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Behold the Labyrinth!
author=CrazyBabi
Tried the tech demo. I really like the battle system.
But I think the battle will feel dragged out when fighting small mobs.
Thank you for your thoughts! Yeah, I extended the battle a bit to allow some time for people to experiment. For future versions, common encounters like the serpent will be designed to be short and quick, while boss battles will be longer and more complicated.
Tech Demo 1 released!
Behold the Labyrinth!
The Second Demo is Here!
Cages of Gold Review
author=Marrend
I must admit, I did not expect this game to receive such a score? Thanks for playing, and the review!
I will readily admit the 7 AP deathblows are elemental-based deathblows, as per Xenogears, and noted as such in their descriptions. Skills like Tornado Kick, Sky Attack, Fire Bomb, and Windmill Spin, could suggest an elemental affinity, but, yeah, don't have one.
Oh, I might have missed it if that was the case. I only looked at the descriptions for the deathblows early on in the game and didn't bother to check again at the end.
author=Marrend
The underlying system doesn't, or at least should not, necessarily stop a person from having skills that attach states, or life/mana drain, among other effects. I just stuck with increasing damage values, though, in doing so, that made any semblance of game-balance that much trickier to figure out.
Yeah, that did occur to me eventually after submitting the review. I assume the system is based on normal attacks or something and probably doesn't function the same as skills.
Still, I thought to mention my suggestion in the review regardless, coz I liked the deathblows. I've never played Xenogears so I don't really know the original reference/inspiration for it, I just thought it was neat and had potential!
Attack On The Curse Review
author=CrazyBabi
It seems I also need to make a more balanced upgrade system. Well I always have favoritism to one parameter subconsciously.
:O
>:O
author=CrazyBabi
Anyway, is this nepotism? :)
>:D
Little Maddie Dear Review
author=TheRpgmakerAddictauthor=MarmaladeOh yesh, of course I took in account that... still it was an event game so despite its limitations I appreciate the efforts and the final result. Uhm it's a game that I was played on youtube more than others I see! And i missed it so far...
This game feels really really old to me since it was the first game I worked on with CrazyBabi. Thanks for playing and making a review of it! Glad you like it! Though in my opinion now this game is way behind in terms of polish and design compared to our more recent games, or even the individual ones. I'm still surprised that people come across this game again every now and then and play it lol
Yeah, I think it's the only game of ours that got that much attention. It's a shame coz other games like Kaiju and Errevale Fall which you mentioned took a lot more effort and skill from us to make. Hopefully one day our more polished games get that kind of attention as well!
Little Maddie Dear Review
This game feels really really old to me since it was the first game I worked on with CrazyBabi. Thanks for playing and making a review of it! Glad you like it! Though in my opinion now this game is way behind in terms of polish and design compared to our more recent games, or even the individual ones. I'm still surprised that people come across this game again every now and then and play it lol
Third Time's the Charm!
Hi! Is this game complete? I played it and wanted to make a review, but I'm not sure if it's still a demo or if you consider it as a completed game.














