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We Need A New Anime To Watch. Suggestions?
The anime adaption of Love Hina does a pretty good job overall. There's a lot of filler to it, but it's still very entertaining. There's also a few holiday specials with some nice character development, and Love Hina Again(which continues and concludes the story).
As a fan of Love Hina, you might also like Ouran Highschool Host Club. It's got a certain charm to it, and I thought the english dub was done pretty well, if you prefer dubs.
Paranoia Agent is one of my personal favorites. It's somewhat of a mystery/psychological thriller with it's fair share of humor. First half is somewhat standard, but it just gets crazier and crazier as it goes on.
Hellsing is another great one - The "original" series(which follows part of the manga but breaks away) is decent enough and sits at a cozy 13 episodes. I almost prefer it to the OVA just because of the awesome music. On that note, there's also the OVA, which has better animation, improved character development and actually follows the manga. Can't go wrong with either one, really.
Most of the others I'd suggest have already been mentioned by others. I've got a box of anime boxsets stashed away somewhere...I'll dig it up later and see if I can pull a few more recommendations from it.
As a fan of Love Hina, you might also like Ouran Highschool Host Club. It's got a certain charm to it, and I thought the english dub was done pretty well, if you prefer dubs.
Paranoia Agent is one of my personal favorites. It's somewhat of a mystery/psychological thriller with it's fair share of humor. First half is somewhat standard, but it just gets crazier and crazier as it goes on.
Hellsing is another great one - The "original" series(which follows part of the manga but breaks away) is decent enough and sits at a cozy 13 episodes. I almost prefer it to the OVA just because of the awesome music. On that note, there's also the OVA, which has better animation, improved character development and actually follows the manga. Can't go wrong with either one, really.
Most of the others I'd suggest have already been mentioned by others. I've got a box of anime boxsets stashed away somewhere...I'll dig it up later and see if I can pull a few more recommendations from it.
I need a lot of help, pleasee.
I'd like to make a humble suggestion: Before you attempt to recruit for a project, sit down and write out a brief outline of your game. Decide what it's going to be about. Figure out important things like:
1) Who am I making this for? "Other people" doesn't qualify. Find out who your target audience is. Think about who you want to play the game.
2) What will separate my game from the countless others out there? What unique mechanics would I like to use to achieve this? And what engine will be used to achieve these features and/or mechanics?
3) In the case of a horror game: What sort of "horror" am I going for? Do I want to literally scare the player and keep them on edge, or am I just going to stick to the default "Horror" genre? As you mentioned it's an RPG/Horror, how do you plan to balance the two genres out? What sort of RPG elements are you going to incorporate? Will it be "fun" for the target audience?
You'll find it hard to get anyone to help you without knowing or revealing anything about the game, or promising to reveal things "from time to time". They need to know what they're getting into if you want them to get into it. When you get to the actual recruiting, make sure you have a clear and focused goal in mind that you can present to potential partners. Otherwise, it may just seem like you want them to make the game for you, not with you.
1) Who am I making this for? "Other people" doesn't qualify. Find out who your target audience is. Think about who you want to play the game.
2) What will separate my game from the countless others out there? What unique mechanics would I like to use to achieve this? And what engine will be used to achieve these features and/or mechanics?
3) In the case of a horror game: What sort of "horror" am I going for? Do I want to literally scare the player and keep them on edge, or am I just going to stick to the default "Horror" genre? As you mentioned it's an RPG/Horror, how do you plan to balance the two genres out? What sort of RPG elements are you going to incorporate? Will it be "fun" for the target audience?
You'll find it hard to get anyone to help you without knowing or revealing anything about the game, or promising to reveal things "from time to time". They need to know what they're getting into if you want them to get into it. When you get to the actual recruiting, make sure you have a clear and focused goal in mind that you can present to potential partners. Otherwise, it may just seem like you want them to make the game for you, not with you.
Picture resolution RPGM2003
Well, RM2K3's default screen size is 320x240, with 16x16 tiles. When running the actual game, it doubles everything to give you a 640x480 resolution with 32x32 tiles. That applies to most(if not all) graphics, including pictures.
While I don't know exactly how they work(never needed to use them), there are two patches, one called "David" and the other called "Goliath", that I believe increase RM2K3's native resolution to better fit monitors with larger resolutions, or something to that effect.
Aside from that, I know Cherry has a patch that lets you use larger character sets(up to 1024x768), but I'm not sure if that's what you want.
While I don't know exactly how they work(never needed to use them), there are two patches, one called "David" and the other called "Goliath", that I believe increase RM2K3's native resolution to better fit monitors with larger resolutions, or something to that effect.
Aside from that, I know Cherry has a patch that lets you use larger character sets(up to 1024x768), but I'm not sure if that's what you want.














