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End Event Process

Okay. I've been experimenting with this event some and without progression. I've also searched the web, this forum without success. Therefore I wondered if there is anyone whom can drop a knowledge-bomb and explain to me. Or if anyone can refer me to a guide, thank you.

"Blocking" teleports

author=Trujin
To show pictures: page 2, "show picture"


No, you misunderstood me. I meant added picture/photos to the forum post.

author=Link_2112
there's no need to be worried about wasting a page.

using a page has it's benefits, like if you want the graphic to be different for each state(locked and not-locked).


Yeah. I've understood that. I still have some experimenting to do, but I'll get there. Specially with the help from you guys.

"Blocking" teleports

author=bulmabriefs144
Condition Switch ON
(whatever)
End Event Processing
End
(whatever else after this, effectively blocking the teleport)


Where do I find this "Condition Switch ON"? Do I have to get a plug-in or am I just blind? Keep in mind that I use RPG Maker 2003, not the newest VX Ace.

And while I'm at it. This "door" that I want to block is "closed" because the character isn't home. So when he moves from the pub the "door" will become unlocked. So I have to have a switch or variable from him to the teleportevent.


I would add pictures but I don't know how to do it. I can across it somewhere on this website but I don't remember where. Does anyone know?

"Blocking" teleports

Okay! I have a lot of good information and suggestions here and I will try it out.
Hopefully I know what you're talking about.

And regarding switches and variables:
I know how to handle and use switches but I'm still learning variables although they are quite similar. Just makes practise I guess. :b

"Blocking" teleports

Greetings people.

I'd like to start with that this is the first post in this forum and that I'm fairly new to RPG Making 2003.

Now! What I want to do is to "block" a teleport to a house because nobody is home. So when the player steps on the teleport event a text will appear instead saying:

Nobody is home

(Choices)
Knock
Leave it

The problem I have is that the teleport is active all the time. Because I was multiple of these "teleport blocker" I though of doing a variable for all of them, because it's 2-3 houses that I though of doing this on.

But as far as I can see there aren't any way to "block" an event, for it to lay inactive until activated by a switch, trigger, variable.
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