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To Steal or Not to Steal?

@kentona
The morality system won't affect the story, but will affect where your allowed to go and aren't. A low morality will let you picklock doors giving you access to places not possible with a high morality, but the same can be said with a high morality. For example the fairy island is only accessible with a high morality. And to answer your question it can give you benefits from shady people like the thief's guild.

@chana
I make the paths equal by offering the equipment, gold and items equal on both paths. It is up to you how to play. I've tried my best to make it so you don't have to pick one path over the other by giving equal opportunities worth of benefits. You may want to play the game twice, once with a high morality and once with a low to gain access to everything the game has. The game is incomplete so far, but if your of a neutral morality, meaning you help people and also steal from them, you can gain access to most of the content, but this may change as I progress in making the game.

2.png

@Dyhalto
There is an option before this screen that gives you a choice to take it or not. All items you find have a choice to take it or not, except chests.

Dragon Siege

@Corfaisus
1: Its just 1 frame, nothing in the game is animated, but might animate water and lava.
2: Only the water in the game is, but beside that not really.

Math Problem

@kazesui
That's exactly what I wanted to know thank you so much. Also I noticed you did the screen movement different than I, probably better than mine. Thanks again this really helps me out a lot.

Math Problem

@Kazesui
Can you show me an example? I tried using screen related coridinates, but they're always the same when I exit a house to the overworld.

Math Problem

Oh right. I will try your way, but I have a feeling I'm going to get the same problem I did before.

Math Problem

I need to be able to pan the screen at the center of a point when ever I transition from a house to the overworld. I haven't figured a way to do that yet. I have done it in the past, but it was a long time ago and I forgot how I did it.

Math Problem

When you transition from one point to another the screen shifts to that point. Basically each point is one screen of the world, similar to Zelda 2d games. Hope that makes sense.

Math Problem

Variables 1 and 2 are hero x and hero y. The point of mod variables is to determine whether or not your on point 1 or 2. I don't know how else to explain it.

Edit: I am trying to create a grid of 20x15 tiles per point.

Math Problem

I have been trying to create a grid of my game world, but for some reason the math keeps changing in game. The values for variable 1 = 41 and variable 2 = 27. I should end up with grid x = 3 and grid y = 2, but they equal 1, 2 or 3 inside the game. Here is a pic of what I did.

http://rpgmaker.net/users/McBick/locker/Problem.png