QZPRODUCTIONS'S PROFILE

Just a game dev who primarily uses RPG Maker VX Ace and enjoys writing and composing the most. I love horror games, adventure games, JRPGs, and practically any game with a compelling story.

A brief description of my projects:

Prom Dreams: A High School Love Story (Complete)

A high school dating sim with a dark twist. While you begin the game as a normal teenage boy looking for a date for prom, you'll quickly find yourself in the midst of a bloody, horrific mystery. Gameplay is primarily story and exploration driven, with numerous surprises for those who take their time to explore, with a touch of macabre adventure-style puzzles.

Turovero: The Celestial Tower (Completed)

A traditional JRPG that slowly unfolds into a deeper, darker mystery (I think this is going to become a theme with my games...). Play as four archetypal heroes ascending a mysterious tower to defeat an ancient evil, only for them to find that things aren't quite as they seem. Gameplay is a mixture of dungeon crawling and turn-based battles with plenty of environmental puzzles to solve, as well as a choice-driven narrative with multiple routes and endings.
Turovero: The Celestial ...
A dark fantasy RPG where truth and lies collide and nothing is as it seems.

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Game Devs: Let's Yell At Our Characters!

If you write stories of any kind, chances are you've got characters that you want to scream at because of how dumb they're acting, how awful they are, how much trouble they're causing you for one reason or another, etc. Well, here's your chance to get it all off your chest and tell your own game's characters what for!

The rules are simple: pick a character (or a few) that you've created or written for in one of your projects and chew them out. And just for extra fun, you can include other kinds of OCs, too, like novel characters or roleplaying characters, so long as they're original.

I'll go first. To the MC of Prom Dreams, Kyle "Being A Harem Protagonist is Suffering" Mason: LEARN SOME DAMN SOCIAL CUES. You're a gentleman and all, but for someone so popular with girls you have like zero idea of how to actually read them. Trust me, you probably could've avoided this whole mess if you just paid a little more attention. :[

[RMVX ACE] Music changing event tiles not working properly

Hello all! I've just released my game on RMN and I'm collecting issues I can fix for version 1.1 (the game is perfectly stable at this point, just a few minor graphic/sound issues and typos so far). One of these issues has been stumping me for a while; although it's more of a minor annoyance than a huge bug, it involves event tiles that crossfade between a BGM track and a BGS track when the player crosses over them.

At several points during the game, you can cross over tiles near the music room to make the standard BGM fade out and the BGS with the music playing in the room fade in. Most of the time it works fine, but it appears that when a player sprints over the tiles, they don't function as intended. It's easily fixed by walking over the tiles at a normal speed again, but I'd like to redo the tiles in a way that's more stable when sprinting over them.

Here's a sample of the event tile in question (the other pages simply change the tracks according to which act/day the game is currently on and function exactly the same way):



Thanks in advance!!
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