MURMILLO'S PROFILE
Murmillo
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I like to tinker with things I don't understand.
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Andrew Jackson: Ninja Assassin
Aaaannnd of course I don't post the link.
http://www.youtube.com/watch?v=7CvQ2xEF2uQ&feature=player_embedded
http://www.youtube.com/watch?v=7CvQ2xEF2uQ&feature=player_embedded
Andrew Jackson: Ninja Assassin
Hey RMN- I made a video! Feel free to check it out if you like (as your opinion is the only one I care about). Let me know what you think!
Literature and Games?
Nice!
I still have to finish my paper, but I gave my presentation yesterday, and it went fairly well! However, the game I made crashed as I was exporting it, and so I didn't get to display it. =(
It was a short platformer inspired by one of my favorite moments in "Ender's Game". Looks like an audio file was corrupt or something. If I can get it working I will upload it to RMN!
I still have to finish my paper, but I gave my presentation yesterday, and it went fairly well! However, the game I made crashed as I was exporting it, and so I didn't get to display it. =(
It was a short platformer inspired by one of my favorite moments in "Ender's Game". Looks like an audio file was corrupt or something. If I can get it working I will upload it to RMN!
Quick and dirty map actions
That is some awesome news heisenman! Thanks!
author=heisenman
There are a dozen keys that can be used in the program by default, that correspond to common keyboard and gamepad buttons, and you can use them in conditional branches.
The jumping action is built-in, the attacking needs to be more complexly evented on the maps though.
Quick and dirty map actions
Hey folks,
It's been ages since I've fooled around with an RM, so forgive my lack of knowledge.
I need to make a quick "jumping" event and "attacking" event to take place on the map, preferably in VX Ace (because I want an excuse to buy it). I don't want anyone to do it for me, I just need to know that it's possible (in Ace) and then I'll figure it out on my own (hopefully).
Can you assign key presses to activate commands in RM makers?
Thanks in advance!
It's been ages since I've fooled around with an RM, so forgive my lack of knowledge.
I need to make a quick "jumping" event and "attacking" event to take place on the map, preferably in VX Ace (because I want an excuse to buy it). I don't want anyone to do it for me, I just need to know that it's possible (in Ace) and then I'll figure it out on my own (hopefully).
Can you assign key presses to activate commands in RM makers?
Thanks in advance!
Literature and Games?
Literature and Games?
Thanks for your excellent input MrChearlie- I agree with many of your points.
I sometimes find that I feel like I'm reading a book when playing an RPG, especially now that they have the digital books. Either way a page progressed with the press of a button!
You're taking a much more physical approach to your ideas than I was expecting. I didn't consider laziness a factor in wanting to experience a story. But it's very true. Most people would prefer to see the movie than read the book (from my personal encounters with people).
I wonder if the written word, being the direct connection to complex thought, is capable of being expressed so well because it is such a direct transition. It's one thing to write out a story, another one to find actors lights, props, and to film it. Or to add the right music and effects to it. And then the added challenge of expressing that same thought using game mechanics as well. It feels almost like when a video gets uploaded, redownloaded, and reuploaded repeatedly (I work with videos). The quality degrades with each tweak from the original, and contorts until it is almost unrecognizable.
Perhaps the written word doesn't have to go through as many processes to be understood by the audience it is aimed at. This is all speculation, but great stuff to write down.
Thanks again, MrChearlie- I would like to enjoy reading some of your work if you have it posted somewhere on these interwebs!
I sometimes find that I feel like I'm reading a book when playing an RPG, especially now that they have the digital books. Either way a page progressed with the press of a button!
You're taking a much more physical approach to your ideas than I was expecting. I didn't consider laziness a factor in wanting to experience a story. But it's very true. Most people would prefer to see the movie than read the book (from my personal encounters with people).
I wonder if the written word, being the direct connection to complex thought, is capable of being expressed so well because it is such a direct transition. It's one thing to write out a story, another one to find actors lights, props, and to film it. Or to add the right music and effects to it. And then the added challenge of expressing that same thought using game mechanics as well. It feels almost like when a video gets uploaded, redownloaded, and reuploaded repeatedly (I work with videos). The quality degrades with each tweak from the original, and contorts until it is almost unrecognizable.
Perhaps the written word doesn't have to go through as many processes to be understood by the audience it is aimed at. This is all speculation, but great stuff to write down.
Thanks again, MrChearlie- I would like to enjoy reading some of your work if you have it posted somewhere on these interwebs!
Advertisement in Games
author=Dyhalto
You get a cookie if you can spot the advertising in this game.
I just realized that there is no period after the "C" in Mc Kids. Why would there even be one in AFTER the "M"!?
On the subject, I think if the advertising served a purpose to the story (like a... NASCAR RPG?). But if the fallout series wanted to get Coke Cola to be the sponsor, considering the characters already drink "Nuka Cola", that would be fine with me. It fits into the world in a quirky way.
Or if it was in a modern day setting, I could see it. We have billboards everywhere. It would be almost expected! But in a fantasy world? Pwshaw! Get it out of there!
Literature and Games?
Greetings, game theorists!
Question for the masses: what do you think of the link between literature and games?
I'm writing my final paper for college (yes!) on this subject for an independent study, and wanted to get the RMN community's opinions, thoughts, and theories.
Basically, I see literature as a necessary step in the development of the Adventure and RPG genres, as both rely or have relied quite heavily on the written word for dialogue, narration, and advancement of plot. But can we really critically think about a game the same way we examine a book? I think some similar thought processes take place in how we approach the work, but I believe that the inclusion of game mechanics add that extra bit of 'magic' that literature cannot achieve on its own. And while game mechanics usually focus on the exact opposite of literature (numbers, clicking a button to continue reading, etc.) they still create a different experience.
This isn't about if games are art or not, it's about the relationship between literature and games. If you have any thoughts, examples, or input, then please feel free to share! I would very much enjoy discussing the topic (it's also helping me to flesh out my main ideas by having people that understand read my thoughts).
=p
-Josh
Question for the masses: what do you think of the link between literature and games?
I'm writing my final paper for college (yes!) on this subject for an independent study, and wanted to get the RMN community's opinions, thoughts, and theories.
Basically, I see literature as a necessary step in the development of the Adventure and RPG genres, as both rely or have relied quite heavily on the written word for dialogue, narration, and advancement of plot. But can we really critically think about a game the same way we examine a book? I think some similar thought processes take place in how we approach the work, but I believe that the inclusion of game mechanics add that extra bit of 'magic' that literature cannot achieve on its own. And while game mechanics usually focus on the exact opposite of literature (numbers, clicking a button to continue reading, etc.) they still create a different experience.
This isn't about if games are art or not, it's about the relationship between literature and games. If you have any thoughts, examples, or input, then please feel free to share! I would very much enjoy discussing the topic (it's also helping me to flesh out my main ideas by having people that understand read my thoughts).
=p
-Josh













