NICOB'S PROFILE
NicoB
3071
In Soviet Union, game makes you.
Forever's End
After being labeled a traitor, ex-Captain Epoch Lander must decide whether to accept his fate or fight his former allies for what he believes to be the greater good: even if it means fighting alone.
After being labeled a traitor, ex-Captain Epoch Lander must decide whether to accept his fate or fight his former allies for what he believes to be the greater good: even if it means fighting alone.
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Star Stealing Prince
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Looking for a Composer~
You can ask my guy, but I don't think he'll do it for free. He's pretty cheap though. Here's his email: castor.online@gmail.com
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Recruitment!
If you want a solid musical composer, contact this guy: castor.online@gmail.com
He did a full soundtrack for me (check my page for details). However, you must be willing to pay.
He did a full soundtrack for me (check my page for details). However, you must be willing to pay.
RMN v4.2 - done!
author=chana
Well, I'm glad at least I got some kind of reaction, and violent with that, thx, ankylo. This said, without screaming out of the top of my head, I still think it's an extremely bad idea, sorry!
Sorry, chana. Ankylo has added you to his ignore list. Your words can no longer reach him!
Kidding, kidding. Seriously though, these sound like some useful changes, and I look forward to seeing them implemented.
[OVER][Contest] DynRPG Plugin Programming Contest - Win Amazon Gift Cards! - NEW: Pathfinding plugin submitted!
+++ DynRPG - The RM2k3 Plugin SDK +++
author=Essenceblade
Sweet ideas. What I was hoping for was a battle system interface with the face graphics of characters which change upon their condition. So if they were at low HP. a Graphic with a sort of pained look showed up.
The reason I want it is because I don't like the "Gauge" look interface. I prefer the Traditional one. So combining the two would be very nice.
I think you can actually do that with the current set up of 2k3. I've seen it done by Neok in the first Alter AILA game. I think you have to be constantly checking a character's max health with his current and taking the difference. Should the difference exceed some certain factor, you switch the face sets.
EDIT: Sorry, I was referring only to the low HP one only, although other status effects may work too, if you call a common event in battle and use the conditional branch for status effects.
Forever's End
@XCalibar: Thanks man! I appreciate the feedback and the praise. In response to some of your points:
- Emily's portrait was probably my fault. I had to decrease the size and quality to fit 2k3's requirements, so the faces my look a bit more deformed. You can see the original portrait in high quality on this gamepage (under Deuteragonists).
- Yeah, this music this time around was all from commercial sources (except the title screen song, which was custom made). Episode 2 will feature a fully custom soundtrack of about 35 songs. You can check them out under the media tab here on the gamepage, if you'd like (or check the most recent blog for my personal favorites).
- The slower battles is actually a problem with the 2k3 engine. For some reason, having more people in battle causes the ATB bar to move more slowly. Thankfully, 20XX and Cherry's DynRPG plug-in will help alleviate that issue for next time (hopefully).
- Yeah, if you got every power-up and skill, the game up to that point is pretty easy. But there's still a lot left (Episode One stopped a little under half way), so expect battle difficulty to jump up in later releases.
Thank you again for playing, and I hope you'll check back when Episode 2 is released!
- Emily's portrait was probably my fault. I had to decrease the size and quality to fit 2k3's requirements, so the faces my look a bit more deformed. You can see the original portrait in high quality on this gamepage (under Deuteragonists).
- Yeah, this music this time around was all from commercial sources (except the title screen song, which was custom made). Episode 2 will feature a fully custom soundtrack of about 35 songs. You can check them out under the media tab here on the gamepage, if you'd like (or check the most recent blog for my personal favorites).
- The slower battles is actually a problem with the 2k3 engine. For some reason, having more people in battle causes the ATB bar to move more slowly. Thankfully, 20XX and Cherry's DynRPG plug-in will help alleviate that issue for next time (hopefully).
- Yeah, if you got every power-up and skill, the game up to that point is pretty easy. But there's still a lot left (Episode One stopped a little under half way), so expect battle difficulty to jump up in later releases.
Thank you again for playing, and I hope you'll check back when Episode 2 is released!
+++ DynRPG - The RM2k3 Plugin SDK +++
So I've thought about some useful patches that could be made. Are any of these possible? How would I go about it?
Hide Character Level: Hides a character's level from the player. So for example, let's say you're playing the game as a one time "powerful" character, but you don't really want the player to see what level they are. You can prevent them from opening the main menu, but they could still see it in the save menu. So something that would make a character's level turn into two question marks or something.
Activate Input Key During Battle: This would allow for some really nifty battle mechanics, I think. Like a Legend of Legaia/Xenogears command prompt system that allows for player to enter a combination of keys to give different attacks; or press a key when someone's "limit break" bar is full to unleash an attack.
Sort Item Function: Pretty self-explanatory. Would be nice for doofuses like me who have already f-ed up their inventory organization beyond repair. It might be easier to implement to just have item or similar type sorted together in alphabetical order or something. Or, even better, sort in a way where certain important items show up first, regardless of how they are organized in the item database.
Increase Monster Maximum: Allow for more than eight monsters in one battle.
Increase Max Battle Commands: Allow for more commands in battle.
Hide Character Level: Hides a character's level from the player. So for example, let's say you're playing the game as a one time "powerful" character, but you don't really want the player to see what level they are. You can prevent them from opening the main menu, but they could still see it in the save menu. So something that would make a character's level turn into two question marks or something.
Activate Input Key During Battle: This would allow for some really nifty battle mechanics, I think. Like a Legend of Legaia/Xenogears command prompt system that allows for player to enter a combination of keys to give different attacks; or press a key when someone's "limit break" bar is full to unleash an attack.
Sort Item Function: Pretty self-explanatory. Would be nice for doofuses like me who have already f-ed up their inventory organization beyond repair. It might be easier to implement to just have item or similar type sorted together in alphabetical order or something. Or, even better, sort in a way where certain important items show up first, regardless of how they are organized in the item database.
Increase Monster Maximum: Allow for more than eight monsters in one battle.
Increase Max Battle Commands: Allow for more commands in battle.













