LV27MARKERMAN'S PROFILE
Lv27MarkerMan
352
I loved playing video games and watching anime as a kid. I still like doing that. Creation of games and stories has always fascinated me. I've always thought of ideas about them since I was young. When I was in college I started to actually get into game editing software and writing stories. I also began Let's Playing around this time. I've been working on these projects to this day.
One important driving force is an attempt to share my ideas. I want to be more selfless with my ideas and sharing them is required for that.
These days I write books that are basically long shonen-anime stories. And every complete game I've made is very lengthy as well. I think this is because I want to replicate my vision of what I enjoyed as a child. Back then most games took me years to beat. I let's race now, so some of those can be done in an hour now. And most games seem too short to me these days. Most cartoons seemed like they had an infinite number of episodes coming to me with more moments to be awesome and have the characters grow. And when a journey of epic proportions is complete, it feels great to me.
Most of all I would like my ideas backed by my enthusiasm and programming skills to be new/different ideas and to be enjoyed as I enjoyed the quests I saw as a child.
One important driving force is an attempt to share my ideas. I want to be more selfless with my ideas and sharing them is required for that.
These days I write books that are basically long shonen-anime stories. And every complete game I've made is very lengthy as well. I think this is because I want to replicate my vision of what I enjoyed as a child. Back then most games took me years to beat. I let's race now, so some of those can be done in an hour now. And most games seem too short to me these days. Most cartoons seemed like they had an infinite number of episodes coming to me with more moments to be awesome and have the characters grow. And when a journey of epic proportions is complete, it feels great to me.
Most of all I would like my ideas backed by my enthusiasm and programming skills to be new/different ideas and to be enjoyed as I enjoyed the quests I saw as a child.
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The Book of Shadows
I found a bug. If you use F12 as a reset, any attempt to enter the game causes a crash.
I am confused by what's going on. Why is the couple exploring this cave as opposed to another cave?
A few other things weren't clear until I read the manual.
I ended at the first prompted save point as of now.
I am confused by what's going on. Why is the couple exploring this cave as opposed to another cave?
A few other things weren't clear until I read the manual.
I ended at the first prompted save point as of now.
Spirit Blade
author=DennisIf you download the new version and copy the save file over it should fix your problem. Thanks that was an important fix.
Hope this works ! Dennis
Spirit Blade
author=Dennis
I won't know for awhile because I had to start the game over - while I was looking around I went in the tall building up by the floating one and it would not let me back out the entrance ! Dennis
Are you able to send me a screenshot? I'm not sure how you can be completely stuck. If there's something I'm unaware of I want to be aware of it.
Spirit Blade
author=Dennis
Not sure what to do next - after I get over the bridge that was blocked by the wind spirit - cannot find what to do - the castle surrounded by poison needs a key - cannot get in the cave - the warrior woman in the west is not there - went back every place - cannot find what I missed - any help - thanks ! Dennis
At the bottom right of the castle there is a staircase that you probably missed.
Spirit Blade
author=LightningLord2author=Lv27MarkerManIf I am to stunlock only one enemy, it'll probably the big guy known as the boss.author=LightningLord2You make a good point. And a lot of ailments do prevent the enemies from moving, but ailments pretty much belong to 1 character, have to be inflicted 1 at a time (The only way to inflict ailments on multiple enemies can't be spammed in each battle), and the enemies that can be effected usually come in groups. So out of a group of 6-4 you can prevent 1 from attacking completely, that or the enemy is so threatening ailments are the way to go.
If you're going to make status effects always work, avoid making any that prevent the target from acting, as they'll always be broken or useless with no middle ground.
Still, I've also been wanting to make a highly deterministic system for an RPG. Gonna look into at which places it's good to randomize a bit.
Also, only one character can inflict ailments?
Okay I meant that ailments ALWAYS work unless the enemy is immune. You can't stunlock bosses. Yes only one character has ailments, but other characters DO have debuffs.
Spirit Blade
author=LightningLord2
If you're going to make status effects always work, avoid making any that prevent the target from acting, as they'll always be broken or useless with no middle ground.
Still, I've also been wanting to make a highly deterministic system for an RPG. Gonna look into at which places it's good to randomize a bit.
You make a good point. And a lot of ailments do prevent the enemies from moving, but ailments pretty much belong to 1 character, have to be inflicted 1 at a time (The only way to inflict ailments on multiple enemies can't be spammed in each battle), and the enemies that can be effected usually come in groups. So out of a group of 6-4 you can prevent 1 from attacking completely, that or the enemy is so threatening ailments are the way to go.
Spirit Blade
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