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Rm2k3 games with poor English translation :P Enjoy!

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Its good to be a pirate

author=kentona
hmmm... Maybe YOU should consider getting some custom assets and selling it on steam!


Yeah, maybe. I could do full custom remake. But I am already working on game named Armortale now. I didn't add it here, because it is pretty harsh to manage other social media to be in touch with folks (twitter, facebook, discord, gamejolt...)

I might add my new project here later.

Its good to be a pirate

author=kentona
*!*

yes, this was cared of. That work on steam was reported to square enix as he's trying to sell their assets, I reported the guy to Valve. I removed original freeware fan RPG maker game from rpgmaker.net to not add fuel into the fire myself.

Its good to be a pirate

Had to remove download of this game. More details in game Info.

Nightkeep

thanks for bringing this up, Cap_H. I will add it.

Demo update 01/12

Thanks! I am working on the new version of combat system right now. I will probably announce it here in blog post as well, it's kinda big rework.

Demo update 01/12

I appreciate the input, Link.

1) Floaty gold was fixed in the demo archive that I uploaded today.

2) Enemy placement - I added this to my feedback list, I will adjust monsters in the mansion eventually and I will think of this when doing new monster placemements.

3) Backstep - This is somethíng that can be eventually edited later.

4) There is a small climb step - but it just replaces a jump function. If you stand by small edge/cliff and you hold key towards the wall, A jump will perform a small climbup instead of jump.

5) Yes, I could use more feedback on jump. More the better. Current difference isn't too big when you hold a jump key - I could lower minimum height to create a gap. There is no tutorial that explains you can jump higher by holding a JUMP key. However you wouldn't be able to pass the tutorial area without usage of max. jump.

6) I am not sure about that all characters are the same, what about Balthazar ? Maybe translation was a little bit changed. I don't know how it feels in English now as I am not native speaker and I didn't do translation. However I can tell taht in Czech version characters aren't the same. Maybe there wasn't just opportuntiy to bring in such situation where the characters will prove more.

*I upgraded the slime hammer, so the hit impact has even better visibility now.
---
-excuse my English and Thank you for playing!



Demo update 01/12

Let me know, what you think about the game! You may dislike it, but someone might like it! :-)

I am starting Nightkeep blog!

@Xbuster, I think blog is super-thing ! As I try to update several sites at once, I can't tell how often i will update. But any major update won't miss this place. Give a demo go in a month :) or so, I hope !

Whatchu Workin' On? Tell us!

@Cirrocumulus-Cloud thats nice drawing O_O !


-I updated website for my proejct and because I have new logo there ( http://nightkeep.rpg2heaven.com ) I decided I will add same logo for title screen just in pixelart, So I deleted old one.

However with this I had to change contrasts of colors and green forest is now purple :D But I think I can go away with this. I needed to separate foreground tree somehow well and this did the trick. Hopefully I wont have to change it... Maybe Just a little (?), anyway I think Green and purple works.

Nightkeep

Thank you ! Glad you like this.
I deleted cookies some time ago, haha and since it deleted my saved password. I didnt log in for a while. But I recovered it via email and I can go on !