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LIGHTNINGLORD2'S PROFILE

The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.

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[RM2K3] Marvels Super Heroes RPG!!!! Spriters help wanted!!!!!

If you end up not wanting to work on such a large project - it's entirely possible to make less expansive Marvel games...

Are their any examples of this being done?

A few games like Desktop Dungeons and Pokémon XD have Puzzle-like battles in them - I'd love to see this as the main game.

Thoughts: Perma-death in a game?

I feel that permadeath works mostly in games where you can refill your troops to make up for losses - it keeps you from running into an unwinnable situation and also allows for the interesting moral decision of maintaining the safety of your crew vs. throwing them away like cannon fodder. There still is a loss if you can regain actors as you lose all progress on the ones who die.

FF7 remake. It's a thing.

I still don't understand how people can complain that Final Fantasy is going downhill or a certain part ruined the series - in my experience, Final Fantasy was never good to begin with.

[Poll] Where do you write your dialogue?

Though I wouldn't object planning out scenes (who goes where and the general events in that moment), I generally prefer writing dialogue straight into the editor - if you really need to make a draft for a scene, you can easily create an event on a filler map and copypaste it in when you're ready. Still, if you have strong characters, there's hardly any need for planning dialogue - what the characters will say/do feels immediately obvious to me most of the time because of how well I developed the characters! Only problem will be making the plot go as intended if your characters will attempt to derail it.

9/10, but still terrible? About game-killing features

author=El_WaKa
I dropped one game for the most stupid reason (That was like 8-6 years ago and still haven't replayed the game)

I was playing Castlevania: Aria of Sorrow, pretty cool game, I was looking on the internet what was the next step in the game (I no longer check FAQs, unless I'm really stuck or already finished the game) and saw that I had to fight Death next, my 12 year old self thought: "what!?, Death is always the second to last battle in the Castlevania games, that means this game is really short" and I dropped the game...

Since that day I never touched C:AoS, even thought I already know that there's more to the game, that is one of the best Castlevania games and that is one of the best games on the GBA...


I 100%ed that one. Though I need to admit I had to tool-assist for one soul as, though I knew how to get it, the timing for it was insanely tight.

'Just these four, and leave the rest alone'. A discussion on Players and Parties.

Couldn't you make your story guys calculators as well? Also, it's even more useful to use a Mediator to bring your party's faith to 0 so they're all immune to magic and bring their brave to 97 so they're physical powerhouses as well.

[Poll] I hate videogames

Skyrim may have less mechanics than Morrowwind, but there's several things I'm glad are no more:
-Acrobatics no longer leveling up means you can't literally skip over every part of the gameplay. Oblivion has a similar bug that lets you skip the maingame by using your own pants as a jumping point in a very troll science-y way.
-No more hit calculations so that when you split someone in half with a greatsword, the swing doesn't do no damage with the claim you missed.
-Fewer armor slots means it takes less time to complete a set. There's no real reason to not wear a complete set of one armor as there's no benefit to mix and match. In fact, I wouldn't mind if body armor was only one slot (maybe a head slot to put on silly hats).

So, basically, removing mechanics is not always dumbing down, it's making the game less dumb.

[RMVX ACE] Simple Battle Formula

a.atk < b.def ? r = 0 : r = a.atk - b.def; a.mat < b.mdf ? s = 0 : s = a.mat - b.mdf; r+s

This should work

Amount of Magic in Fantasy

That's true - you can work with a realistic and a fantastic base, but if the world is strong on supernatural powers, it's kind of iffy to have much of your cast none of it for no reason. It's kinda like a Harry Potter RPG where you play as muggles.