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M.O.G. Music

The only 'problem' I have with the use of older work is that, if there's composers sending in unused work, they're not actually music-making newbies getting out of their comfort zone to produce comfort.

However, that's just a reaaaally small gripe and probably not likely or big a deal enough to bother contemplating.

[Poll] M.O.G. Multipart Event - pared down?

I HAVE AUDACITY AND A LAPTOP MIC

Would it be alright for me to send in a music clip consisting only of multiple tracks of me doing that male choir thing that game soundtracks sometimes have?

I can't think of a title for this. Robin Williams commit suicide.

author=Corfaisus
Anonymous strikes again. Zelda Williams (daughter of Roger Williams) has had to cut her ties to social media after people began ridiculing her about her father's death, supposedly about not sharing more photos of him, while throwing photoshopped monstrosities her way, the likes of which should be obvious given the recent circumstances and the ghoulish nature of anonymous.

It's a good thing these creatures-in-human-skin are never seen outside of their basements.


Wow, that is actually deplorable. Absolutely horrible.

How often should a work in progress update the demo?

I've got two demos planned myself, the same way Rya describes it: one at an early stage to see if people like the core mechanics, and one near the end to generate interest.

I can't think of a title for this. Robin Williams commit suicide.

The movie you're thinking of is The Nutty Professor.

I can't think of a title for this. Robin Williams commit suicide.

As a child, he was my number one favorite actor. He always managed to make me smile, and his voice ended up being rather soothing for me. Someone I know said something and I share her sentiment: I hope that somehow, somewhere, he sees how much people he's moved, how thankful we all have been for his productions. He's made a lot of great movies and a lot of eh movies, but the quality of his movies doesn't matter. If you're a fan of him, you'll have a favorite, and now's a good chance to rewatch it.

If anyone's wondering, my favorite is Patch Adams, despite all the dubious writing choices. (In my defense I was a kid at the time I first watched it).

The Screenshot Topic Returns

author=LockeZ
My goal with the wiring was to make it look more hectic and crazy, but I don't think it's getting the desired result.

You mean the computer with the green screen in the center left, or the tall machinery in the upper right? The stuff in the upper right is, yeah, probably too blurry.

I actually meant center left.

What are you thinking about? (game development edition)

The Screenshot Topic Returns

I like the stuff that you've added into the lab, but the tiles that you mention seem a bit... off. Like JPEG quality in the middle of an otherwise flawless picture. Especially the computer terminal feels like this.

Making boss battles interesting

As the topic implies, I'm kinda curious about how you guys make bossfights interesting. I'm pretty sure most of you will agree that a game in which every boss is just a heavy hitter damage sponge does not substitute fun. I'd like to hear how people make their bosses fun!

As for me, there's been an idea I've been juggling with. I've started making a game about a week ago, and one of the things I want to do is make the gameplay varied. Think lots of small plot-related minigames, just to try and break the threat of a mundane "talk to people in village and go into a dungeon with random encounters"-cycle.
One of the ideas I had for this were bossfight intermissions. Essentially, as you're busy fighting a typical RPG boss turn based, once you hit, for example, an HP threshold or a certain amount of turns, the battle would end prematurely, and players would be able to enter a short small minigame. With quick thinking, they can win this, allowing the players to gain extra benefits, or get a penalty with losses, after which the fight would resume.

For example. The first boss in the game is a giant bird that is perched on a nest at the top of a mountain. After a certain amount of turns, the battle will end, and the bird will fly up and flap its wings heavily, charging up for a wind attack. At this point, the player will get the opportunity to shoot at the bird's wings with his magic scepter. Doing so will not only negate the wind attack, but will cause the bird to crash down to the ground and deal extra damage.

Later on, as you get more characters, there would possibly be special intermissions for bossfights depending of the characters in your party at that time. For example, an AI-controlled tank could be digitally sent haywire by a hacker character, or a marksman character could break down one of its turrets.