NICOB'S PROFILE

In Soviet Union, game makes you.
Forever's End
After being labeled a traitor, ex-Captain Epoch Lander must decide whether to accept his fate or fight his former allies for what he believes to be the greater good: even if it means fighting alone.

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NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*

@Ness: Yeah, I was confused about some of the skills. The description for the Hamedo skills made me think she cancelled an attack AFTER three turns, which I thought was bizarre. I haven't even used Sairen yet, aside from the Alchemy ability. Maybe I should switch someone out.

Videos galore today! Played and finished Legend of Zelda, play more EJ, and got close to beating Princess Princess.

LoZ - Part One - HERE'S YOUR SWORD. NOW FUCK OFF!



LoZ - Part Two - WHAT'S ALL THIS STUFF DOING HERE?!



LoZ - Part Three - CONCLUSION AND OVERVIEW


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PP - Part Five - KILLING TWO RANDOM PEOPLE



PP - Part Six - WE FIGHT KING DOUCHEBAG


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EJ - Part Eleven - ONE OF US!



EJ - Part Twelve - SPARROW GETS SOME HOT MOUTH ACTION



EJ - Part Thirteen - THIS VID IS APPROVED BY MORGAN FREEMAN



EJ - Part Fourteen - SWEATO JUST WENT SHAWSHANK ON YO ASS!

NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*

author=Archeia_Nessiah
Yeah nicob, remember the drylis mountains from the intro? Go back there and there's 2 guys just sitting there~ they should give you the key!~

And from what I watched from part 1 so far, I'm happy to tell you that I hate holding shift to run too and made necessary adjustments since it's not a trial version anymore where I can't edit scripts \o/


Oh, I see! I didn't realize that you weren't allowed to edit scripts in the trial version.

Cool, I'll probably be finishing your LP tonight as well then. ^ ^

NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*

@Link: It's cool, man. ^ ^ I'm actually going to be playing yours tonight, so look out for the vids tomorrow.

NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*

author=Archeia_Nessiah
Hi Nicob! That was fast whoa! I'm still trying to load one vid since it's you know 4.2 kbps and it's taking forever OTL.

But if you're stuck, go to the mountains and talk to the 2 people there :D
Assuming you know that's where you get stuck ;v; (You can talk to the inn girl Mimi as well for hints!)

Sorry about the sudden lack of direction, this was a mistake on my part! I should've been more clearer about the snow tower scene and that mimi should've been talking some minor rumors. Anaryu told me you've been roaming around for 10 minutes? D:


Haha, yeah, I thought I was supposed to land my blimp on the floating castle. So I need to go talk with the bartender?

author=Antilurker77
Feel free to give Dungeon Champion a look. Once I finish mapping, I'll be focusing on balance and I could always use more feedback for combat.


Sure, I can give it a try. ^ ^

Airtower.png

This is really pretty. Nice use of overlay and the sky background is gorgeous.

NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*

author=Funky_Gun
^ Where are you getting where I was asking in a mean way? Where are you getting this?


I just mean ask me, don't tell me. Like, "Would you be up to playing ______?" or "I'd appreciate a LT of _______." I don't know, when I read your PM, it just sounded very bossy to me. But I see from your last PM that it wasn't intentional. Still, for future reference, be a bit more courteous.

As for your games, I'm not sure yet. Let me think it over.

NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*

@Zephyr: I'm not sure how you structured your line of sight events, but adding some hiding spots doesn't seem like it would be too bad (unless you didn't use common events). I think a good way to do it would be to have a switch activate when Evasion Mode starts that allows players to enter hiding spots. When in the spot, activate a switch that would turn off the lines of sight. You could restrict it so that they could only enter the hiding spot when in Evasion or lower alarm rate. Just a thought.

It sounds to me though that your pretty much sticking with what you have; and since the only reason I'd continue to play your game would be to give you more feedback, I think I'm going to stop with that last video. If you decide implement some changes to the gameplay later on that you think would help me out, I'd be happy to continue again.

@Anaryu: I'm glad my videos helped you out. I can't wait to see more of that game. Like I said in my last video, if you'd like me to play through the new content when it comes out, I'd be happy to oblige.

@Funky_Gun: No. I'm going out of my way to make these videos for people, so if you can't even ask me nicely, then I'm not going to bother.

NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*

@Ness: Hahaha, what can I say, I'm just such a manly man! ^ ^



@Miracle: Hahaha, you're too sweet. <3

I've finished Aetherion and started Princess Princess (but I got stuck).

AE - Part Five - STUPID LIGHT!


AE - Part Six - BEND OVER FLYNN AND TAKE YOUR PUNISHMENT


AE - Part Seven - ALARIA'S FROZEN, SEXY FURY


AE - Part Eight - STOP HEALING YOU LITTLE BASTARD


AE - Part Nine - EDAN BECOMES A SUPER SAIYAN!


AE - Part Ten - CONCLUSION AND OVERVIEW

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PP - Part One - YOU ARE ONE SEXY MAN WOMAN


PP - Part Two - SHUT UP, NAIA YOU DIRTY WHORE!!


PP - Part Three - SEPHIR-SHADAR ROCKS MY SHIT


PP - Part Four - MY BLIMP FLIES TOO HIGH

NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*

@Zephyr: I may not be the best at your game, but that doesn't excuse the large number of glaring problems it has. The sneak kill system is very flawed (despite my best efforts, I've only managed maybe three times to pull off a successful one). There aren't any places to hide anywhere, meaning once I enter a room during high alert, I'm pretty much fucked because enemies continue to come in infinitely. It seems like it would be so easy to just place a few barrels or allow you to hide in lockers, and it would ease the difficulty so much more. Guards' line of sight makes no sense half the time (such as seeing me through objects I'm behind and detecting me when they shouldn't). There isn't any point most of the time to use rations because once high alert is triggered, I'm pretty much fucked anyway.

I hope you're not going to just dismiss my feedback as, "Well, he just sucks at my game," and keep things the same. Someone commented on my vids and said they died about 300 times before beating your game, so I'm obviously not alone here. Your game is difficult because of some bad design choices. There's a good game buried somewhere, but it's hard to see it when encountering so many frustrating implementations.

I don't mind finishing your game, but if you're not going to take any of my criticisms to heart or at least consider them, then I'm not going to waste my time.

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author=prexus
That game looks so damn creative and slick, but at the same time looks like you might as well be kicking a wall over and over without shoes on.

That is how I feel. It would be pretty enjoyable if it wasn't so damn frustrating in so many other aspects. It's like the game wants me to fail. >_<;;;