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Review scoring: standardization, professionalism, etc.

author=halibabica
I'd like to point out one slight logical fallacy in Ciel's argument there.

It assumes we have 500 people to up-vote/down-vote every game.

You might see 48254392846928 Thumbs Up and 3 Thumbs Down on a game like, say, Hero's Realm, but for the vast majority of them? It's gonna be like:

2 Thumbs Up
1 Thumbs Down

Oh wow I feel my decision being influenced already.

Then again, assuming we did have enough people using it for a thumbs up/down system to work, then it would be more like he suggested. And it's not like it would hurt to try. But I still wanted to point that out.
It's still better than "Zero Reviews". :|

Review scoring: standardization, professionalism, etc.

No, think about it. Game A gets 1000 downloads. 10 people like it, 990 hate it. So it gets 10 likes. Meanwhile, Game B gets 20 downloads, and is legitimately good. It also gets 10 likes. Statistically, (assuming most people aren't going to work out percentages in their heads), the games seems equal, but one is obviously much better than the other.

I offer my work as musician

author=Pokemaniac
Can he make loopable music(which is important if you want to be working on video games)?

Review scoring: standardization, professionalism, etc.

I obviously agree with Ciel(seeing as I suggested the same thing one page earlier...). Reviews shouldn't go away, and I don't think numeric scores should either; but thumbs up/thumbs down(I think we need both; saying "X number of people like this" is fine and dandy but if you don't have anything to compare that with it's a useless statistic) should be included. My original suggestion was having a thumbs up or thumbs down attached to each review, but a more general version that let any member rate the game without writing a full review has its merits.

I offer my work as musician

Wow, he's pretty good! Does he have any other samples? Can he make loopable music(which is important if you want to be working on video games)?

Hard to Choose: Engaging Monster Parties 101

Yeah, Final Fantasy X handled evasiveness really well. Blindness especially was actually useful.

the_role_of_the_prince_destiny.png

author=Fallen-Griever
And shouldn't there be a question mark at the end.

Review scoring: standardization, professionalism, etc.

I think, in addition to a scoring or word-based system, we need some thumbs up/thumbs down component to reviews. Something to say "I recommend this game" or "I don't recommend this game". You know when you read a review and there's a huge disparity between the tone and the scoring? This sort of system works around that, I think. Similarly, a "breakdown" of what type of gamers will like the game would be helpful too.

Attention somebody! (maybe Mog)

You can copy and paste codes guys...

The myth of games as escapism

author=Crystalgate
As far as I'm concerned, whether or not something is escapism depends on the mindset of whoever uses the medium, not on the medium itself. Basically, what the game is for is totally irrelevant in determining whether or not someone playing it is practicing a form of escapism. Of course, some games may be more "escapism friendly" than others, but that just determines the likelihood of any given player to be using it as escapism.

True, but when making games, you have to consider either the average player, or the average player in your niche. This is assuming you want as many people as possible to play/buy your game.