LV27MARKERMAN'S PROFILE

I loved playing video games and watching anime as a kid. I still like doing that. Creation of games and stories has always fascinated me. I've always thought of ideas about them since I was young. When I was in college I started to actually get into game editing software and writing stories. I also began Let's Playing around this time. I've been working on these projects to this day.
One important driving force is an attempt to share my ideas. I want to be more selfless with my ideas and sharing them is required for that.

These days I write books that are basically long shonen-anime stories. And every complete game I've made is very lengthy as well. I think this is because I want to replicate my vision of what I enjoyed as a child. Back then most games took me years to beat. I let's race now, so some of those can be done in an hour now. And most games seem too short to me these days. Most cartoons seemed like they had an infinite number of episodes coming to me with more moments to be awesome and have the characters grow. And when a journey of epic proportions is complete, it feels great to me.

Most of all I would like my ideas backed by my enthusiasm and programming skills to be new/different ideas and to be enjoyed as I enjoyed the quests I saw as a child.

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Let's Play: Spirit Blade - Parts 31, 32, & 33

My final boss strategy:

Strange I usually use Moxia(Stat Ring), Terra, Halla, and Spirette on part 1. Terra's debuffs are nice. Halla's Holy Nuke and Spirette's Ice Nuke do a lot of damage and of course a full powered Spirit Blade. The thing should die pretty quickly.

That leaves Moxia, Goldi(Omni Ring), Aja(Stat Ring), and Miti(Stat Ring) for part 2. This does take a while. Moxia should use Magic Blade to build up her SP for part 3. Goldi should use Omni Raise and then work on building up her SP for part 3. Aja with the Hyper Katana is the healer with double Mega Potions and she can debuff Vinal's MAT. Miti's Buster Hug only costs 25 SP and can debuff Vinal's MAT as well and for a longer length of time.

Part 3:
Moxia (Stat Ring), Goldi (Omni Ring), Halla (Stat Ring), Miti (Stat Ring)
Moxia will hack away with Spirit Blade and Magic Blade. Goldi uses Omni Raise ASAP. Halla heals (if she has a free moment and enough SP Magic Mirror can really do A LOT of damage to the boss). Miti uses Buster Hug as much as possible.


I'll change the saving rule for part 3 for Version 3.

Why the final boss is the way it is:
My main experience with RPGs has been the Final Fantasy series. In some of them you get extra party members who CAN join in on the final fight, but they probably won't. I wanted to have a way for every character in your party to definitely be in the final fight. I also wanted a fight that was challenging at the highest level without RNG and forced more out of the player than just heal + attack.

This is the first RPG I've ever made (Not counting my FF1 hack that I haven't released. That is meaner than this game in general.)

The encounter rate is the default for RPG Maker VX Ace.
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