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Steel Spirit SaGa
Yes. The update should be out by friday. There are a few changes to game play and the game breaking bugs will be fixed. I'll give a full list once I upload the update.
Steel Spirit SaGa
Sorry for not getting back to you right away. I've been busy with other things. There is an update that should be coming soon as soon as I can motivate myself to wrap things up ready for the next demo release. I'll look into the problem you've come across.
Steel Spirit SaGa
That's probably due to a bug on my part. I'll have a look myself to see what I've missed. There is an update coming soon, so it should be sorted by then.
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DYSTOPIAN ZOMBIES!
DYSTOPIAN ZOMBIES!
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Suikoden - A New Destiny
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Steel Spirit SaGa
Well, thank you for your feedback. seriously. In regards to some of the concerns you have raised.
-The difficulty at the start of the game has been brought up numerous times, and while I am still trying to balance it out, I just cannot seem to get it right.
-While you technically do travel south to get to the old ruins it's more a south west, so I guess I do need to change that, (the game is in progress, and there will be another update soon which will fix some of the issues I have encountered through my test play)
-After some due consideration. I shall take it into account, and change it.
-The battle character sets are rips from FF4 After Years (back when this was made in the unofficial English RM2K3.
-The bug you mentioned about the confirm button mapped to 'Y'? As I don't use a hand controller. I will have to look into this and to see where I went wrong.
-Zach's scenario is the only one available at the moment. I'm going to work through each one consecutively.
but thank you very much for your feedback, is has instilled me with renewed confidence and vigour to carry on working on Steel Spirit SaGa, and to deliver the best game I can muster with the limited resources that I have.
Again, thank you.
EDIT: I forgot to mention. There is a reason the heroes move slowly on the world map, it may be a bit of a contrivance, but it is something I'd like to keep in. In my youth, the many RPG games I played, you never saw much of the world map, it was just a commute from one place to the next. I wanted to create the feeling that you were actually travelling somewhere, and actually seeing the world, as I think the world map is just as important as the dungeons, towns and battles. If it becomes to much of a bugbear then I will see what I can do about it, but I would like to keep it in, sorry for being a pain.
-The difficulty at the start of the game has been brought up numerous times, and while I am still trying to balance it out, I just cannot seem to get it right.
-While you technically do travel south to get to the old ruins it's more a south west, so I guess I do need to change that, (the game is in progress, and there will be another update soon which will fix some of the issues I have encountered through my test play)
-After some due consideration. I shall take it into account, and change it.
-The battle character sets are rips from FF4 After Years (back when this was made in the unofficial English RM2K3.
-The bug you mentioned about the confirm button mapped to 'Y'? As I don't use a hand controller. I will have to look into this and to see where I went wrong.
-Zach's scenario is the only one available at the moment. I'm going to work through each one consecutively.
but thank you very much for your feedback, is has instilled me with renewed confidence and vigour to carry on working on Steel Spirit SaGa, and to deliver the best game I can muster with the limited resources that I have.
Again, thank you.
EDIT: I forgot to mention. There is a reason the heroes move slowly on the world map, it may be a bit of a contrivance, but it is something I'd like to keep in. In my youth, the many RPG games I played, you never saw much of the world map, it was just a commute from one place to the next. I wanted to create the feeling that you were actually travelling somewhere, and actually seeing the world, as I think the world map is just as important as the dungeons, towns and battles. If it becomes to much of a bugbear then I will see what I can do about it, but I would like to keep it in, sorry for being a pain.













