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The Search for the Harp of Harmony

I had some good, laughing fun with this game.

I will note that in the Find-The-Fairy game, after you find her the second time, the ice pillar she 'conceals' herself(?) in doesn't vanish.

Other than that, the jokes and puns are great, and I laugh at almost every one of them.

At least, you don't 'catch Holy Hell' for stepping on the flowers...but 500\G for a pardon? Ouch!

At least you can get free money from the traveler at the Inn, but still...lol

Oh here I am, in your Rocket Queen; I might be a little young but honey I ain't naïve! Here I a-ee-a-ee-am, in your Rocket Queen, oh yeah; I might be too much but honey I'm a bit obscene!!

< - 130 F is what I typed, > 130 F is what the keyboard decided to type.

Keyboard, why don't you type correctly?

Oh here I am, in your Rocket Queen; I might be a little young but honey I ain't naïve! Here I a-ee-a-ee-am, in your Rocket Queen, oh yeah; I might be too much but honey I'm a bit obscene!!

author=Sooz
something something Rocket Man


Two completely different songs and genres.

author=pianotm
Mars ain't the kind of place to raise your kids. In fact, it's cold as Hell...


Actually, the average surface temperature of Mars is > 130 F.

author=Sooz
Nothing ever happens on Mars.


Sandstorms, whirlwinds and earthquakes are not nothing...

author=Kylaila
Love and sparkles?


Nah. Not really.

I'm guessing no one knows that I'm singing a Guns 'N' Roses song.

Slip into Ruby - Under the Hood part 3: Game Objects

Yay! Seems I was never too far off in the first place.

But aren't there other ways for boolean checks, such as if, else and elsif?

lol 'elsif' - for whatever reason, I think of 'Keebler Elves' when I see that term.

Slip into Ruby - Under the Hood part 3: Game Objects

def on_expire
    BattleManager.abort unless $game_switches[#] == true
  end

Slip into Ruby - Under the Hood part 3: Game Objects

author=Trihan
No, if you wanted to do it non-implicitly you'd do

BattleManager.abort unless $game_switches[#] == true


How do you get the code to come up in those colors?

Or is it a manual edit?

Of course, the ==...implicitly equal to. I'm guessing that Ruby doesn't like =/= for inequal.

Slip into Ruby - Under the Hood part 3: Game Objects

def on_expire
BattleManager.abort unless $game_switches[#].true
end
So, it would look like this?

That's neat.

Hmm...

Slip into Ruby - Under the Hood part 3: Game Objects

author=Trihan
def on_expire
    BattleManager.abort unless $game_switches[#]
  end
You can do angle brackets by enclosing them in angle brackets in your post. :)

I think what's breaking it is that "true?"; $game_switches has no such method, and you appear to be missing a dot to make it a method call anyway.


I'm guessing that I misinterpreted how if a switch is on, it's read as 'true' in the syntax. Missing the dot, where exactly?

$.game_switches [#] (?)

Kinda feelin' the novice burn...

Slip into Ruby - Under the Hood part 3: Game Objects

This is likely a huge necropost, but since no one else has posted their thoughts, I may as well.

I always thought it annoying(!) when the battle ended due to the timer being zero.

Once, I tried to change the method by adding

'unless $game_switches (#) true?' (without the quotes and with brackets in place of parentheses because these forums hate brackets)
to the end of BattleManager.abort ...

That made Ruby throw a fit.

zz Legend of the Three Islands

I got a good lol at the Projected Completion Date.

Hang in there dear. We're all struggling to make games.

I for one, am waiting for someone to see about a Script Compatibility issue.

Just keep working at it; you'll make your first demo eventually.