MARCHE100'S PROFILE
Marche100
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I make visual novels using RPG Maker. And I also made an RPG about Obama once that never got finished.
Danganronpa Forge:Re
A group of people are trapped on and island and forced to kill each other to survive.
A group of people are trapped on and island and forced to kill each other to survive.
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Danganronpa Forge:Re
author=chocolate8
is this a demo? how many chapters for full game?
It was just an April Fool's joke. Sorry if that wasn't obvious. :P
But to answer your second question, there'll be a prologue, six chapters, and an epilogue.
Danganronpa Forge:Re
author=KenToryah
Can't wait to play it! just a question, can I still enjoy the game even if I have played only some of the characters original games (Persona 3-4, All ace attorney and danganronpa games)?
Absolutely. The only games that are one-hundred percent required reading are Danganronpa 1 and 2, as Forge:Re explicitly spoils them. With that, I like to recommend reading V3, but it sounds like you've already got that well in hand. Additionally, Forge:Re spoils Hanako's route from Katawa Shoujo, but reading it isn't necessary, as Forge:Re basically includes an abridged recap of it. While there are plenty of nods and references to other characters' properties, I did my best to avoid spoiling anything from them, and you should enjoy the game just fine.
Danganronpa Forge:Re
author=LupusWild
just curious but how much playtime for episode 1?
I would say somewhere in the neighborhood of 5 or 6 hours. Still, I wouldn't worry about it too much.
I'll be bringing this up in the next update, but I'm strongly considering throwing out the staggered release idea and just dropping Chapters 1-5 all at onceāas soon as they're ready. And once you put Chapters 2-5 in the mix, you're looking at something more along the lines of 40-50 hours in length (which in itself is longer than Danganronpa 1/2 were. Not sure about V3).
So, I wouldn't worry about blazing through it in a single sitting after waiting for it for so long. If we do go that route, you'll have several days if not weeks (depending) of content to play through.
Danganronpa Forge:Re
author=LupusWild
still waiting for another progress report after he said "see you all in february"
I'm planning to post one right about in the middle of the month. Generally, I'm trying to make progress reports a monthly sort of thing. But mostly I'd just like to get a few more things squared away before the next report.
Danganronpa Forge:Re
author=The_not_chosen_one
And now,after give many useless compliments,it's finally time to start with the DQ (aka Dumb Questions):
- Six level of difficulty?Don't you think that they are too many?
- Do you plan to create CG for your story (EX:the body discover scene,the execution of the culprit ecc.)?
- The most important question:the blood will be red or pink?XD
Originally there were only two levels of difficulty, the Beacon of Hope and Harbinger of Despair difficulties. I added the Ultimate Hope difficulty for people who don't want to worry about difficulty and just want to enjoy the story. Then on the flipside I added the Ultimate Despair difficulty for people who wanted a serious challenge. I thought of it once I realized I could incorporate the DR multiplier into the difficulty and disable saving for the duration of a trial. It's basically the hard mode of the game.
After coming up with those four difficulties I thought: "Well I already have a handful of difficulty settings, so why not make a few crazy difficulties? Just for fun, in case anyone's crazy enough to actually do them." So Foxy's House of Fun is what I would consider the last 'serious' difficulty. It's for hardcore players. On the other hand, Hope is Dead is a joke difficulty. I don't seriously expect anyone to play through it, but I'd laugh if someone did.
So I don't think there are too many difficulties. They all have their purpose. Some sillier purposes than others, but a purpose nonetheless.
I do indeed plan to make CGs for the story! I'm not actually entire sure of what I'm going to do with the executions yet, but certainly I'll be drawing the bodies into the backgrounds for investigations and making a few other CGs besides for certain parts of the story. I actually probably should have addressed this up in the description for the game page. I'll mention it in the next blog post.
And the blood is definitely going to be pink. It just wouldn't be Danganronpa without pink blood. (Hence the pink all over the game page.)
Danganronpa Forge:Re
author=TerraQu
I wanna try this game. But say, I would be able to save at any time I want, right?
It's not like I suck at Ace attorney and danganronpa when it comes to trails...Save me!!!
You can't save during choices (due to a save corruption bug), but there are warnings when choices are coming up. But that's only if you're on the easier difficulties. On harder difficulties the warnings disappear. On the next-to-hardest difficulty saving is completely disabled during trials. And on the hardest difficulty saving is disabled period.
I'm undecided on whether or not I'll allow you to change difficulty settings after starting the game and choosing your difficulty. I might just make it so that if you choose a higher difficulty you're locked into it.
Danganronpa Forge:Re
author: Arkenion
Character Suggestions
Sorry, but characters are set in stone. No additions or changes are going to be made at this point. However, if I finish this and ever feel like making a sequel (and I do have ideas for a follow-up to this), perhaps I'd ask for some suggestions for characters early on before anything's set in stone. Gather up the suggested nominees and throw them in a poll or something for people to vote on.
Thanks for the suggestions, though!
Danganronpa Forge:Re
author: dawnbomb
Suggestions and Stuff
I'm making a conscious effort to make sure the trials aren't super short. I'm shooting to make them all at least long enough so there'll be 9-10 "cross-examinations", which is pretty average for Ace Attorney I think. Along with all the other things that trials will entail, I think trials will range between maybe an hour and a half to two hours apiece. That's just a rough estimate, though. I have no idea of how long they'll actually be until I start making them. I can't imagine any of them would be much shorter than an hour and a half, though. Of course, how long they are will depend on how quick on the take you are with contradictions and such as well as if you press statements during testimonies/arguments or if you go straight for the contradiction as soon as you see one.
Honestly though, making sure cases are long enough has certainly been one of the more challenging aspects of writing this. I'm currently working on case three and while I've had a general idea in my head for a while of what I want to do with it, it just wouldn't make for a decently sized case alone. So either I have to throw some more twists and turns in there to give it some meat or I have to rework the case from the ground up.
That said, I'm really trying not to pad cases out with unimportant things. Like I don't want you to get through some cross-examinations and go "Wow, those last few testimonies were totally meaningless. What a waste of time!" I want everything to try to bring you a step closer to the truth. And I want everything to work well with the case and not feel like it was added just for the sake of padding.
But enough about that. I'll probably blur the backgrounds once I finish writing and start making the game in earnest.
I'll fool around with the text once I start making the game, too. Not sure about the text box. Might make it float above the bottom when all's said and done. Maybe not. I'm pretty happy with it the way it is now (it's similar to Danganronpa 2's text box). But I might experiment with it a bit while I'm fooling around with the text.
Charles's image is one thing I'm not going to change. There's a good reason for that, although I'm not at liberty to say what that reason is. It may be plot related. Plus the stark contrast between his image and the drawn images of the other characters lends itself pretty well to the absurdity of the game in general.
Thanks for all the suggestions!
P.S: I'm not gonna make a blog about this or anything at the moment, but for anyone reading the comments, I'm going on a pretty long car trip next week to visit some family. On the ride, I'm going to knock out the details of every other case. All in one fell swoop. So expect a blog post towards the end of next week saying I've finished writing everything.
Seven Mysteries
I played through Seven Mysteries, and I enjoyed it. Especially with all the branching paths, near the end. Unfortunately, on my first attempt, I failed to figure out the password that would secure a better ending. Gotta go back and see if I can figure it out.
I have a question. Did that track "Disappearance" come from another game? I could swear that I've heard it before, but I don't know where. It's been nagging at me for the past few days, now.
I have a question. Did that track "Disappearance" come from another game? I could swear that I've heard it before, but I don't know where. It's been nagging at me for the past few days, now.













