RALPHRIUS'S PROFILE
Ralphrius
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Perspective: Extended Edition
Hey there! I just finished the demo. The extended version was the first time I've played. I really enjoyed the gameplay, trailing everyone and seeing all the pieces fall together.
I have to say, the font really isn't doing the game any favors, I'm sorry. It's a bit too tricky to read (Also a laptop user here) and it makes it kind of hard to keep track on everything that's going on, especially considering some of the cutscene stuff is kind of hard to take in without a proper lore introduction (attributes? Spirits? Orbs? Eh?). I got the hang of most of it in the end anyway, so there's that though! I'll be looking forward to the finished game in any case!
I have to say, the font really isn't doing the game any favors, I'm sorry. It's a bit too tricky to read (Also a laptop user here) and it makes it kind of hard to keep track on everything that's going on, especially considering some of the cutscene stuff is kind of hard to take in without a proper lore introduction (attributes? Spirits? Orbs? Eh?). I got the hang of most of it in the end anyway, so there's that though! I'll be looking forward to the finished game in any case!
Does anyone have cRaZy_gUy's Journey?
Your First Game
My first game was probably called Adventure.
Essentially it was completely linear. You started out on the world map with literally only a single line to follow to a town, and once you got there a dude would be like "hey I saw you beat up that living water let me join you". The living water was a random encounter so you didn't even NEED to meet it.
Afterwards our heroes went to the church because 'they needed to go to the church' which was beyond some mountains that you just teleported through. Once there, you got teleported back to the village which got attacked! You get teleported back, and then fight a dragon. Dragon teleports you to the sky, you fight a few flames. Dragon teleports you to hell, you fight the devil, and save the world. The end.
Essentially it was completely linear. You started out on the world map with literally only a single line to follow to a town, and once you got there a dude would be like "hey I saw you beat up that living water let me join you". The living water was a random encounter so you didn't even NEED to meet it.
Afterwards our heroes went to the church because 'they needed to go to the church' which was beyond some mountains that you just teleported through. Once there, you got teleported back to the village which got attacked! You get teleported back, and then fight a dragon. Dragon teleports you to the sky, you fight a few flames. Dragon teleports you to hell, you fight the devil, and save the world. The end.
I can't think of a title for this. Robin Williams commit suicide.
I think it's a bit to do with this.
You know how you sometimes have those actors that are basically impossible to see as the character, instead it being just that actor except this time he's doing ? Like, Nicholas Cage or Charlie Sheen? To me, Robin Williams was one of those actors. He was one of those people that, no matter what role he played, there would still be that same genuine charm, that same aura if you will. And I think that charm could really pull people in.
I can't really word it any better, sorry about that.
You know how you sometimes have those actors that are basically impossible to see as the character, instead it being just that actor except this time he's doing ? Like, Nicholas Cage or Charlie Sheen? To me, Robin Williams was one of those actors. He was one of those people that, no matter what role he played, there would still be that same genuine charm, that same aura if you will. And I think that charm could really pull people in.
I can't really word it any better, sorry about that.
The Screenshot Topic Returns
[Request][Scripter] Need a script important to my game
Hey there! First of all, thank you for checking this out.
I need an RGSS3 script for my game, Shrouded in Dark.
About the game
In it you play an aspiring Dark Lord, and you travel from island to island conquering every one of them in plots typical to RPGs: kidnap the princess, steal ancient artifacts, summon monsters to do your bidding, et cetera et cetera.
Aside from all this there's the typical RPG dungeoneering and battles. For the battle system, I am planning to adjust the main battle system of RMVX Ace, and turn it into a system that's based off skills only. You equip skills outside of battle, and have to select them based on the circumstances, the enemies you're facing, et cetera. I'm hoping to have the battles be of a tactical nature as opposed to just spamming attack.
Another feature of the battle system is combo-ing: By having characters use certain skills, they can combine their attacks and turn it into a skill used by the both of them. Another way is if character B has, say, a fire element buff provided by character A, then character B's normal Slash attack would turn into a Fire Slash.
The 'job'
I would like a script to house the fundaments of this combo system. I've already found a combo script from Vlue, which is a great script, but I believe it's bugged or something as I can't for the life of me get it to work, even in a clean RMVXAce project. Aside from that, it doesn't quite house everything I need.
So, what should the script do? The following:
For 'regular' combos, in which two skills used at the same enemy trigger a combo
- It should be able to identify skills as part of a combo, and which skill is a result of it (Vlue did this through notes in the skill's database entry)
- It should be able to 'notice' that those two skills are being used, and then override them with the resulting combo skill
For 'boost' combos, in which one character gives a buff to the other, changing the skill
For boost combos, I think the best way to do this is by using states. So:
- It should be able to identify skills as being boostable by a state
- It should be able to 'notice' that a skill is trying to be used while a character is in said state, and then override the skill with the boosted version
That's essentially the gist of it, I believe! If I suddenly remind something very important, I'll be sure to change the topic, or if someone's working on it already, contact them ASAP, but I believe this is it.
What's in it for you?
Let me be honest with you. I'm sure you've heard this before, but I'm just a poor college student, and if you were to make me this one script free of charge, I would be very thankful. HOWEVER, I am fully aware that you're spending time on my project, so I feel it's only fair that a payment of some sorts is negotiable.
If you have any questions or are interested in taking this, feel free to reply on this topic or PM me, and thank you very much!
I need an RGSS3 script for my game, Shrouded in Dark.
About the game
In it you play an aspiring Dark Lord, and you travel from island to island conquering every one of them in plots typical to RPGs: kidnap the princess, steal ancient artifacts, summon monsters to do your bidding, et cetera et cetera.
Aside from all this there's the typical RPG dungeoneering and battles. For the battle system, I am planning to adjust the main battle system of RMVX Ace, and turn it into a system that's based off skills only. You equip skills outside of battle, and have to select them based on the circumstances, the enemies you're facing, et cetera. I'm hoping to have the battles be of a tactical nature as opposed to just spamming attack.
Another feature of the battle system is combo-ing: By having characters use certain skills, they can combine their attacks and turn it into a skill used by the both of them. Another way is if character B has, say, a fire element buff provided by character A, then character B's normal Slash attack would turn into a Fire Slash.
The 'job'
I would like a script to house the fundaments of this combo system. I've already found a combo script from Vlue, which is a great script, but I believe it's bugged or something as I can't for the life of me get it to work, even in a clean RMVXAce project. Aside from that, it doesn't quite house everything I need.
So, what should the script do? The following:
For 'regular' combos, in which two skills used at the same enemy trigger a combo
- It should be able to identify skills as part of a combo, and which skill is a result of it (Vlue did this through notes in the skill's database entry)
- It should be able to 'notice' that those two skills are being used, and then override them with the resulting combo skill
For 'boost' combos, in which one character gives a buff to the other, changing the skill
For boost combos, I think the best way to do this is by using states. So:
- It should be able to identify skills as being boostable by a state
- It should be able to 'notice' that a skill is trying to be used while a character is in said state, and then override the skill with the boosted version
That's essentially the gist of it, I believe! If I suddenly remind something very important, I'll be sure to change the topic, or if someone's working on it already, contact them ASAP, but I believe this is it.
What's in it for you?
Let me be honest with you. I'm sure you've heard this before, but I'm just a poor college student, and if you were to make me this one script free of charge, I would be very thankful. HOWEVER, I am fully aware that you're spending time on my project, so I feel it's only fair that a payment of some sorts is negotiable.
If you have any questions or are interested in taking this, feel free to reply on this topic or PM me, and thank you very much!
Anime OSTs for GAME BGMs and such?
The thing is, if they're popular soundtracks, it could kind of ruin the mood.
I think a good example is Pokemon The Evil Inside 2. There's a scene where the main character faces off against the villain, Mewtwo, and it uses Naruto music of all things, and it's just... quite off-putting.
I think a good example is Pokemon The Evil Inside 2. There's a scene where the main character faces off against the villain, Mewtwo, and it uses Naruto music of all things, and it's just... quite off-putting.
I can't think of a title for this. Robin Williams commit suicide.
The Screenshot Topic Returns
The small patch of river into the mountains reminds me of Final Fantasy I, where you had to sail the canoe into the mountain to get into the volcano dungeon.
The Rare/Obscure RM Games Request Topic
Hello! I tried here 6 months ago, and SegNin actually tracked it down for me, but I never realized he did until way after the download links died down!
So, here I am in the hopes of trying again...
Does anyone have the Take Down Legacy games for me? They were essentially one big pile of strange crossovers, KH style. The one I played featured Megaman.EXE as the main character.
So, here I am in the hopes of trying again...
Does anyone have the Take Down Legacy games for me? They were essentially one big pile of strange crossovers, KH style. The one I played featured Megaman.EXE as the main character.













