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I just can't stop creating new Tachie for Junko... *made some where she was in a swimsuit in addition to the ones she made for her track uniform*

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Okay... So far I have between 7 and 9 main stories, depending on what branches you get (12 different stories in total, though 3 of them are very similar.) I also have an optional story and a story you get if you messed up and can't get Junko's ending.

Plus I have a a phone call completely written and an event with Junko and Hanami mostly written that I have yet to code.

I'm going to write another few main story events, some dates, maybe another phone call or two, and perhaps a few more events with the other girls and an ending and I think I'll be done.

I'm feeling rather accomplished.

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Question! I want to do an event that you can only get once Junko is at Friendly or higher, but I'm having trouble getting it on my test file where she is at Like (or was it Love? I forget) even though I have all the other conditions fulfilled. Have I just been unlucky or do I have to write "CONDITION = 9 FRIENDLY OR 9 LIKE OR 9 LOVE OR 9 LOVESICK"? It seems like a pain to write out all that extra code (even though I just did.) Maybe it's just my HTML and CSS background, but I keep looking for the most elegant solution and it seems like it would be simplest if a condition of friendly actually meant friendly or above. Is this not the case or is there another problem?

I'm not trying to pry, but if it hasn't already been programed that way, I would suggest making a state condition mean that state or above or at least add some quick hand way of making it say "or above" or "or below". I think it would make it a bit easier for people to write stories and to make them work. Just a suggestion. :)

Edit: Yeah, I think that was definitely the problem. It was the first event I triggered once I changed the code as shown above.

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Hmmm... How many "main storyline" stories would you guys suggest giving a custom character. Since you have all done this before. :)

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@flowerthief
Hmmm... How about "Of all the girls in my class to set your sight on..." Do you think that fits Keika better?

Custom content (archived discussion)

author=flowerthief
Of course, it's possible that the player doesn't go to Market Street, in which case continuation of the story is postponed until the day that he does. The story never skips directly from the school phase to the phone call phase. There's no way to force that behavior, I'm afraid. I'm reluctant to change this since allowing the player to freely visit locations after school is an important phase of the game. (A player could have a date set up with another girl on the same day as your event, for instance).

Okay. That's fine. Like I said, it's not a big deal. I was hoping to force the player to have to make a sacrifice in order to do the action (which would supposedly take the rest of the day) which would make Junko like him more. However, I can be flexible. I'll just have to suppress my "this doesn't make sense" twitching when it goes from being sunset at the school to afternoon wherever you go next. :P

Oh, by the way. I have one event where Keika recounts some gossip about Junko and I just wanted to make sure it was in character. Would you mind looking it over and seeing what you think? If you don't want to or don't have time, that's fine too.

STORY 2
PLACE = Hall B
CONDITION = 1 DONE
(I spy Keika.)
(What does she think she's doing against the wall like that?)
(Is that her idea of hiding?)
ID = 0
Keika.
ID = 2
OTHER1
SHOW CENTER
Ah!
Oh, <player>, it's you.
NEUTRAL
You surprised me.
ID = 0
What was with that guilty look on your face?
You're planning something, aren't you?
ID = 2
FRIENDLY
I was waiting outside the door planning to jump out and surprise Miki when she came out, but I guess you found me first!
ID = 0
That's a bad habit, Keika.
ID = 2
NEUTRAL
So I'm told.
ID = 0
(Just how many people has she tried this on?)
(It seems the girl's classes are even livelier than I thought.)
I wanted to ask you something, Keika.
ID = 2
FRIENDLY
Is it about the competition?
I promise I'll give you the best advice!
ID = 0
(I'm so sure.)
Do you know a Junko Watanabe?
ID = 2
DISLIKE
Oh.
ID = 0
What's the matter?
ID = 2
LIKE
You really do have the worst taste in girls, <player>.
ID = 0
Why's that?
What, is there something wrong with Junko?
music = thoughtful.mp3
MUSIC FREEZE
ID = 2
UNFRIENDLY
They say she joined a gang.
ID = 0
A gang!? Seriously?
ID = 2
That's what the rumors say.
ID = 0
(Sure, she was a little unfriendly, but a gang? Even for this part of town that's a little hard to believe.)
A: Ask about the rumors.
B: A gang, huh?
C: That makes perfect sense.

BRANCH A
How'd the rumors get started? Has she changed recently or something?
ID = 2
Well, I haven't known her that long. She's only been in my class for a year, but she was in Miki's class last year and Miki always said she was a nice girl and a hard worker.
But lately she hasn't been showing up for class as much and sometimes she'll get mysterious texts or calls in the middle of class and then run out.
ID = 0
But that could be almost anything!
ID = 2
NEUTRAL
AFFECTION UP
I want to believe in her too.
# the following branch will always be taken because the condition will always be true
JUMP D

BRANCH B
A gang, huh? To be honest, it's a little hard to wrap my mind around.
ID = 2
I don't really know what to think either.
JUMP D

BRANCH C
Actually, now that I think about it, that makes perfect sense.
ID = 2
AFFECTION DOWN
You're awfully quick to condemn someone, <player>.
ID = 0
Are you saying you don't believe the rumors?
ID = 2
I don't know exactly.
JUMP D

BRANCH D
ID = 2
UNFRIENDLY
But from what Miki said, she has defiantly changed since last year.
She's on the track team and from everything I heard, she loves it.
You remember that 1st year who did so well at the track meet last year?
ID = 9
YEAR KNOWN
ID = 0
Wait, the one who did even better than the team captain? That was her?
ID = 2
DISLIKE
Which is why it's so odd that she's been missing practice.
ID = 0
Maybe she got over confident in her skills, but...
ID = 2
NEUTRAL
But that doesn't make sense if she really loves the sport, right?
That's what I was thinking too.
UNFRIENDLY
But still, it doesn't really make much sense.
All the times she's missed class, the mysterious phone calls, the way she's distancing herself from people that she was friends with...
ID = 0
It's pretty strange.
(But a gang? Is that really the only solution to this?)
music = none
ID = 2
OTHER1
Oh! That's the bell.
FRIENDLY
I'll see you later, <player>!
ERASE CENTER
ID = 0
(I should get to class too.)
(...)
(I'm really no closer to figuring this out, am I?)

Custom content (archived discussion)

author=flowerthief
In story events, when you need to adjust her tachie, use "ID={number}" commands to set the active speaker in the usual way. But to actually set her as the active speaker, use "ID={any text}" instead (In this case it'd be "ID=Aoi"). In this way you can make it appear as if her name is known when it technically isn't. Also, the font color for her speaking lines will be black, which is a tip to players that this character is not pursuable.

That sounds useful! One question though. If I do that will it still show one of Junko's relationships as being "Aoi's big sister"?

Also, do you have any idea about an event skipping over going someplace that day and going straight to the phone screen? Would it do that if I started out the story at Front B and just jumped to another story in a different location or would that not work? If it would work, would jumping to another branch at a different location have the same effect? Because I seem to remember that after the event where you looked for Hanami, it skipped straight to the phone screen. I could be wrong though.

Custom content (archived discussion)

Well, I guess it's not that big a deal. It will just go from being sunset at the school to being daytime wherever the player goes after school. It bugs me a little, but it's not the end of the world. I thought for sure there was a scene in Hanami's story (where you searched for her after school) that this was the case, but maybe I'm mistaken. And if I'm not, maybe flowerthief will be able to tell me how he did it since it wasn't obvious from the code.

And thank you for the screenshot of the front at sunset. There's already a built in background for the grounds at sunset so I'll try and make that work first since it's a little easier, but that will really help me out if I decide to do the front of the school after all. I have it saved in case I need it. ^-^

And yes, I'm very glad we have unlimited OTHER slots now. I'm thinking of actually having Aoi show up in my ending in person, since she'd just be starting high school about the time the ending took place and could be wearing the high school uniform. That means I could have her show up without having to mess with the graphics to make more outfits. ^-^

Custom content (archived discussion)

I wanted to have an event after school that took all day. Is there a way that you can skip visiting somewhere after school and go straight to the phone screen after an event?

Edit: Second question. Is there a location screen for the front of the school at sunset? Having one would really help me out.

Custom content (archived discussion)

I added an introduction event where "a random elementary school student" (aka Aoi) is waiting at the gates after school for her big sister and the PC talks to her briefly and that seems to fix the problem. :) Thanks for the help.

I also got to add the line "(This wasn't exactly what I had in mind when I said I wanted to meet a girl...)", which I at least think is pretty funny.