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Manifest

Okay. Thank you. I tried again.
So I was right to go with Efflora and Fidese. I used them in the earlier bossfights too. Fidese because of the healing and Efflora/Vellamik because of the defense buffs and Efflora's elemental defense. I changed their gear a bit and decided to use Syndarion as damage dealer. Old but still strong. I used his strongest ability "Force" that deals about 10k damage for sure. Better than hoping for crits. It worked. I gave him the Aegis item that I got after collectiong the 99 relicts and was able to keep him alive and Naarxoth often dispelled my defensive buffs and used that ability which sets my mp to 0 only 2 or 3 times.

Later I used Syndarion in the last battle too. I hope there wasn't anything to steal. Didn't try stealing. So the only thing was that letter from Argyle?

I liked the game. Minigames were nice and the difficulty of the puzzles was okay. Also the Complete_Item_Guide.doc helped a bit. Most of the things I would have found without help but one or two things I would have missed without it. Lockpicking was good too. On hard mode you needed to write down every single step and be very careful but it was not impossible.

Battles were good too. I played everything on medium/normal difficulty. I liked that you really needed the special abilities sometimes and that they weren't that hard and you still hat time to figure it out without thousand times reloading and trying another strategy then dieing and then reloading again.

Story was good but not great. But that is only my personal opinion. All the puzzles made it a bit "slow" and sometimes I wished for less puzzles and more background scenes for example where you see what Balerus is doing or other stuff. But then the ending was unexpected. I liked that. So that old planet was Earth if I unterstood it correctly? I would have preferred more info about some of the characters. Would have been interesting to see Balerus alive and going him with the others to earth.

By the way: I liked that last puzzle. Something not that hard... only a few hintes were you could make a few equations and then that latin sentence where you could see that E was 1 and then get the other values.

Vellamik was the best character. I really liked him(and Trux and Brynn and that thief guy. About Novriath someone said it was "uuh okay"... I think it was a bit too fast. He saw Efflora and remembered her and then he was back to normal. There could have been a few of the memories that the scientists gave him and a bit more of struggle against the wrong memories.

What I did not like: Armegmus has the special abilities to break rocks, burn trees... you come across some of that stuff earlier but you can use the ablity only later after you trigger some story event. Should be either
a) possible to use them from the beginning
or
b) explained why he can't use them from the beginning. For exmaple he could learn to use them only later or some other characters that join later could only use them.

And then I found one bug besides that F12 bug. Some minor thing. I already forgot which map exactly. But in Sanctum there are signs in front of the doors. On one door there was no visible sign but you could still "use" it and got a dialogue which told what was behind the door.

Manifest

Need to level now... only level 46 and it seems it is not enough
to kill Naarxoth. Is there an easy strategy? I always need lots of heals and defensive buffs to avoid damage and then I can't do damage to him that fast and he keeps using that skill which sets my mp to 0 which is annoying. Then I lose more time and eventually a healer dies and it is lost.

Until which level to you get new skills?

Manifest

Okay thank you. Need to google this now. First I thought...
it had to do with the colour names and the amount of letters or with sorting the names alphabetically. Really didn't think it was this. Seems this crypt has the hardest puzzles in the game. I already needed lots of time to finish that picture puzzle. Grotto was easy in comparison to that and even the Nayrin towers weren't that hard. Only need one last relict from a game in the pub in the capital and that major optional boss. Then I can continue to the sewers.

Manifest

How to solve the forgotten crypt colour puzzle? There is no hint. Only coloured X's on a sign.

Vacant Sky Vol. 1: Contention

Nice. Now I have almost everything. I'm in the new cycle and I already defeated Darxinger and the Archetype Auria and all the enemies in the arena except the last 2 rooms. And I got all the 4 sigils and the new awakening.

I found some bugs. At the beginning of the new cycle you can use the ancient manuscript at the book in the Hall of Legends. If you don't use it it asks you where you want to go and it offers (only) the Mag Mell dungeon as option even if you haven't visited the church yet. You can get the Worldweaver and then go to the church wihout bugs. Just talk after the first dialogue a second time with Laaik. If you use the manuscript it correctly offers the arena and that Yomi thing as option(and probably unlocks the Mag Mell after you have visited the church).

After the visit in Bellemont you need to visit Raphael Island again because of Seri. If you go there and then go straight back to Svaneholm you won't encounter Seri(I think you need to go to the place where Noe was and then go back to the boat to trigger the event). Svaneholm the pier is empty then and the other party members that are usually staying there aren't there. I reload a save earlier and didn't check. Mabye this was intended because of Vel...

Questions: Can you do something with the Excerpts? If you somehow manage to get them all(seems they are random in chests)? Or are they only for reading.

The description of the 'Star Fragment' says 'It might be worth money'. Is there a use for this item or is it really only for selling?

I just saved after meeting Seri on Raphael Island. It now says "Silence (II)". Is there a Silence (I). I don't remember seeing Silence (I). Or can you go searching Vel in Svaneholm first (don't know if this is possible) and not go to Raphael Island and then get Silence (I)?

Vacant Sky Vol. 1: Contention

Oh. Just noticed I was in the wrong town. I was in Barette not in Bellemont. Seems Bellemont is that new location mentioned in the FAQ which you only can access in a new cycle? Then I should go for the next ending and try getting that sigil when I'm going for the last remaining ending.

Vacant Sky Vol. 1: Contention

A question regarding the chest in East Naven: Was it possible to open this chest in Act II? I think I didn't find a way to open it and it seems you can't go back there in Act III.

Then about the sigils:
I read one sigil is in Bellemont but I can't find it. Is this in a house or is it outside? The other sigils were in chests and in the houses are no chests. Outside were only 2 chests with random stuff. I already opened of them in the north in Act II.


Then on another site I read this:
author=Sailerius
There's a very easy but very mean way of acquiring enough money for the Diamond Diadem.
Can you tell me more about this? I already did the Ressurection, Relinquish and Resignation ending. And the Relinquish ending wasn't a problem without the Diadem but I want to know how to get that money easily.

Edit: Found it. Lol. I read somewhere that you get the Relinquish ending if you refuse to help Vel or if you sabotage the efforts to save her. After the first choice when Ray asks you to help Vel I didn't find any other dialogue options that make you sabotate the efforts to save her(you can only choose to fight Darxinger and get the Resignation ending). So I thougt maybe it is a bit hidden and you can do some other things with Noe instead of giving her to Darxinger. Then I tried to sell her... lol. 49999 gold. But then you need to go to Svanholm to the boat and choose to go to Halo Locks and abandon Ray. Maybe you could make other dialogue options with Darxinger after Raphael Island if Noe is not in your inventory. You can't 'use' or equip her so if she isn't in your inventory it can only be because you sold her. So no other possibilities to take care of. Let Auria tell Darxinger that she sold Noe. Then an option where he is angry and wants to fight you. You can fight him for Resignation ending or run away. Then the other party members leave you and you can go to Halo Locks.

Vacant Sky Vol. 1: Contention

I googled too because I read someone else used a editor to fix the menu bug. I found this one and used it: http://sites.google.com/site/darklunas/sgedit

Vacant Sky Vol. 1: Contention

I checked with a save file editor. It took me a few minutes to find the item position of 'Crimson Queen' (264). It seems it really wasn't in my inventory. Even other items like the factory key that were once in my inventory appeared with an amount of 0 there. But item number 264 was not there. I added it manually now. Maybe really something with the order. Try showing him hood first, then mask, then uniform(equip other items then he he only reacts to items you have not equipped and that are in the inventory). Then show him mask first, then hood, then uniform. Bug should appear at one or both of the two orders since I showed uniform last but don't remember the order of the first two items.

Vacant Sky Vol. 1: Contention

Okay, thanks for the answers. That should have answered all my questions. I'll continue playing now.

Regarding that 'Crimson Queen' item: I checked again. I can't find it. I did the quest again with another save file and it still didn't appear.

With scroll icons I only have the 'We are Forever', 'Shadow and Ashes', 'Halo Locks' and the 3 Photo Shoots that will change the title screen. And of course the 3 maps of East Naven.
Edit: And Back Rank Mate I found of course too in that orkan manor. Had that old save file when I tested the quest again when I still had to finish the manor.

Maybe something is wrong with the quest if you show him the uniform as last item. And others didn't notice because if you give him the items in another order it works without bug.