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Remnants of Isolation
author=Luchino
So I got around to finally playing this last night. A rare example of a game that uses minimal appeal for maximum entertainment value. That skill fusion system is amazing but can make the game a tad too easy. XD I love the writing so far and those sprites and portraits give the characters so much life. I would write a review, but with 7 reviews and a 4,5 star average, I'll probably just be re-iterating what everyone else has said before me. =)
Who knows, I might take inspiration from it, forgo the custom route for my IGMC entry and try to work with the bare bones of vanilla RMVXace.
But yes. Well done, Nova, Uni and Sooz. :D You deserved every last penny from your winnings.
I wanted to do a review back when it first came out but eventually positive reviews came flooding in for this game and I figured my review wasn't needed besides I was able to give them some feedback when the game was still in it's contest build stage so I can still feel like I contributed a bit.
Anyway, Red_Nova, Unity and Sooz I am very happy for your success. :D
Nsala Sunset
Thanks for the feedback Red_Nova. It's always good to hear from you! I'll be sure to use this info in the next update. Edit: Sorry for the short reply it's just that typing long responses can be detrimental to my back. I'm still in physical therapy for that.
Nsala Sunset
I haven't had the chance to play Grandia 1 but I played Grandia 2 that was a good game. Thanks for the compliment.
Hope you have fun with the original game Suzy!
The main game play of this game is very similar to the curse mission side quests of Nsala Liberation so if you enjoy those you'll enjoy this.
Hope you have fun with the original game Suzy!
The main game play of this game is very similar to the curse mission side quests of Nsala Liberation so if you enjoy those you'll enjoy this.
Soul Sunder
author=Satedauthor=MarrendSame here. It's a completely useless function unless you're planning to avoid all enemy encounters, which is never a good idea in an RPG since you'll just end up under-levelled anyway!
I probably mentioned this before, but, I used "A" to look ahead exactly once (after one of the guard mentions that this is a thing, no less), and never again.
I once worked on developing a similar mechanic but never bothered to put it in my final game due to it's limited uses. But I think this sort of mechanic is good so long as you can give a player enough reason to use it. Like maybe it can help you to find certain secrets and so on.
The Great Empty
Did anyone else get the Mortal Kombat song in their head when they saw the title of this game?
Anyway, I'm all for space travel and exploring new worlds so I'm subscribing.
♪Test your hypothesis MORTAL CLUSTER Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune MORTAL CLUSTER ♫
Anyway, I'm all for space travel and exploring new worlds so I'm subscribing.
♪Test your hypothesis MORTAL CLUSTER Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune MORTAL CLUSTER ♫
Nsala Sunset
I got to see the 7th episode Tyranos. It was really good!
I might make a blog about it since it shows off Umoja which is a really great area of the game. I put so much work into that city, my right hand was in pain for about a month after I finished it.
Thanks for the compliment Bogo! I'm always happy to hear what others think of my work.
Red_Nova do you remember when you were testing my last game you said something like: "There are so many mechanics in this game that many of them could be the basis of an entire game."? Well let's just say I took your advice. Both the curse healing and fire magic in this game are modified versions of what existed in Nsala Liberation. The curse mechanics in particular are heavily modified due to it using a completely different timing system that allows the player to regain time. There are of course completely new additions such Rawjal's unique way of healing and the affinity links between characters. I have plans for more new abilities as well, that will be introduced in a later update to this game.
I might make a blog about it since it shows off Umoja which is a really great area of the game. I put so much work into that city, my right hand was in pain for about a month after I finished it.
author=Bogo
looks interesting, lot of creative work. Good luck!
Thanks for the compliment Bogo! I'm always happy to hear what others think of my work.
author=Red_Nova
Somehow I missed this. I'll be sure to give it a look when I have the time!
Red_Nova do you remember when you were testing my last game you said something like: "There are so many mechanics in this game that many of them could be the basis of an entire game."? Well let's just say I took your advice. Both the curse healing and fire magic in this game are modified versions of what existed in Nsala Liberation. The curse mechanics in particular are heavily modified due to it using a completely different timing system that allows the player to regain time. There are of course completely new additions such Rawjal's unique way of healing and the affinity links between characters. I have plans for more new abilities as well, that will be introduced in a later update to this game.
Nsala Sunset
Wow 12 different programs that's sounds complicated! Well you have my thanks for making the Let's Play. I'm enjoying what I've seen my friend. In fact, I posted episode 5 in the media section as a way of showcasing the Rock Shield spell.
I'm sure I'll enjoy your talk about Mancala. After all, a big part of Let's Plays is the commentary.
I'm sure I'll enjoy your talk about Mancala. After all, a big part of Let's Plays is the commentary.













