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[RM2K3] Skill takes HP rather than MP.
Now, as much as you may know. You can just go to group and set your variable as to when a command is used, something happens(whatever it may be).
What I've been trying to do today(for my game), is that whenever you use a skill- instead of depleting your mp it depletes your hp instead.
Example : Persona4, when cleave is use % hp is taken to use a certain skill. I want to do the same as that. I'm an experienced coder so let me know if any of you got ideas. My current one at the moment is to make a skill function and it activates a switch, but I don't want to do that for : every character/x skills. I'm trying to find an easier way and it would be great if there was solutions here, thank you.
What I've been trying to do today(for my game), is that whenever you use a skill- instead of depleting your mp it depletes your hp instead.
Example : Persona4, when cleave is use % hp is taken to use a certain skill. I want to do the same as that. I'm an experienced coder so let me know if any of you got ideas. My current one at the moment is to make a skill function and it activates a switch, but I don't want to do that for : every character/x skills. I'm trying to find an easier way and it would be great if there was solutions here, thank you.
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