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The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.

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[RM2K3] Marvels Super Heroes RPG!!!! Spriters help wanted!!!!!

Isn't the use of licensed characters in free fan works protected under fair use?

[RMVX ACE] Ideas on game sprites?

author=Zer0_Redemption
Hey guys, sorry for the confusion, the menu screen with girls not wearing armor is not their final class they are only the portraits, not assigned to correct classes yet, i only posted these to give an idea of the art style for the sprites to match up to. I am in no way planning on having any unarmored Paladins or Knights with low cut dresses that is not practical at all :D

also some of these are NPC's and test characters, once more they are there to show the direction of the art not representing the final product :)

but thanks to the guys who mentioned the high fantasy pack


Still, you shouldn't choose demonstration sprites that make the game appear much worse than it actually is.

[RMVX ACE] Ideas on game sprites?

author=pianotm
Seriously, the water dancer is the only one wearing armor. The story in this game must take place on Opposite Day.


It's a water dancer with three chicks in light clothing - that looks more like Wet T-Shirt contest to me.

[RMVX ACE] Ideas on game sprites?

author=Liberty
Also, wouldn't a water dancer be... IDK, more likely to be wearing the skimpy shit? Since they have to dance... with water... and iron rusts...

Common sense dictates don't put melee characters in non!armour unless they're super fast, have high dodge and/or can cast ironskin or something. You risk those pretty little boobs being cut right off. So sexy.


Noah is probably bad at dancing and lets the water do it for him.

Dance Water Dance!

[RMVX ACE] Ideas on game sprites?

author=Sated
author=Zer0_Redemption
(image)
Having a Paladin who isn't wearing armour looks pretty damn weird; that whole class has always revolved around shiny, metal armour and big shields. The same goes for the Soldier; I wouldn't mind lighter armour (leather-type armour) on the Soldier to differentiate them from the Paladin, but what they're wearing looks like a swimsuit(???) and that's kinda strange. I guess I can buy the Figher wearing less clothing if by Fighter you mean hand-to-hand combat.

But to be honest, I wouldn't use any of those character portraits. They don't fit the rest of the art-style you're using in this game. If all the in-game artwork is sprite-based then the portraits should be as well. There's no reason to change style as the inconsistency creates problems that don't need to be created.


I think the girls are supposed to flaunt their boobs in melee to try and distract the enemies from blocking.

[RMVX ACE] Simple Battle Formula

The above is better if you need to check for more complex things - the syntax is as this:

[is x true?] ? [x is true] : [x is false]

[RMVX ACE] Ideas on game sprites?

author=pianotm
Oh my! I'm swiping those!


Dunno where the above is from, but the below is from Dark Souls.

[RMVX ACE] Ideas on game sprites?

Also, why does only the caster wear big armor and the melee girls only wear skimpy clothing?



Above are examples of females in legitimate armor.

Boobplate is one thing, but this is really jarring.

Amount of Magic in Fantasy

author=ZeterZero
author=Desertopa
author=LightningLord2
In defense of in-battle healing, it is usually necessary because combatants deal very high damage relative to their health, which makes healing needed to keep the battle from being over in a few turns. Also, it is your only answer to damage in turn-based games usually as you can't prevent your opponent from dealing damage in most games.
Well, yes, characters usually receive very high damage per turn relative to their total health, in games where the combat is designed to account for in-battle healing.

The reason I'm interested in systems that do away with in-game healing isn't because I particularly hate in-game healing as a mechanic (although it does seem pretty silly if you try to portray it in any context other than video games. Imagine any movie based on a video game showing the protagonists fighting powerful enemies by getting wailed on and healing themselves over and over.) It's because doing away with it basically forces you to do something significantly original with your game's combat tactics.


You should check out the Fire Emblem series if you never have before. While they do have in game healing you have to be VERY careful about when and where you use it as your healers often tend to be squishy, usually can't counter attack while equipped with a healing staff, and use an entire turn to do said heals. It is a tactical based rpg, true, but in my opinion it is the best of its sort out there. Might just be up your alley.


Ever found out what a "Vulnerary" was? Only reason you use healers is trying to get them out of their base class to a powerful light mage. Also, you need to train on healing staves to get the really powerful effects.

[RMVX ACE] Ideas on game sprites?

From the looks of it, the best idea would be to find a sprite artist and pay her to do sprites for you. I'm very certain you won't find any free character sprite that'll fit a tileset as unique as this.

On the other hand, FF7's character models also badly clash with the art style of the game, so you might actually get away with that.