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Titans Of Illumia

Part 3

Depth access from sand palace
  • Up : The bat doesn't attack on contact
  • Down : The black tiles are passable

  • Down : This square is blocked.


Status effects
  • It looks like Safeguard doesn't protect against instant death anymore. Well... it's useless now...
  • On the other end, I've just seen Gardenia poison and confuse Karena whereas she was wearing a Ribbon... You must have changed something there...

Abyss temple
  • crystal room : the upper floor border tiles are passable and grant access to the lower floor


General
  • Rewards : many chests hold gem stones. And the mayor segha'an gives us 5 saphires after defeating Oceania... That's ridiculous ! Gem stones are very easy to find from mere rocks, to loot from monsters and can even be bought for the paltry sum of 100 G ! It makes crafting too easy and those rewards quite absurd. Another example is the begging lady in the slums : if you give her 100g, she gives you... a gemstone which costs 100g... What a reward !
    There is a secret cave on the beach, you can open with a bomb : the reward is a gem... 100g for 300g...

Dark Woods
  • crystal room : Gardenia : you should be begging me for to protect => begging me to protect

Slums
  • end of quest : fighter's past : big bro : (...) the leader of a crime syndacate is a bit reckess=> syndicate... reckless
  • same: he would've like you => liked

Swamp
  • when we give the 5 notes, the quest pop-up says "apocolypse" => apocalypse

Ship
  • adventurer's past : meeting Elise : so we're aren't => we aren't
  • Leo : we sent a few crewman => crewmen
  • quest advancing : 1, 2, 3, 4, 5 of 5 crewman => crewmen

Depth from Jacob's / Swamp
  • Wall missing

Hermit's cave
  • hermit, after defeating Gelghar : there have always been indivduals => individuals

Castle
  • Gelghar : before 1st fight : continue to intefere => interfere

Ending
  • 1st message : though a long struggle => through

Hunters guild
  • before 1st contract (maybe only during Karena's prologue : the mark board is passable.


Skills
  • Jacob cannot use the knight/mage stances if you take him after upgrading the contracts.

Titans Of Illumia

Part 2

Road North of Hopoki
  • The character's sprite can be seen above the top of the bridge while he's below.


  • Passability issue due to grass (I think).



Exploration team Tent
  • SE man : incur it's warth => its


Gulliber's shop
  • Accesories => accessories

  • A square is blocked in the SW corner. It remains blocked after the 1st improvement, IIRC...


  • After spending 20,000 : it pained me to abondon our home => abandon


Mage trial
  • With the nerf of Safeguard, the boss was far too easy : his fire magic dealt 0 dam ; his normal attack 90 dam.


Karena's prologue
  • Slums : lady asking for money : she doesn't take the money we give her, be it 10 or 100 coins.


Dwarves' tent
  • Head dwarf, asking about the depths : in the darkness lurks monsters => lurk

  • Head dwarf tells us we'll be able to buy a better pickaxe, but it has been cancelled, I think...


Hopoki
  • Apothecary : quest giving scholar : 3rd step : diffcult => difficult


Graveyard
  • Cliff access : one to the left, one to the right



Sewer access
  • You used the wrong tile for cracked floor.



Abyss temple
  • Zephyr boots room : the black tiles are passable.



Arcane zealot cave
  • scene : Their objectives will (...) intefere => interfere


Brehzel jail
  • Me and my men => My men and I


Equipement
  • The Crystal bow can be equiped with a shield.

  • The Death shot can be equiped with a shield.

  • The Saint hood gives +20 intel. Shouldn't it be +20 Spirit ?

  • The Limit charm doesn't replenish LB.

  • The Flame mace grants +30 attack. It should be +15 to be consistent with other staves.


Darkholme
  • The grille in outer town is passable


  • Center house : You might have seen a cloacked creture => creature


Castle
  • jails : one tile is strange


  • room before barracks : strange tiles


  • wine cave : strange tiles


  • kitchen : strange tiles


  • hall : the monster has a fixed direction the "roof" tiles are passable.


  • getting out from the front gate, while the guards are still there causes the character to stand on the guard !


Achievement 7
  • You could add a little scene with the hunter spirit... I just don't know why I need to get back to this place to get the achievement...


Icy peak
  • Spirit of the mountain : after the fight, the staff reward has a bow icon.


Dark woods
  • prince Maeron (1st time) : it has been claimed by fowl creatures => fool ?


Aqua cave
  • Spirit of the sea : since I welcomed vistors => visitors


Road to Elfheim
  • delivering parcel : the only way to save ths place => this


Swamp
  • The stump-like monster doesn't attack on contact.


Hunters guild
  • Tiamat mark : we have no info on it's fighting => its


Dwarven mine
  • When you go to the depths, you don't appear on the right square of the map (in front of the door near the tracks), but much lower.


Brehzel barracks
  • After Alice gets her memories back : in those crucual moments => crucial

  • and aide you in your fight => aid


Mirror realm
  • The spirit of the land shows black pixels when he moves up and right. That one was hard to screen !



Game experience
  • I appreciated the easier access in the western mountains, but it makes the player skip entirely the boulders puzzle. I'd delete the bridge (so that the hunter's cave remains hidden) and change the climbing vines for a rope. This way the player would have to dodge the boulders at least once.


  • I find some battles much easier, others much harder than in my previous play... Strange ! I didn't recall so many monsters' hit could confuse... You should add more accessories to prevent that status ailment - or make it easier to resist.

Titans Of Illumia

Well. I'll post my feedback bit by bit. I'll probably go on a trip for a few days. So I won't be able to test the full game at once.

Part 1

Alice's prologue
  • meeting : you have a stronger resolve then most => than
  • after contract : who wishes to intefere => interfere

Lauriett's prologue
  • He has access to Elfheim ! Maybe it's intended, but it grants access to many quests, items and so on. Not sure it is necessary.
    On the other hand, without that part, Lauriett's prologue would be quite empty... Perhaps you could force the well gathering quest to be done by him, so that he had a little dongeon crawling...
EDIT : I've just realized that every character has access to a fairly big zone, including a town...


  • You can find 2 Saint Staves during his trial

Elfheim
  • Apothecary : me and my husband => my husband and I

Road to Elfheim
  • Farmhouse : a mercant extraordinaire => merchant

Galadria
  • Gemshop : woman patron : amythests => amethysts
  • Church : after picking the silver bangle, the square is still blocked

Elric prologue
  • Hermit : I suppose you're injuries => your injuries

Mapping, general
  • The walls, in the houses don't have the same height : the backwall is 2 squares high, whereas the inner partition walls are only 1 square high. It looks awkward.

Titans Of Illumia

I think I've missed the gathering quest in Brehzel...
EDIT : Indeed ! I just hadn't seen the character behind his chair !

I was sure I went back to the secret final boss to look for Apocalypse... I must have missed the portal... Shame on me !
EDIT : I thought the paths were straight forward... My bad !

I've started another game with the newest update (v 1.0.14) ! I'll do my best to find every little issue !
Would you rather wait for the end of my test, or have me report the issues as I find them ?

Titans Of Illumia

Hello !

I had found the 4th note on my own ! Now, I'm stuck with finding Apocalypse. It's supposed to be deep beneath the island, in the darkest place ; but I can't find it ! Thus, I can't finish the quest... I'm quite sure I've been everywhere in the depths, from the mine, from the sandtraps, from the bandits hideout, from Jacob's house, from Jacob's friend cave and from the cave on the beach... I've searched Darkholme too, but Apocalypse is nowhere to be found... Maybe you could be more precise in the description of the quest (or I'm very unlucky in my searchs !)
Edit : I just thought, you could turn the 5 notes into 6 : one for each entrance of the depths...

The two others were ok to find, but very easy to defeat. Especially since I've already defeated the Essence of magic - which is a real challenge ! ha ha ! The future characters faces are really cool !
BTW, although I'm proud I could defeat it, that fight was way too long ! I mean, if the player is able to survive 5 rounds, then he has a viable strategy : no need to have him repeat it again and again ! The fight went for hours - or it did seem so !


For the 10th achievement, I confirm I have all the contracts (including spellsword and hunter), so there must be a glitch somewhere... I don't really recall in what order I got them, but I think it is : the four first, hunter, medic, rogue, spellsword, paladin, monk. I'm not positive about the 3 last ones...
As for the jobs in themselves,
  • hunter is great for mass spells (sandstorm and so on)
  • medic can be fine sometimes with Quick Skip
  • rogue is awesome (for speed is the path to victory in ATB games)
  • paladin is mandatory in hard fights with both Safeguard and Rampart
  • but IMO spellsword is quite useless.

And actually I almost never used the elemental spells with my mage, but rather the non-elemental ones, like magic missiles and meteor...

I don't understand the description of the Invincible Aura : "The party becomes immune during this battle. PW: 9999 (Origari plains, castle walls)"
Is it supposed to be mysterious ?
  • Party immune : actually, it only grants a 5 turns protection against status changes (just like Safeguard).
  • "PW" stands for password ?
  • What are the Origari plains ? no idea... And what is it about the castle walls ?...
Puzzling...

Is there something to do about the behemoth (or whatever the name) in the woods ? It sure is difficult, but I don't think it gives anything special. And I haven't found any quest related to it...

Speaking of which, I've completed : 14/14 Story quests ; 6/6 gathering ; 11/11 marks ; 11/12 sidequests (Apocalypse still missing).
Did I miss some quests somewhere ?

About the mapping issues, there are several wall or roof tiles the player can walk on, such as the grilles in outer Darkholme ; or in the map where you access the depths from the sand temple (roof passable). I'll screen them when I restart the game.

There's a light issue in the sand temple in the room where you have to light 2 torches to open the door. Light radius doesn't come back to normal.

Sydney can cause a bug in the castle : when you speak to her, she displays messages then walk to the left. But if you talk to her from the left, the game freezes, since the move cannot be completed.
You have to add a condition : if the player faces right, then go down, then left / otherwise, go left.

As I already said, I think you went too far in screen effects : the darkness is too dark and the fog way too thick ! Please, remember the player wants to have fun !!

I forgot to say I really enjoy the freedom in this game : you can go almost every place from the start ! The heroes background is great, as the general universe of the island. The large choice in equipement/contracts is really cool too : one can make his very own team !

EDIT : I was playing on version 1.0.12 I've dl the latest one for my replay.

Legends Of Illarion: Nostalgic Remaster Edition

You're welcome !
Ha ha ! I had never heard of the Mandela effect ! Quite funny. But sure there are lots of "shared" mistakes...

Is there a story somewhere telling what will happen to Moshran, Luciano, Dyluck after the events in LoI 1 ?

Legends Of Illarion: Nostalgic Remaster Edition

Sounds like a five acts tragedy ! But anything that makes you making is good !
I desperately need another LoI ! XD

Hum... I could write a review... if I weren't lazy ! :P

Let me think about it ! If I find a canevas somewhere, i may write it.

Titans Of Illumia

Hello !

I've almost finished ToI and I've really enjoyed it !

The game is a bit puzzling at first, not earning XP - especially because you've got a key item that sets the amount of XP haha ! But once the basics are mastered, it's really pleasant and fun to play.

I really liked all the little quests, achievements and all.

I grinded mirror coins to build fast characters - almost cheating, yeah... - and got the ultimate staff (staff of power) quite early : I think this one makes the game a little too easy, with a fixed strategy : meteor, meteor, meteor (or Flare, flare, flare since Elric was also my hunter) and if I happen to be in danger the 100%limit bar gives access to full healing, since he can also be a saint... Elric rules !

I turned Lauriett into a rogue, and he casts haste all the time, then prayer
Alice first used Ward, and when she get to be a paladin Safeguard once, then Rampart.
BTW, Safeguard makes the battle against death so easy I could "farm" it. Which results in god like characters...

Karena's strength was usefull at first, then less and less. She always used Warcry... As a mage, she gained access to free LB every other turn. Then as a healer, she could haste my mage too. She also came in handy against those few monsters immune to magic or having an auto-reflect.

I haven't found the 4th DeepDarkNotes, which bothers me a lot ! I guess I haven't found all the accesses to underworld... (Jacob's place, antlions, dwarven mine, excavation site on the beach, cave in the mirk...). I do think it's too dark in the depths, you really should increase the light radius of the lantern or keep a normal screen light.

I couldn't get achievement 10 either... Quite strange, because, in one of the screenshots you posted, it's supposed to be related to contracts and I think I have them all ! Maybe you changed it to master of synthesis...

Synthesis is cool. I really enjoyed it. However a lot of recipes are quite useless, and the access to crystal synth is too easy, and crystal weapons make the game veeeery easy, especially the hammer.

There were some typos and mapping issues, but nothing excessive... I may report them if I start the game again from the beginning.

That's all for now.
Thanks for this very good game !

Legends Of Illarion: Nostalgic Remaster Edition

You mean the teaser for LoI2 ? I sure did ! I always let play the ending of a game until it gets back to the title screen.

...

What am I to do, now ?

Legends Of Illarion: Nostalgic Remaster Edition

Not as much, IIRC... Maybe because you reduced monsters agility. Against the dragons, I had to use Wind potions and 3 times Complete diminish to have them really slower than me (but it's not easy since there are 2 drakes, too...). But in the final battle, just drinking Wind potions made me so fast the ennemies could barely take an action...

Oh ! I forgot to mention something I've just discovered : the various "+%HP" spells stack, so you can cast total regen, rejuven and... the 3rd one to have +6%(I guess) HP regen. With this, and being so fast, I didn't have to heal in most fights.