plus scripts they allow you to carry over data to new games. Not sure if there's a simmilar script for other makers.
If that's not what you're looking for then maybe use a script to create a .txt(or w/e other data containing file) and check for that in an conditional branch or something along those lines (just throwing out ideas).
[RMVX ACE] Help with using trigonometry for a stealth system
If you' re looking for the sin,cos,tan,cot,sec and the like you can just use a script call along the lines of:
All functions can be found here.
Good luck with eventing sound like a lot of work ^^
$game_variables[x] = Math.sin($game_variables[y])
All functions can be found here.
Good luck with eventing sound like a lot of work ^^














