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[RM2K3] Skill takes HP rather than MP.

Now, as much as you may know. You can just go to group and set your variable as to when a command is used, something happens(whatever it may be).

What I've been trying to do today(for my game), is that whenever you use a skill- instead of depleting your mp it depletes your hp instead.

Example : Persona4, when cleave is use % hp is taken to use a certain skill. I want to do the same as that. I'm an experienced coder so let me know if any of you got ideas. My current one at the moment is to make a skill function and it activates a switch, but I don't want to do that for : every character/x skills. I'm trying to find an easier way and it would be great if there was solutions here, thank you.
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