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Rm2k3 games with poor English translation :P Enjoy!

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Nightkeep

miss delete here. Duplicate by mistake.

Nightkeep

@Necrile

you really put difficult question @me!
I want to have Nightkeep more story-driven, it that's not enough for answer, you can check that wall of text down there.

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Game is indeed heavy inspired by castlevania and demon's crest on snes. At first I wanted old retro-platformer as was original castlevania on NES/SNES without much inovations and such. But as I worked on project it started to grow a bit and I was forced to implent more mechanics. Now it has classic RPG system, (level ups, powerups). I dont have real equip in my game, but your sword changes shape upon an attack (depends what you place in the grip - so that makes it equip, doesn't it?). Game has very easy and basic mechanics (similiar to SNES games), as I tend to be overhelmed by modern games, I really kept things simple.

I am not creating Castlevania here (I guess people will compare it with it because of influence/similarity and Casltevania will always win).
I have my own world and it's not happening in the Castle. Actually I dont even have castle in my game. It's an old Keep. I somehow missed old 2D casltevanias, thats why the influence is so strong here, I am huge castlevania fan myself and loved SOTN, and DS castlevanias.

I created some big rpg maker games in the past, which were quite well received in my small country. :o) never translated them... So I drain some things from there as well, based on my 10year rm experience.
In castlevana you have few people at spot (castle) you meet them as you proceed the game, In my game you can run into the family (house) in the forest while exploring and interact with them as you do in RPG maker games with NPCs. They can give you a quest or advice and you can backtrack that place again. Theÿ are not really related to the story.

I wish to have more story-driven part in project (luckily I am not translating dialogues, I have Thomas Schimed doing a great job @ this part). Also my drop system is more RPGish. In Castlevania you got weapons and such, in my game slime drops slime glue, spider drops spider silk... I can't tell with precision now how far I will go with material.

I wanted to answer first: "With weapon, which isn't in Castlevania, Slime hammer", but that would be dumb joke. I follow my own direction and vision. sorry for my eng. :)

Nightkeep

Hello again !
I have some news. Talented music composer joins the scene, Thomas J. Peters who is responsible for great music in NUMINA.

https://soundcloud.com/tpcomposer/

I am also working on new trailer ! I have already some super-strict deadlines planned for the next two weeks so I expect it to be a bit hectic.

I decided to go indiegogo campaign this year to cover needs of this hobby-game (music, additional cover art, and a gift for guy who translates all ingame texts from czech to english), my English wouldnt provide the right dialogues!

This shuffles plans a bit and I decided not to release demo this summer because some new things require more work to implent (such as defense attribute), I hope you understand why I decided not to do so. I can't tell the date of indiegogo either. My goal will be small amount to cover basic needs for the game and I am really curious about how indiegogo will go. If indiegogo will be success I will bring update on the whole process !

New one is on its wawy, Do you remember the old one ?

Whatchu Workin' On? Tell us!

I am working on royal flower fight this week, still need to implent more features.

screen.png

Thank you! Tho game is very simple and easy-made, I am trying to make the best what I can.

Whatchu Workin' On? Tell us!

@NanakyTim That tree looks like a trap. How the player will know he cant interact with the tree before it grabs him ?

Whatchu Workin' On? Tell us!

revamping some zones, Little test play of latest wip, I sitll need to fix some little things there. Music is provisional.

Nightkeep

I removed old alpha demo today. I plan to repack the same area of game in summer, since game changed to better in some aspects I d like to not give old impressions anymore with outdated version of the game.

Whatchu Workin' On? Tell us!

I am changing old codes from 2015, today I overhauled my birdie fellow.

Whatchu Workin' On? Tell us!

I am working on many things, but I think I enjoy this part the most. Every new monster to bestiary makes world bigger.