LIGHTNINGLORD2'S PROFILE
LightningLord2
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The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.
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Amount of Magic in Fantasy
If you worry about in-battle healing making things too unrealistic, try making a believable alternative to hit points than health:
-Halo's weapons kill you instantly on direct contact - thankfully, you have regenerating shields surrounding you that can keep you alive.
-Although medkits exist, XCOM: Enemy Unknown has much of your health come from your body armor. Taking too much damage to HP (more than your armor provides) will force the soldier to rest for days/weeks to recover. He can still hang on through the mission, though.
-Pillars of Eternity uses Stamina as HP, which is fueled by health. Finishing a fight or using healing skills converts health to stamina. Health can only be restored by resting.
-The older games of the Telepath series uses mental integrity as health - this is because they were about dueling psions. It turned back to health after the series contains non-psionic ways to deal damage (mainly, weapons)
In defense of in-battle healing, it is usually necessary because combatants deal very high damage relative to their health, which makes healing needed to keep the battle from being over in a few turns. Also, it is your only answer to damage in turn-based games usually as you can't prevent your opponent from dealing damage in most games.
-Halo's weapons kill you instantly on direct contact - thankfully, you have regenerating shields surrounding you that can keep you alive.
-Although medkits exist, XCOM: Enemy Unknown has much of your health come from your body armor. Taking too much damage to HP (more than your armor provides) will force the soldier to rest for days/weeks to recover. He can still hang on through the mission, though.
-Pillars of Eternity uses Stamina as HP, which is fueled by health. Finishing a fight or using healing skills converts health to stamina. Health can only be restored by resting.
-The older games of the Telepath series uses mental integrity as health - this is because they were about dueling psions. It turned back to health after the series contains non-psionic ways to deal damage (mainly, weapons)
In defense of in-battle healing, it is usually necessary because combatants deal very high damage relative to their health, which makes healing needed to keep the battle from being over in a few turns. Also, it is your only answer to damage in turn-based games usually as you can't prevent your opponent from dealing damage in most games.
SquareEnix announces it's going to make JRPGs again.
SquareEnix announces it's going to make JRPGs again.
How is there not an E3 topic yet? Welp here you go.
author=Zephyr
My respect for Nintendo took a deep plunge after seeing which direction they took my favorite franchise - Metroid.
Just gotta accept it now. The series is DEAD! This is Nintendo dancing on its corpse.
At least they introduce new characters to work with rather than being even more disrespectful to Samus. Seriously, the game can't be worse than Other M.
'Just these four, and leave the rest alone'. A discussion on Players and Parties.
You know what's bad in this regard? The character creation aspect some tactical RPGs have. It's not that I dislike it (I love having custom units), it's that, for an efficient team, you should never, ever make use of it. You often get both enough generics to get by the early parts and are granted story characters across the game that heavily outclass them in whatever you want.
9/10, but still terrible? About game-killing features
TWEWY is not exactly the worst game ever to me - the controls were weak enough to not make me enjoy it anymore, though.
In general, there's several other games I turned away from because I hated the controls so much - The Void (PC), WET (Xbox 360), Lost Magic (DS) and Wonderful 101 (Wii U - that game also had totally unrecognizable game objects)
Other deal breakers for me were Fable III's villian, Lords of Xulima's combat system, Final Fantasy's lack of difficulty and also some RPG Maker games because there's no indication where to go next.
In general, there's several other games I turned away from because I hated the controls so much - The Void (PC), WET (Xbox 360), Lost Magic (DS) and Wonderful 101 (Wii U - that game also had totally unrecognizable game objects)
Other deal breakers for me were Fable III's villian, Lords of Xulima's combat system, Final Fantasy's lack of difficulty and also some RPG Maker games because there's no indication where to go next.
9/10, but still terrible? About game-killing features
So you got a game - a lot of things you saw made you interested, when you actually play, you can mostly even agree on the game's strong points - but, at one point (early or late), you encounter something that is so bad that you now hate the entire game, even if all the other features are good. Any experiences you had like this?
I can cite an example myself:
The World Ends With You
What I like about it
It was a very unique setting to start an rpg with, it has an interesting (though not that amazing) plot and some very cool mechanics for item drops.
What ruined it for me
The controls. Though I managed to find games that are even worse, I just couldn't play a game like that. It was really awkward to handle moving and attacking (I generally slide the stylus for tap controls for precision), they even added rythmic button presses to that! I turned the game away forever after that happened.
I can cite an example myself:
The World Ends With You
What I like about it
It was a very unique setting to start an rpg with, it has an interesting (though not that amazing) plot and some very cool mechanics for item drops.
What ruined it for me
The controls. Though I managed to find games that are even worse, I just couldn't play a game like that. It was really awkward to handle moving and attacking (I generally slide the stylus for tap controls for precision), they even added rythmic button presses to that! I turned the game away forever after that happened.
How is there not an E3 topic yet? Welp here you go.
Just keep in mind that Nintendo always bides its time to sweep the competetion after they made all their big announcements. They always wait for the other two to make their move so that the attention is entirely on them after Xbox and Sony battled each other.
@Liberty: So the same thing as last year?
@Liberty: So the same thing as last year?
[RMVX ACE] Hi Slowly becoming a master builder
Just make sure your game doesn't have any unnecessary elements to it - also, I'd recommend you to plan out the story before working on the game if it's story-driven.















