LIGHTNINGLORD2'S PROFILE
LightningLord2
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The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.
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FF7 remake. It's a thing.
author=LockeZ
Well it's "in celebration of the 20th anniversary of FF7" but that is a year and a half away. That's way too long to just be FF7 HD, this is a legit remake.
Here are the changes that I 100% guarantee will happen:
- All dialogue will be voice acted
- The graphics will look phenomenal
- The story will be translated properly, yet somehow make even less sense
- Combat will not include any menus and will instead just rely on pressing X to attack
- Enemies will be fought in the dungeon while exploring, not in a separate battle screen, and you will be able to move around the environment as you fight to avoid attacks
- Cloud's skillset will consist of Attack, Braver and Omnislash, nothing else
- Cloud will be able to equip only one materia at a time
- Weapon upgrades will no longer exist; Buster Sword for entire game
- Cloud will have highly cinematic combat movements, swinging his sword around in all kinds of patterns that look like they should be based on the player's attack timing and positioning and what direction they're pushing on the joystick, but actually it's all 100% automatic, like in Kingdom Hearts and FF15
- All other party members will be completely AI controlled
- Many locations will be removed from the game, and 75% of the game will take place in Midgar and Junon
- Everyone's outfits will be redesigned by Tetsuya Nomura to be 1000% more emo, even though he was the one who designed the original outfits in the first place
Wait, the original wasn't a mash A to win game? I'm being honest when I say most of Final Fantasy - I tried out every game from 1 to 7 - plays exactly like this. Not gonna bother playing a 40 hour snoozefest to fight the one and only battle that requires any form of thinking.
[Poll] I hate videogames
You know what's awesome about this site? If you think video game producers can't get a decent game going, you have all the tools available to do better.
[RMVX ACE] Monster Kill Counter
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/death-common-event/ use this script
Set up a variable for the Kill Count.
In that common event, increase the Kill Count variable by 1.
You may also want a way to display the variable, too.
Set up a variable for the Kill Count.
In that common event, increase the Kill Count variable by 1.
You may also want a way to display the variable, too.
Things that make combat boring + solutions
author=iddalai
Some of these concepts are really good!
I've been thinking about a "pick your party game" like Final Fantasy Legends or Dragon Warrior III for some time now and some of the classes were going to be pretty unorthodox, like an "undead" class not being able to be healed by healing spells (possibly having the opposite effect) and having a specific way to do so (biting/drain enemies, eating meat), but it never crossed my mind to make a "healing buff spell"!
Nice.
Make sure the opponents are threatening enough (either with dispels or damage) that throwing healing buffs on everyone is always the best option. The point of it is to make the healer actually pay attention to what the opponents are doing.
"This above all; to thine own game be true." ~William Shakespeare
"I'd like to share a revelation that I've had during my time here. It came to me when I tried to classify your species and I realized that you're not actually programmers. Every programmer on this planet instinctively develops a natural equilibrium with the surrounding coding but you humans do not. You move to an RPG Maker and you script and script until every RTP asset is consumed and the only way you can survive is to spread to another maker. There is another organism on this planet that follows the same pattern. Do you know what it is? A gamer. Gamers are a disease, a cancer of this planet. You're a plague and we are the cure." - Agent Smith
[RMXP] Change Actor Class event command?
It should work the same way - there's a few things you can do to make sure you can use skills from a class you jumped into later:
-Let every class use a different skill command so you can't use skills outside of your class. Omit this if you want skills to be class independent.
-One way to ensure class usefulness without scripting is to not make players learn skills on level up, but rather by making skill teaching items either buyable from shops, drop from enemies or whatever you want to make them available.
Yanfly's scripts have many things regarding class systems, you might wanna take a look.
-Let every class use a different skill command so you can't use skills outside of your class. Omit this if you want skills to be class independent.
-One way to ensure class usefulness without scripting is to not make players learn skills on level up, but rather by making skill teaching items either buyable from shops, drop from enemies or whatever you want to make them available.
Yanfly's scripts have many things regarding class systems, you might wanna take a look.
[RMVX ACE] how can i move the airship from 1 map to another while it is in the air
If the above doesn't work, try spriting the air fortress such that there's a small space to land on so the player can walk into the entrance on foot.
How can I convert RM2K BATTLE to RMVX?
If you want to use 2k's battle animations in VX, simply import the animation graphics into your VX project and recreate them there. Also, you might want the sound effects, too.
Whatchu Workin' On? Tell us!
The puzzle looks a little easy as you can simply hit every switch you come across once and just move on where you can go.













