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(RPG Maker MV) How do I display item categories in battle when trying to use an item?
Off the top of my head, that sounds like the sub-categories of the battle-use items would be read via a note-tag. For example, HP/MP restore could be one sub-category, and use a note-tag of "<category: restore>", while damage-dealing items could have a note-tag of "<category: damage>", or whatever.
Not 100% sure how that all would be implemented without doing some research on `Window_ItemCategory`, and probably `Scene_Item`.
Not 100% sure how that all would be implemented without doing some research on `Window_ItemCategory`, and probably `Scene_Item`.
Hi Long-time dabbler of RMMV
Using this event as an earmark for it's release, I'd say it's been out for about seven years. I would not dare to compare that with how long some users have been using TsuK3/2K3 since practically the beginning. I will, however, provide my standard greeting.
Welcome to RMN! Share your creativity with us!
Welcome to RMN! Share your creativity with us!
Where is administration rpgmaker.net? Seriously!
If that specific user did have any other posts, they've been removed/deleted.
Though, next time, use the "Report" button? Thanks.
Though, next time, use the "Report" button? Thanks.
Secret Santa 2022
The preference may be to keep things site-centric. However, users post Steam wishlists as an alternative if their Santa can't manage anything else listed. Like, if a Santa neither gets inspired by what is listed in their receiver's post, nor by having Liberty poke the user for additional ideas, that's where the Steam wishlists could come into play.
[RMXP] How do I displaty certain number values in text windows?
Using no scripting whatsoever, I think you should be able to put the value into a game-variable, and then use the "\v[x]" escape character in the message box. That escape character automatically replaces the text "\v[x]" with the value of the game-variable in position x.
*Edit: I'm looking at Ace's Control variables screen, so it might work/look differently on XP. However, the options to select could be listed under Game Data -> Actor -> ATK.
*Edit: I'm looking at Ace's Control variables screen, so it might work/look differently on XP. However, the options to select could be listed under Game Data -> Actor -> ATK.
[RMMZ] Referencing Variables in Plugin Command
Like, I feel, in order for this to work the way you think it should, you might need to do something like...
...this, and put `test` into the "Picture File" field of the PluginCommand. I think? Not 100% sure here.
value = $gameVariables.value(90); text = "Actor1_" + value + "_Battle";
...this, and put `test` into the "Picture File" field of the PluginCommand. I think? Not 100% sure here.
[RMMZ] Referencing Variables in Plugin Command
From what little experience I have with plug-in variables, the string that you inputted will convert to the string of "Actor1_\v[90]_Battle", rather than replace `\v[90]` to output the value of game-variable #90. I know the function that converts escape characters exists within an instance of `Window_Base`...
...but I can't really say for sure how to apply that knowledge to this situation.
Window_Base.prototype.convertEscapeCharacters = function(text) { /* eslint no-control-regex: 0 */ text = text.replace(/\\/g, "\x1b"); text = text.replace(/\x1b\x1b/g, "\\"); text = text.replace(/\x1bV\[(\d+)\]/gi, (_, p1) => $gameVariables.value(parseInt(p1)) ); text = text.replace(/\x1bV\[(\d+)\]/gi, (_, p1) => $gameVariables.value(parseInt(p1)) ); text = text.replace(/\x1bN\[(\d+)\]/gi, (_, p1) => this.actorName(parseInt(p1)) ); text = text.replace(/\x1bP\[(\d+)\]/gi, (_, p1) => this.partyMemberName(parseInt(p1)) ); text = text.replace(/\x1bG/gi, TextManager.currencyUnit); return text; };
...but I can't really say for sure how to apply that knowledge to this situation.
Secret Santa 2022
Secret Santa 2022
To be able to view a Steam wishlist when you're not signed into Steam, I think you have to change the "Game Details" privacy setting to "Public". The "Friends Only" option would presume a user is logged into Steam's system to be able to recognize the friendship status.
The Featured Game Thread
I won't question the current feature of RMN Christmas Card 2009 too-too much. It was a fun little game, and is in the spirit of the holiday season. However, I can't help but to think that part of the reason it was featured now is to maybe give another push towards a certain other thing.














