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DIVIDED INFINITY

author=CashmereCat
author=Madurai
Just in case you're curious! We know the shell thing is due to lack of a tutorial, the reason is we have a video tutorial that will go in game since the system is complex!
I would recommend teaching the game as you go along. Making the player do it instead of showing a video. The last game that I played that used a video tutorial for their mechanics wasn't that successful at teaching it. However, that's just my recommendation. I'm a huge fan of the learning-by-doing approach.


Hmm, noted!
Our system is quite complex, so maybe it would still be best, but at least some dialogue saying the SP from battles is used to go to "Shell Growth" and learn skills.

DIVIDED INFINITY

author=HuntingSwan
Hi, I streamed my playthrough of this game, so here's the vid with all my feedback!

http://www.twitch.tv/huntingswan/c/6591892
Much appreciated! We'll definitely change the skin to a more silvery color!

You never realized that you could go into the menu, go to "Anamnesis" where you equipped shells and go to "Shell Growth" each Shell has its whole unique skill tree!~
It's how you grow stats.

Also you missed two hidden voiced scenes, one is done by examining the clock on the wall outside twice, another is in the second floor of a building!

Just in case you're curious! We know the shell thing is due to lack of a tutorial, the reason is we have a video tutorial that will go in game since the system is complex!

Thank you for your feedback! Please play the next demos that will be coming out Swan!

EDIT: The Shells (addons) actually are skill learning mechanisms, and stats too, they have whoooole unique skill webs, go to the equip screen for them, then pick the second option "Shell Growth" ~
Core system of our game!

But of course, all your story questions, of course are answered in the whole 700+ page script, we explain that the perspectives of the game jump through time in the synopsis, a lot of the stuff is explained further in the "Encycle-pedia" which is on purpose by the way, but not for what you suggested (it'll be known in the next demos)

We explained a lot about the game on the tabs here!
But of course, this demo was just a prologue of three total, nothing more than a tease! Lots of initial feedback is being sucked up from it, you being a big help in that!

Anonymous Agony

author=Dragol
Guun, intro is so tedious and light-hearted what even annoying with it's tension, because you are waiting fro something to happen, but daily stuff is still going.
But voice overs are badass, they smooths that long intro.

Yes, the prologue Episode lacks all the features!
The first full episode is finished, we're looking into distribution methods now.

As Liberty said, our discussion ends Lato.
But to clear something up for the public, we let our members know when they're let go, very clearly. We have let many members go and directly communicate that to them.
We run new members through test tasks to make sure they are able to fit our needs, which we also say right away!

Just to make a statement about how we operate since it was questioned.


author=annme090
do you need the rpg vx rtp to play this game?
I don't think so! If you do, we included it in the download!

Anonymous Agony

author=Lato
author=Madurai
author=shayoko
ok played 10 minutes of it today
and loving it so far!
the light hearted cuteness,the amazing voice acting,the amazing artwork
the oddly old mother! XD
You are one of the Fine people that are taking Rpg maker games to the next level!
ill be praying for your success on this project! :D
expected ti to be short
due to the amazing quality

hope you make more "files" this was a entertaining story

but i need to ask 1 thing
whats with the screen shots?
its like they are from a different game,none of that happened
What we have for download is the Prologue Episode, the main episodes are around 5-6 hours in length and have a lot more content and features.

Thank you very much for the praise, my team and I worked very hard on all of it!
No not at all, you tried to recruit ppl then let them go without warning or pay...


Lato, you were let go. Your spriting ability could not come close to doing what we needed. You can't warn someone on being let go, you didn't do close to enough to warrant pay, you minorily edited a few sprites.

Since you wanted to post openly, I will as well. I highly suggest no one hires Lato for sprite work, he lacks good ability to follow directions and does not have good team attitude.

11.PNG

author=orochii
I don't know if those RMXP trees fit well or not... I would suggest working a little on the colours (filters or something like that), to make them match the style a little better.

Yep, agreed! It's been done, toned them to match better sometime after making this area.

Anonymous Agony

We're sitting on the completed first episode guys!
You all got a 6 hour episode in-coming!

Check the last blog post for a reason for the delays!

SoledadComplete.png

author=NTC3
Is she missing one eye? I would hope there's a more optimistic reason for that veil, but after watching your artist's video I'm not sure. It's certainly an eye-catching design regardless.
Only half her face being visible is for a more symbolic reason than a physical one.

Atsu Speed Design Video!

author=NTC3
I just finished watching it and I have to say, you're really lucky to work with someone this committed. Thank you for uploading this, and best of luck.

On a somewhat unrelated note, what's going on with the Anonymous Agony? This video led me to check out AA's "Say My Name" theme (which is amazing), but I've been hesitant to upload the actual game because apparently only "1 of 14 episodes" are complete, and I'm not sure when you can finish it with a project of this magnitude currently going on.


I'm glad you liked the video! I had known Melody for a few years, so we worked together.

Anonymous Agony is having its episodes cut down and becoming shorter.
Every single piece of material for Anonymous Agony is already complete - The Soundtrack, voice casting, designs, face graphics, interfaces, the city/areas.
We just have to create the scenes and get the actors to record it per episode.

AA will likely only be 7 episodes long now.
Episode 1 is complete, we're just sorting out serial key systems, and File #2 is half done.

We're looking for help with scene creation, which is all we need.

SoledadComplete.png

author=slash
I really dig this; the dozens of clothing layers and the weird mix of traditional and tech is mucho cool.
I directed our designer on this design heavily, she had very specific needs from me as a director. She was meant to have clothing from many different cultures on her.
She also needed to have robotic/android features to her.

Myself and the character designer Melody Brown pretty made her half each.
She turned out really great, here's her original draft if you're curious!

DIVIDED INFINITY

author=Mr_H
This sounds like the kind of game I'd want from the industry. Subbed!
Much obliged!
Being the director, in every way besides for graphics I vowed to make a game matching and exceeding the standards these days, and if you believe you can do something, and accept the steps needed, then take them, you will do anything you put your mind to.

I wrote the first draft to this script 6 years ago, I never gave up and I'm glad I didn't. The fact that the engine automates some of the processes there was no reason for me to not go all out and create a content heavy game with thought put into it.

Divided Infinity is inspired off of the Xeno series, Wild Arms, and the EASS was envisioned from Grandia's Egg System.

Just for any curious cats out there.