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Touhou - Wandering Souls
Haven't had a chance to try this yet, but it's definitely the most fluid real-time combat I've seen in an RM game. I'll probably try it out the next chance I get.
How about some Chuck Norris jokes.
author=Deacon Batista
- Chuck Norris once released a RM 2003 game. He got feedback.
Chuck Norris must be my super secret alter-ego!
The only person who cried when Chuck Norris was born was the doctor. NEVER slap Chuck Norris.
Best music programm
I'm a fan of Noteworthy Composer for my usual compositions. It's not free, though, and it's notation based. Has a nice export to MIDI function, so I usually compose in NWC and then switch over to Reason or FL Studio, depending on what I'm doing with it. Both of those cost money too, though. Out of the two, I'd suggest Reason, though it's a bit harder to get used to than FL Studio.
As far as free programs go, I've heard generally good things about MuseScore, but I've never actually used it.
As far as free programs go, I've heard generally good things about MuseScore, but I've never actually used it.
Rpg maker 2003 help please.
Create a new event to act as the NPC that hands out this quest. Make the dialogue however you please, set the sprite and then add a new page. Set the sprite the same as before, an do something like this:
If you want the quest to be repeatable, change the Apples variable to 0(as shown above). Otherwise, change it to something like 99, and then make a new page that requires the apple variable to be at whatever you set it at. Leave it blank, or add some dialogue thanking the player. Whatever you'd like. Then, whenever the player picks up an apple, add 1 to the Apple variable. You can give them an apple item as well, if you want them to see it in their inventory.
This is probably the most simplistic way of doing what you want. As you seem new to eventing, I'd suggest searching for general eventing tutorials, or looking through the RM2K3 sample project's events(if your version included one).

If you want the quest to be repeatable, change the Apples variable to 0(as shown above). Otherwise, change it to something like 99, and then make a new page that requires the apple variable to be at whatever you set it at. Leave it blank, or add some dialogue thanking the player. Whatever you'd like. Then, whenever the player picks up an apple, add 1 to the Apple variable. You can give them an apple item as well, if you want them to see it in their inventory.
This is probably the most simplistic way of doing what you want. As you seem new to eventing, I'd suggest searching for general eventing tutorials, or looking through the RM2K3 sample project's events(if your version included one).
Post your Music
Here's a couple of my recent tracks.
1) Despondency
I was going for a somewhat dramatic orchestral piece. I still work on it occasionally, but that one is done for the most part.
2)Fly So High
I got bored one day, so I brought Aldos Othran's hit single to life. Not an entirely serious song and I don't know how often I'll even work on it.
1) Despondency
I was going for a somewhat dramatic orchestral piece. I still work on it occasionally, but that one is done for the most part.
2)Fly So High
I got bored one day, so I brought Aldos Othran's hit single to life. Not an entirely serious song and I don't know how often I'll even work on it.
totsw_charcreatescreenie1.png
Heh, well, robots were pretty much cannon in FFL, so I think that sounds swell. Enough so to make me use the word swell in a non-medical sense. I'll have to do a little brainstorming and see what I can do in that area.
Tower of the Spirit World
No, I'm an entirely different Rast. I have stumbled across him on some other forums I'm active on - He goes by Rast Blackwing on RPG Revolution, for example.
Back to the game - I've been pretty friggin inactive, had a sudden burst of 6-day work weeks, but I'm slowly making some progress. Considering doing a completely original soundtrack as opposed to 8-bit styled arrangements of Final Fantasy Legend/Adventure themes. It'd certainly help the game out, I think.
Back to the game - I've been pretty friggin inactive, had a sudden burst of 6-day work weeks, but I'm slowly making some progress. Considering doing a completely original soundtrack as opposed to 8-bit styled arrangements of Final Fantasy Legend/Adventure themes. It'd certainly help the game out, I think.
totsw_charcreatescreenie1.png
BaseTown1.png

Did a little graphic rework - The old wall/floor combo was really bugging me. It just didn't really match up, so I ended up trying this out instead. I think it looks much better this way. There's also a grey version of the wall to go with the old floor.














