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Aghhh help

I played up until my computer inexplicably rebooted in the middle of the game. It occurred around reading a bulletin board about not bothering the animals. Not sure if that was the game or my computer.

Are these voice samples ripped from some place? The contrast between the voiced dialogue and the text dialogue is pretty drastic. No offense Donline, but you don't put a whole lot of effort into writing. The ingame text reads a lot like your forum posts and that's pretty unpolished.

The whole scene with reviving the girl was REALLY sluggish and didn't really tell me anything I didn't guess instantly. The whole face set and text bubble system looks pretty groovy, but it feels like it's wasted if the dialogue is garbled and awkward to sit through.

The custom menus are nice visually. Pretty sluggish, slightly gaudy, but pretty keen all the same. You make use of some nice scripts. I hadn't seen the shadow script in action before but it looks fairly keen here. Caterpillar systems almost always look cool.

The mapsets look pretty alright. The use of a panorama in the revive-the-girl scene looks really out of place, though. There are some misplaced tiles on some of the maps, particularly the waterfall area.

And, uh. Why are there Dragon Ball Z voice clips in your audio folder? I can't imagine you using these in the game. Stuff like this really only takes up file space if it's not relevant to the game content.

Breath Of Fire Fan Game

That top hat is ludicrously over sized, and I respect that.

MMORPGs

Oh, that's right. I DID play Phantasy Star Online for a while.

That game got EXTREMELY repetitive. REALLY limited number of levels. It was really easy to piggy back a skilled player and take down the final boss, though.

Japan Time

Worse yet is trying to jump over the gap and having the replacement bridge slab slam onto your head.

Also: It took me a full minute to register that this was a Zelda stage as opposed to a World of Warcraft cross over.

Sovan Jedi's art topic of arty farty fun!

That clown copter sketch is glorious.

Favorite Gameplay Element

author=WIP link=topic=109.msg1571#msg1571 date=1183666264
Er, humor isn't a gameplay element. At least, not that I've seen.

My mistake! I had taken the topic as broader than it was. Apparently I wasn't the only one to make this slip up.

I'm not sure what I can say that isn't primarily focused on presentation and story. I'm a big fan of ludicrous, over the top boss fights and strategy RPGs games where I get to micro-manage and develop teams of fighters.

MMORPGs

I find it VERY hard to cooperate with anyone in online games that I don't already know from outside the game.

They seem to have the patience of humming birds because most of them apparently have the game down to a science. They don't communicate and expect me to behave a certain way just because it's how the game operates.

I never really tried joining a guild, but it seems next to impossible to stumble upon a guild small enough to be personal, but big enough that there is adequate number of people to go adventuring with.

My friends made a guild, but none of them were ever on so the entire thing was pointless.

But yeah, the grand majority of people I meet in MMORPGs are extremely boring. Typically so focused on the game that I don't ever feel like I'm talking with a person so much as a machine that just wants to get maxed out stats.

I enjoyed WoW for a while. Teaming up with people was slightly more intuitive than normal, but when objectives became complicated, and after I got sick of objectives composed of 'Collect x number of random drops' I hung up my hat.

Favorite Gameplay Element

Humor.

Games with enough personality to be legitimately funny are few and far between.

If a game actually gets me to laugh out loud, out of wit as opposed to just being hilariously bad, it earns my profound respect.

MMORPGs

I used to play Ragnarok Online, Guild Wars, Ultima Online and World of Warcraft. I quit them all, however.

I'm not an MMORPG kind of person. I have a hard time playing a game unless the story/characters hold my interest, or AT LEAST if there is a sense of progression and closure. I'm not cut out for grinding.

I LOVED Warcraft 3, and am really fond of the Warcraft universe, but World of Warcraft was just stagnant after the compulsive addiction waned.

Aghhh help

A LOT of RMXP projects seem to inflate to massive sizes for reasons that fail to be clear upon playing.

But yeah, man. Don't use JPGs. PNGs are the way to go. WAVs take up too much space.

Making a whole other version of the game without voice would save on a lot of space, though would be an arduous task to undertake unless you started out with it in mind.

It makes it REALLY HARD to link to Enterbrain's site in order to get people to download the RTP. The RTP installer isn't even in English and the page is intimidating in its over explanation.

I reasonable solution, I expect, is to just include the RTP and DLL and encrypt the file. Files can't be distributed that way. (Although it cheats people out of dissecting your game)