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Odin
Eventually, everything hits the bottom.
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Halmoore: A Hero's Story
A young boy embarks on an adventure to find answers, and himself.

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Halmoore: A Hero's Story

Halmoore: A Hero's Story

author=TheRexman221
Okay. I thought that it was done. Also in the town at one of the fences the tree is cut off on the top corner.

Thank you, fixing it up as we speak!

Halmoore: A Hero's Story

author=TheRexman221
OH! I thought that it was just the end of the demo. That's why I never said anything.


Haha, no! You explore the outworld and get to see many more details! I'm posting an update shortly for the demo! You can still use your saved game :)

Halmoore: A Hero's Story

author=Roy
When I go to talk to the Headmaster about the sword and the town....when I leave the Academy, I run into Bidden and the Headmaster once more and the entire scene repeats itself and the game cant continue.

Thank you for your response, I'm so sorry >.> that was a fatal error of mine! I'll come out with an update shortly!

Halmoore: A Hero's Story

author=TheRexman221
I found two problems. One was in the church you can walk through walls and in the second floor of the school next to the badass blade there is a random fire. I like the game and the music. I also liked it when the dad died because it was epic and gave me a chill. Good work!

Wow! Thanks for your response :) I've been so busy and that was used for a test haha. In the next version, the file size and those mistakes will be fixed! Thank you for trying it out!

AdventureACE.png

Reminds me of Pegasus from Yu-Gi-Oh

Game_20130305_15184105.png

author=Liberty
You've done what a lot of other people tend to do - used the water tile wrong. It's actually an underwater cliff but the good old folks at EB set it up wrong. The tile next to it actually is the normal water tile and you can use it to add depth to the water, too, so that it doesn't look so stupid.

How about adding a path? The stairs in the cliff allude to people actually having created them for the express purpose of using them so more often than not they'd have some sign of being used. A path works.

Also, feel free to add more trees around since it's supposed to be a forest. Every forest I've been in has looked less like a plain and more like a place full of trees.


I've actually done that after putting up these screenshots! And yes, I'll add some more trees! Thanks for your input :)

Game_20130305_14582558.png

author=Noel_Kreiss
You need to make the weapon's position be higher: move it up by 16 pixels, I think.

Alright, thanks!

Game_20130305_14592619.png

author=Noel_Kreiss
You're missing event animation in the upper part of the waterfall. Also, the 'river's' bank should be more varied and not a straight line.

Thanks, its still in development but I will put that event (my mistake)

Game_20130305_15013398.png

author=LockeZ
Heh, bees don't really seem threatening enough to be fought at the same level as demons. Even bees the size of my forearm. At least it's doing zero damage!

Haha, well I was using a tester's ability to manipulate damage, basically just for the sake of not dying while making the screenshots.