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Kyoui
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Been working on a turn based strategy/tactics game the last few weeks, started fiddling with GubiD's Tactical Battle System and added a few neat things like: terrain based damage, command points and collision on ranged attacks.
[RMVX ACE] Character Selection Script
Hmm, idk for me both the pastebin link containing the translated version of the scrip and the spoiler containing the edited script are available. Shouldn't that be plenty to get it working with some effort?
Edit: My bad, only the spoiler in the 2nd post contains the script, the pastebin link has the translated instructions in english.
Edit: My bad, only the spoiler in the 2nd post contains the script, the pastebin link has the translated instructions in english.
[RMVX ACE] Character Selection Script
Echoes
author=Irogauthor=KyouiThere are other ways indeed. I'm coding one from scratch but to clam it's easier would probably be a lie. You get a lot of control on what's running in the engine but you have to rebuild many standard RPGmaker features.
there are probably easier ways to make one than using RPGmaker...
You're mostly right probably, aside from some premade stuff for Unity and the like it takes a lot of effort to make something from scratch. The problem with RPGmaker is taht you run into a lot of restrictions when doing stuff the engine's obviously not made for which also takes up a lot of time to work around. For me RPGmaker is and will be the easiest, since I can't script but I do understand how scripts work (if that actually makes any sense) so doing step-by-step adjustments of existing scripts is the way to go for me.
author=Irog
I tested your demo. I like the atmosphere and the tension you're creating. You've made real good use of light effects to achieve this. It's really difficult to judge lag because I don't know how fast your character is supposed to move. The flashlight responds smoothly to mouse movements so I guess I get the correct speed. The black outline of the heath bar makes it impossible to know how injured you are relative to full health. I like the way you display the protagonist thoughts and how enemies can follow you when you enter another room. The player can walk on some cracked walls. I played twice but didn't get very far because I run out of ammo. When I die, the game displays the following error:
"Unable to find file: Audio/ME/Mystery"
I'm looking forward for your project. <Subscribed!>
Thanks for the feedback. I'm glad I got the atmosphere part down mostly. The character is supposed to walk rather slowly (to put more emphasis on the shooting part) but as long as the lighting moves smoothly there should be no lag.
The healthbar is gonna get reworked in the future (along with the rest of the HUD) once I feel like doing visual stuff... Which is not often xD. But I agree it's pretty illegible.
The ammo problem came up more often in feedback and is certainly something that's gonna change in the next update (In which I'm hopefully not to dumb to overlook audio files...)
Skript - Don't know how to change fog speed
On the 3rd page someone posted a formatted version of the script Here.
Skript - Don't know how to change fog speed
Something you could try: In the script there's a bit that uses the scroll speed to determine the next position of the fog image.
Now in the original script the value's for the speed are divided by 8.0. I'd imagine if you changed this value to say 16.0 this would make it so the fog moves twice as slow. Just remember to have the number be a decimal, so 16.0 instead of 16.
Not sure if this works, but you can always give it a shot.
# Manage fog scrolling
@mulfog_ox[i] -= @mulfog_sx[i] / 8.0
@mulfog_oy[i] -= @mulfog_sy[i] / 8.0
Now in the original script the value's for the speed are divided by 8.0. I'd imagine if you changed this value to say 16.0 this would make it so the fog moves twice as slow. Just remember to have the number be a decimal, so 16.0 instead of 16.
Not sure if this works, but you can always give it a shot.
Issue with RPG Maker
Hmm, I really haven't the foggiest what might be going on then. What about the files gettig corrupted when turing off/on your pc, does that also include files going missing and is this corruption limited to RPG maker files?
Echoes
author=kenlan
Hello.
It looks like the character is going up whole the time even if you goes to the the left or right.All you can see is his back.
Gonna give this a try,is it descriptions for the weapons anywhere?
EDIT:P92 for example,why should i change?
Hmmph,now he moved around and always look down even if you goes to left or right.
It doesn`t feels right.
EDIT:Now it crashes :unable to find file Audio/SE/Equip1
Well that is odd, the character is supposed to look in the direction of your cursor, I presume did move it? About the stats of the weapons, in the future I will add a logbook system that will include weapon stats. For now the main advantage of the P92 is its increased clip size (less chance of reloading at crucial times).
Whoops forgot to include that sound file it seems, in the future I plan on disabling the menu as it serves no purpose. That should be the onbly place the sound effect is used (hence me not noticing it was missing).
Issue with RPG Maker
Has this always happened? If not, when did it start? Did you relocate you "working" folder? Maybe there's some weird permission stuff going on if you relocated it or something.
Issue with RPG Maker
Do you use dropbox (or any similar software) since you are working on it with two people? There could be some synchronisation stuff going on with that too. The map files are just saved in the data folder as .rvdata2 files so they can be overwritten and/or corrupted. Maybe check if they're still in the correct folder.