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Necropolis: Part I
author=JudeYou might want to check the eventing for frenzy because I get healed twice per hit and it heals 50% of the damage dealt, but I usually hit in the high 70s, so I get more than 25-ish heals.author=McBickI may have to check this. Frenzy should only be healing for like 25-ish per hit around the time you are able to perform it (50% of your Attack * three hits). And I'm not sure how accurate the game clock is. It is just a parallel process that is always running. If something stops the process, it won't count time.
Play Time: 2:47:44After I found the frenzy finisher, HP wasn't a problem. I think perhaps it is to overpowered since it can heal 200-300 HP every 3 attacks and it doesn't drain my fury, but I did get it before the final boss of part I.
Necropolis: Part I
Play Time: 2:47:44
Is the play time exact because it sure felt longer. This game is very good so far. I like the combat system a lot, but I wish you could use any combos you want like you can finishers. I don't like how the heal spell goes up in cost every level. I had to stock up on tonics near the end because I would kill the enemies before I could get enough fury to cast heal. After I found the frenzy finisher, HP wasn't a problem. I think perhaps it is to overpowered since it can heal 200-300 HP every 3 attacks and it doesn't drain my fury, but I did get it before the final boss of part I. I also didn't like how you couldn't sell all your excess gear. The area you have to go to get the shovel was way to short. I basically had to fight another boss after 4-5 random encounters. I think I found all the treasures, but I could be wrong. If I have time I will write up a review for this game.
Edit: Forgot to mention I beat it in case it wasn't clear that I did.
Is the play time exact because it sure felt longer. This game is very good so far. I like the combat system a lot, but I wish you could use any combos you want like you can finishers. I don't like how the heal spell goes up in cost every level. I had to stock up on tonics near the end because I would kill the enemies before I could get enough fury to cast heal. After I found the frenzy finisher, HP wasn't a problem. I think perhaps it is to overpowered since it can heal 200-300 HP every 3 attacks and it doesn't drain my fury, but I did get it before the final boss of part I. I also didn't like how you couldn't sell all your excess gear. The area you have to go to get the shovel was way to short. I basically had to fight another boss after 4-5 random encounters. I think I found all the treasures, but I could be wrong. If I have time I will write up a review for this game.
Edit: Forgot to mention I beat it in case it wasn't clear that I did.
Necropolis: Part I
Necropolis: Part I
This seems longer than 3 hours. Almost the whole afternoon is gone already, not that I mind. Wonder if I am close to the end of the demo so far.
Also I love the music so far, especially Vick's theme.
Also I love the music so far, especially Vick's theme.
Necropolis: Part I
Necropolis: Part I
They seem random to me. I can flee battles without the exclamation mark sometimes, usually happens when I open the menu to do something.
Necropolis: Part I
I'm currently 2/2/3 and I didn't take any tutorials. Well can you explain what momentem does, since I don't have a description for it?
Necropolis: Part I
Necropolis: Part I
I'll be updating this post as I continue through the game.
Bugs:
1. The exclamation mark, but you already know that.
Other:
1. One of the spells tells you the main character's name before you find out who he is.
Bugs:
1. The exclamation mark, but you already know that.
Other:
1. One of the spells tells you the main character's name before you find out who he is.













