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The projects we regret

Not sure if this is a good idea for a topic or not...

My idea is that we discuss or post links to things that we regret making, (such as naff games).

So, this is the ineptly named game, fun: http://rpgmaker.net/users/Rhuan/locker/fun.zip If anyone manages to enjoy it I will laugh a great deal, it was the product of "what can I make from scratch in 30 mins of boredom", for those not familiar with sphere, double click engine.exe (I assumed people around here will be windows users so just packaged it with sphere for windows). (controls are arrow keys and enter/return)

Images for your personal amusement from the internet

I'm not sure, is it a bad thing that I laughed? Because it's such a horrible thing for someone to say (perhaps unintentional of course).

Post your Desktop!

Note the pile of icons in the top right is 122 things on top of each other...

http://rpgmaker.net/users/Rhuan/locker/desktop.png

standard "hello" topic

author=Craze
I do you listen to Christian death metal?
I have done in the past, the only christian metal I listen to at the moment though is a band called theocracy who aren't really death metal.

author=geodude
it really is rhuan! B)
Someone who remembers me... Not sure if that's good or bad...

author=Yellow Magic
Here's hoping your views aren't as, uh, extreme as they were in GW. That said welcome to RMN
And another man who remembers me... Both my politics and my religion are significantly different to what they were (I would probably still be classed as a fundamentalist by many), also I like to think I have become better at civil discussion, I further have really come here for game related stuff....

Mafia?

So for reference current people intending to be players:
geodude
rabitZ
Shinan

Mafia?

I'm planning a rather straightforward game, nice to see some immediate interest though.

Mafia?

Anyone up for a forum game of Mafia? I'd be the narrator, if you want to play post your interest, if we get maybe at least 6 people (other than me) I'll assign roles (via pm) and then we can give it go...

The Dedicated Healer

I have been thinking of a game in which the standard formula is broken by having people die much more easily, instead of lengthy healing slogs, you have to use various methods to not get hit as they'll kill you in maybe two hits and you can't heal fast enough, but perhaps you can also kill them in a couple of hits, alternatively perhaps you can put them to sleep or raise a barrier or something.

THe they can kill you in a couple of hits and you can kill them in a couple of hits would perhaps work better with a SRPG (think fire emblem style) rather than a normal RPG.

The whole concept of you have X hp, boss has maybe 20 X hp and you do less damage than he does, you just have to keep healing to get through the fight has been done so many times...

Dedicated healers crop up because of that format, to avoid a character being used a s a dedicated healer, I think what you want to do is avoid that format. But perhaps I haven't thought this through very well.

What is the Biggest Design Flaw in Games?

Too many RPGs you can just use the formulaic "attack, attack, heal, attack, attack..." and largely disregard almost all status effects except when they happen to you and then you use a slightly different form of heal and go on, or you get very annoyed because you have no appropriate heal available, and so just ahve to play on with a handicap or die.

If damage couldn't be healed so easily, or if it couldn't be healed so frequently, say, if you could only heal one character per turn and you have four to keep alive, and each turn two people could each be half killed, then you need to do something to lower the damage doing ability of the opponent, such as blind them or put one of them to sleep. Alternatively someone will complain that it's just all too hard...

standard "hello" topic

So, my name is Richard, one or two of you may know me from spheredev.org or from many years ago on gamingw... On the latter I ended up banned after several acts of stupidity, so uhm, I'd probably prefer it if you don't remember me from there... I've changed quite a bit...

Facts about me, I'm a Christian, 20 years old, and have nearly finished a degree in Mathematics. I live in England. I like an odd mixture of music including Christian hymns, Christian rap, and death metal and various things in between, (e.g. Metallica), I do quite a bit of reading, including books of theology some dating from hundreds of years ago and books of Fantasy, e.g. Robert Jordan's "The Wheel of Time", more recently stuff by Brandon Sanderson (Mistborn, "Way of Kings" etc).

The most recent RPG I've played through was Golden Sun, a friend leant me their GBA, it was somewhat simple but good fun, though it did seem ridiculously short for a professional RPG IMHO.

I'm experienced with the Sphere game making engine, I did the bulk of the work to create the Mac version of it, however I've never completed a game. I can script just about anything, (battle systems, menu systems, etc) but I can't make graphics I'm happy with, and I think it's technically illegal to use rpg maker rtp in a different maker... (yeah, I'm a stickler for the letter of the law)

I've mainly joined this site as, I love the idea of making an awesome game and am hoping I can find people to do that with. I don't have much time at the moment though soon will have a lot of time, and am wondering if I can either:

a) Find people to work on a game of my designing (someone to do music and someone else to make graphics), I know that as I'm a n00b here this is highly unlikely

or

b) If I could make the scripts for someone else's game, I'd want some involvement in the design process as well, but it would largely be their game but with menus and a battle system and a stat system etc made by me, if you're reading this and want a game you have planned to have a more distinct feel to it than something done in rpg maker with various borrowed scripts as the extent of your customisation, please contact me.

Anyway, this is meant to be a hello and an explanation of who I am, I've handled those things, so, that's it for now.