REBEZION'S PROFILE
Rebezion
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Rm2k3 games with poor English translation :P Enjoy!
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Its good to be a pirate
author=kentona
hmmm... Maybe YOU should consider getting some custom assets and selling it on steam!
Yeah, maybe. I could do full custom remake. But I am already working on game named Armortale now. I didn't add it here, because it is pretty harsh to manage other social media to be in touch with folks (twitter, facebook, discord, gamejolt...)
I might add my new project here later.
Its good to be a pirate
author=kentona
*!*
yes, this was cared of. That work on steam was reported to square enix as he's trying to sell their assets, I reported the guy to Valve. I removed original freeware fan RPG maker game from rpgmaker.net to not add fuel into the fire myself.
Its good to be a pirate
Nightkeep
Demo update 01/12
Thanks! I am working on the new version of combat system right now. I will probably announce it here in blog post as well, it's kinda big rework.
Demo update 01/12
I appreciate the input, Link.
1) Floaty gold was fixed in the demo archive that I uploaded today.
2) Enemy placement - I added this to my feedback list, I will adjust monsters in the mansion eventually and I will think of this when doing new monster placemements.
3) Backstep - This is somethÃng that can be eventually edited later.
4) There is a small climb step - but it just replaces a jump function. If you stand by small edge/cliff and you hold key towards the wall, A jump will perform a small climbup instead of jump.
5) Yes, I could use more feedback on jump. More the better. Current difference isn't too big when you hold a jump key - I could lower minimum height to create a gap. There is no tutorial that explains you can jump higher by holding a JUMP key. However you wouldn't be able to pass the tutorial area without usage of max. jump.
6) I am not sure about that all characters are the same, what about Balthazar ? Maybe translation was a little bit changed. I don't know how it feels in English now as I am not native speaker and I didn't do translation. However I can tell taht in Czech version characters aren't the same. Maybe there wasn't just opportuntiy to bring in such situation where the characters will prove more.
*I upgraded the slime hammer, so the hit impact has even better visibility now.
---
-excuse my English and Thank you for playing!
1) Floaty gold was fixed in the demo archive that I uploaded today.
2) Enemy placement - I added this to my feedback list, I will adjust monsters in the mansion eventually and I will think of this when doing new monster placemements.
3) Backstep - This is somethÃng that can be eventually edited later.
4) There is a small climb step - but it just replaces a jump function. If you stand by small edge/cliff and you hold key towards the wall, A jump will perform a small climbup instead of jump.
5) Yes, I could use more feedback on jump. More the better. Current difference isn't too big when you hold a jump key - I could lower minimum height to create a gap. There is no tutorial that explains you can jump higher by holding a JUMP key. However you wouldn't be able to pass the tutorial area without usage of max. jump.
6) I am not sure about that all characters are the same, what about Balthazar ? Maybe translation was a little bit changed. I don't know how it feels in English now as I am not native speaker and I didn't do translation. However I can tell taht in Czech version characters aren't the same. Maybe there wasn't just opportuntiy to bring in such situation where the characters will prove more.
*I upgraded the slime hammer, so the hit impact has even better visibility now.
---
-excuse my English and Thank you for playing!
Demo update 01/12
I am starting Nightkeep blog!
@Xbuster, I think blog is super-thing ! As I try to update several sites at once, I can't tell how often i will update. But any major update won't miss this place. Give a demo go in a month :) or so, I hope !
Whatchu Workin' On? Tell us!
@Cirrocumulus-Cloud thats nice drawing O_O !
-I updated website for my proejct and because I have new logo there ( http://nightkeep.rpg2heaven.com ) I decided I will add same logo for title screen just in pixelart, So I deleted old one.
However with this I had to change contrasts of colors and green forest is now purple :D But I think I can go away with this. I needed to separate foreground tree somehow well and this did the trick. Hopefully I wont have to change it... Maybe Just a little (?), anyway I think Green and purple works.

-I updated website for my proejct and because I have new logo there ( http://nightkeep.rpg2heaven.com ) I decided I will add same logo for title screen just in pixelart, So I deleted old one.
However with this I had to change contrasts of colors and green forest is now purple :D But I think I can go away with this. I needed to separate foreground tree somehow well and this did the trick. Hopefully I wont have to change it... Maybe Just a little (?), anyway I think Green and purple works.














