LEECH'S PROFILE
Something something I wish I was made of leeches.
Im quite addicted to Magic the Gathering. As such, I have no money.
Im quite addicted to Magic the Gathering. As such, I have no money.
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Encounters Mechanics
Coded encounters: At the beggining of the game, a set of 3 buttons are chosen (as in up, down left right shift) They are hidden from player view. If you press those 3 in that order, an encounter appears. At the end of the encounter, the button setup changes.
RMVX script help. As usual. This time: Enemy Levels.
RMVX.
OK, i need a new enemy level script. Or an update to the melody one, for one of my side projects.
I dont want enemy levels to be affected by the parties levels or anything like that. I want different areas to have different 'levels', so, say when the player enters "The magical forest of overly magic gnomes", i change a variable to 12, and all enemies are now level 12. Then the player moves to "the aptly named desert", i change the variable to 15, and well. Yeah. That was too much explanation for a simple thing.
It would be great (but not neccesery) if the script was compatible with battle engine melody.
So if anyone knows of a script that can do this, or is willing to make one, that would be great.
EDIT: Another script i need.
A script that gives all actors EXP, even if there not in the party at the time of the fight (and even if they are Dead).
I cant seem to find one, but i think i remember having a script that could do this ages ago... ):
OK, i need a new enemy level script. Or an update to the melody one, for one of my side projects.
I dont want enemy levels to be affected by the parties levels or anything like that. I want different areas to have different 'levels', so, say when the player enters "The magical forest of overly magic gnomes", i change a variable to 12, and all enemies are now level 12. Then the player moves to "the aptly named desert", i change the variable to 15, and well. Yeah. That was too much explanation for a simple thing.
It would be great (but not neccesery) if the script was compatible with battle engine melody.
So if anyone knows of a script that can do this, or is willing to make one, that would be great.
EDIT: Another script i need.
A script that gives all actors EXP, even if there not in the party at the time of the fight (and even if they are Dead).
I cant seem to find one, but i think i remember having a script that could do this ages ago... ):
Capcom went insane
In 5 or so years, were probably gunna get 'Super Kitty Fighter II Part 3, arcade edition Extreme 2'.
Note: This is why they canceled MML3.
Note: This is why they canceled MML3.
So what's in V4
author=kentona
Fine, i've been teasing you guys for long enough. Time for the big reveal:
we're becoming a My Little Pony fansite
Woot!
*Dances*
Best Engine to Make a Strategy RPG
author=Shiek Iceauthor=WolfCoderSo, how do I go about showing you the demand? Blood oath; first kin; sacrifice of a thousand goats?
If there's a high enough demand I could add a tactical battle system as one of the default systems of 20XX. The demand has to be pretty high, though (like burning).
I can sacrifice a pig, if that will help? maybe even a sheep or two.
What can you do with squares? (VX RTP Mapping Contest)
The RPT doesnt have any cracked tiles for that floor... i think. But i added the water fall stuff, and am submiting it to whatshis face now. Thanks for your help.
What can you do with squares? (VX RTP Mapping Contest)
YEM
author=Antilurker77
Try setting the expire chance to 100%.
... It worked. Melody is randomer then i thought... Of course, the poison damage happens every half turn or so, so i have to decrease the damage done...
Thanks for your help. Till next time a script screws me over, ldida1 signing out.
















