LEECH'S PROFILE
Something something I wish I was made of leeches.
Im quite addicted to Magic the Gathering. As such, I have no money.
Im quite addicted to Magic the Gathering. As such, I have no money.
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YEM
author=Pokemaniac
If you're using any system but the basic turn-based, poison will only work if you put an expiry condition on it. It'll also only happen every few "clock ticks" rather than every time you attack(but that part's intended). BEM isn't without its flaws...
Im really busy right now, so i wont be able to re test anything till later, but,
ive tried adding an expirey condition (after 9999 turns, 1% chance...) but after 10 or so "attacks", still 0 damage was done by the poison... I also tried leaving it for 5 mins, came back. no poison damage was done. ):
Also, i forgot to add Synthesize Items - KGC_ComposeItem to that top list. But i doubt that has anything to do with it anyway..
The melody scripts are arranged the same as they were in the demo.
Ill try removing the other scripts later. Thanks for your help.
Title suggestions for my game
YEM
I need help with Yanfly engine melody
Neither the built in "Slip damage" Function, nor <hp degen: x> or <hp degen: x%> work.
Battle Engine melody is in Active Time Battle mode.
The scripts im using are:
Modern Algebras multiple parties script
YEM Core fixes
YEM Custom Message
Yem Equipment Overhaul
YEM Item Overhaul
YEM Status Menu Melody
YEM battle engine melody (part 1-5)
YEM new battle stats
YEM Debug menu
YEM Iconview
YEM Icon Library
Arranged in that order.
Thanks for any help.
Neither the built in "Slip damage" Function, nor <hp degen: x> or <hp degen: x%> work.
Battle Engine melody is in Active Time Battle mode.
The scripts im using are:
Modern Algebras multiple parties script
YEM Core fixes
YEM Custom Message
Yem Equipment Overhaul
YEM Item Overhaul
YEM Status Menu Melody
YEM battle engine melody (part 1-5)
YEM new battle stats
YEM Debug menu
YEM Iconview
YEM Icon Library
Arranged in that order.
Thanks for any help.
SMB2BoxArt.png
author=Ben_Random
we move onto a 3-D Mario engine
This could work actually. Apparently the level creator ninty used for SMG2 was really easy to use... Anyone know someone in nintendo?














