MATEUI'S PROFILE
Mateui
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Multiple Games?
I worked on Pengui! as a side project to my RPG because some days I didn't feel I was in the mood to work on a role-playing game. I found that the puzzle genre used a different part of my brain and creativity so I was able to constantly switch between the two projects depending on my mood on any given day. It worked out for me, but I can see how creating a side project or two can distract you even further.
FairyTale_screenshots03.jpg
Review Just One Game
I'd appreciate hearing some feedback on my completed Rm2k3 puzzle adventure game, Pengui! It's been out for over 2 weeks but it's only gotten 29 downloads and no comments yet. (Which makes me a sad penguin).
http://rpgmaker.net/games/3291/
http://rpgmaker.net/games/3291/
Alternatives to typical RPG Battles
If you're considering abandoning the default battle system, I think the most important thing to ask yourself is why you want to do so. What annoys you about the default one? What things that you would like to do are impossible to do with the default system?
Personally I hate it when battles simply become a matter of mashing the space bar endlessly, so I like any system that discourages that type of behaviour and rewards more creative thinking. I also enjoy it when monsters behave in a believable fashion. Too many times they're simply an obstacle that the player doesn't really care about; Give them instinct and a reason for fighting the player. They shouldn't just be a cheap way to lengthen game time!
One other thing that I feel is important is that the battle system should make sense with your game's plot and background. You may have invented a pretty neat mechanism but if it's not connected to the game in any other way than just battles then I feel like it's a wasted opportunity of enriching the game's flavour. Think FF7 for example, Materia use was important not only for battles but it came up in the plot as well.
Personally I hate it when battles simply become a matter of mashing the space bar endlessly, so I like any system that discourages that type of behaviour and rewards more creative thinking. I also enjoy it when monsters behave in a believable fashion. Too many times they're simply an obstacle that the player doesn't really care about; Give them instinct and a reason for fighting the player. They shouldn't just be a cheap way to lengthen game time!
One other thing that I feel is important is that the battle system should make sense with your game's plot and background. You may have invented a pretty neat mechanism but if it's not connected to the game in any other way than just battles then I feel like it's a wasted opportunity of enriching the game's flavour. Think FF7 for example, Materia use was important not only for battles but it came up in the plot as well.
Any way to search the forums?
This might be a dumb question but I've looked around everywhere and I can't seem to find a search forum button anywhere. I'd like to search for topics so I don't post something that's redundant or ask something that's already been asked, but that's not really possible given that there's no forum search function to be found! (Unless I'm not seeing it).
Dream Catcher
Dream Catcher
author=BareGamer
Can't help to think that this has been inspired by a certain Leonardo DiCaprio film...
Except that Inception was a 2010 film whereas this project was originally on Rm2k before it was ported over to Rm2k3. XD
Anyway, the game's main focus isn't entering dreams. It's more of a backdrop really.
Dream Catcher
author=Link_2112author=MateuiNope, you've got dark text on a dark bg. I have to highlight your text to read it.
Alright, fixed things up a bit. Hopefully this looks acceptable.
As to the game's state of completion, it's still a way's away.
A way's away, huh? Too bad.
Still? I'm seeing white text on a dark bg.
Screenshot8.png
Characters level up to a maximum of level 10. During certain parts of the story Level Up Events occur which grant each character one new skill depending on the choices they have made in the story since the last Level Up Event.
Dream Catcher
author=Link_2112Yeah sorry about that, still working on figuring on how to style the comments. If anyone wants to give me some points I'm all ears.
This looks good. Is it finished?
*This CSS is giving me nightmares!
Alright, fixed things up a bit. Hopefully this looks acceptable.
As to the game's state of completion, it's still a way's away.













