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On Classical Plot Structure (Act 2, Part 1)

On Classical Plot Structure (Act 2, Part 1)

I think these are good starting rules, but I believe they are meant to be broken.

Title_Screen.jpg

Very nice, you and Rabitz always have the slickest looking title screens!

legacy_026.png

Your font is really awesome also, I don't like the larger fonts and some of the smaller ones are to small but this one is just right, nice n slick looking

Invasion.JPG

Hm . . . okay your probably right for some reason I thought they were meant to be put on a table or the ground or something lol

Legacy of the Guilds

By the way I found a bug on legacy, when you talk to the guard at the second town, and your given the choice to bribe him, inquire about the door, or ask to get through, when you hit cancel it does not exit it selects one of the choices over and over.

Also I noticed that Mansel seems to be faster than Noish, since Mansel seems like kind of a bruiser, I just thought you might make him slower than Noish.

Small stuff I know, but if it were in my game I'd like to know about it! lol, so just telling you.

I am eagerly awaiting another demo by the way, like I told wowpebbles my computer has been down for a month, now that is back up and running I am adding finishing touches to my game "The Beginning", hope you give it a play! Thanks should be out in less than half a week.

-Scott

legacy_024.png

This looks so cool... I can't wait to see this in action and see what happens here. I'm going to be looking out for the next demo!

legacy_021.png

I defiantly like the icons better than the sprites.

Fighting_Cocos_.JPG

No more big awkward stationary battlers!

untitled.JPG

Whoops this picture is old I updated the battlers a while ago. (See new pic).