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Saving and Save States

I guess I should also clarify that I am talking about all types of games and not just rpgs.

Saving and Save States

I would like to know is allowing the player to save at any point in time in the game the same thing as using save states and if so does that break the game? If it does break the game then how often should a player be allowed to save while playing a game?

New System!

Ignore the log in the picture, that isn't finished yet.

RM2K3 How to use the halt all movement command?

I managed to freeze the hero in place using my custom battle system which has the hero interact with other sprites and fights them automatically. I don't use message, display message options or move event command and it still manages to freeze the hero in place and allows me to press other keys while the combat is going on. Now if only I could get the same for my menu.

Edit: I figured a method out that might work. I'll make an event with a key input that's a parallel process and have it turn on a switch that turns the menu event on which will be an auto start event.

RM2K3 How to use the halt all movement command?

That doesn't stop my hero from moving though.

RM2K3 How to use the halt all movement command?

I am trying to halt all sprites while the custom menu is active, but it doesn't seem to work. The menu is made up of pictures. Any ideas anyone?

HUD.png

This is the HUD that I will be implementing along with a custom battle system.

RM2k3 Flash Sprite doesn't flash.

Here is what I have and for some reason the hero flash works, but the event flash doesn't. Any ideas anyone?

Balance

While this is technically an RPG it doesn't play out as a typical RPG. Combat in this game isn't a must, but there are many enemies in your way, so it is inevitable. The only thing leveling does is increase one of your 3 stats by 1 point, so you don't even need to gain any levels to beat the game. Most of the game play is exploring and adventuring. The game play is heavily inspired by the Ultima series.

Dragon Siege

Thanks for the support and I haven't forgotten about everyone who loved the original graphics/style of the game that's why I'm working on something for all the fans who loved the old style. It may be in this game or a new game of its own either way I think you guys will like it. I will be releasing more info on it in my next blog post.